Deepwood Sniper (MotW) to 3.5
From Game Logs
CL | BAB | Fort | Ref | Will | |
1st | +1 | +0 | +2 | +0 | Range increment bonus +10 ft./level |
2nd | +2 | +0 | +3 | +0 | Concealment reduction 10%, magic weapon (SL) |
3rd | +3 | +1 | +3 | +1 | Safe poison use, Improved Critical (projectile weapon, if he has Weapon Focus with it), projectile improved critical +1 |
4th | +4 | +1 | +4 | +1 | Take aim +2 |
5th | +5 | +1 | +4 | +1 | Consistent aim 1/day |
6th | +6 | +2 | +5 | +2 | Concealment reduction 20% |
7th | +7 | +2 | +5 | +2 | Consistent aim 2/day, projectile improved critical +2, true strike (SL) |
8th | +8 | +2 | +6 | +2 | Take aim +4 |
9th | +9 | +3 | +6 | +3 | Consistent aim 3/day |
10th | +10 | +3 | +7 | +3 | Concealment reduction 30%, Greater Magic Weapon (SL) |
Caster level for all spell-likes is equal (2 * deepwood sniper class level) or character level, which is lesser.