Deepwood Sniper (MotW) to 3.5
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Revision as of 17:37, 31 May 2007 by Aen Sidhe (talk | contribs) (Deepwood Stalker moved to Deepwood Sniper)
| CL | BAB | Fort | Ref | Will | |
| 1st | +1 | +0 | +2 | +0 | Range increment bonus +10 ft./level |
| 2nd | +2 | +0 | +3 | +0 | Concealment reduction 10%, magic weapon (SL) |
| 3rd | +3 | +1 | +3 | +1 | Safe poison use, Improved Critical (projectile weapon, if he has Weapon Focus with it), projectile improved critical +1 |
| 4th | +4 | +1 | +4 | +1 | Take aim +2 |
| 5th | +5 | +1 | +4 | +1 | Consistent aim 1/day |
| 6th | +6 | +2 | +5 | +2 | Concealment reduction 20% |
| 7th | +7 | +2 | +5 | +2 | Consistent aim 2/day, projectile improved critical +2, true strike (SL) |
| 8th | +8 | +2 | +6 | +2 | Take aim +4 |
| 9th | +9 | +3 | +6 | +3 | Consistent aim 3/day |
| 10th | +10 | +3 | +7 | +3 | Concealment reduction 30%, Greater Magic Weapon (SL) |
Caster level for all spell-likes is equal (2 * deepwood sniper class level) or character level, which is lesser.