Йорен ECL7

From Game Logs
Revision as of 18:43, 28 March 2007 by Haart (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Name: Yoren
Race: Human
Age: Adult

HP39
----------------------------------------------
Progression:

1. Cloistered Cleric.	flaw: feeble; feats: Nymph's Kiss (BoED 44), Extra turning, Maximize Spell, Improved Initiative (domain)
2. Cloistered Cleric.
3. Cloistered Cleric.	Mastery of Day and Night (PGtE 125)
4. Cloistered Cleric.
5. Cloistered Cleric.
6. Cloistered Cleric.	Divine Spellpower (CD 80)
7. Radiant Servant

----------------------------------------------
Stats:

10
14
10
10
19 (16+1(HD)+2(enh))
18 (16+2(enh))

----------------------------------------------
Bab: +3
Melee: +3
Ranged: +5

AC: 10+2(dex)+3(shield)=15
Init: +4

----------------------------------------------
Saves:

fort: 7
ref:  2
will: 7+4=11

----------------------------------------------
Skills:

Concentration 		10-2=8
Diplomacy		9+4(cha)+2(feat)=15
Heal 			10+4=14
Knowledge (religion)	10
Knowledge (Plains)	9
Knowledge (history)     9
Spellcraft 		9

Radiant Servant Abilities:

Extra greater turning, radiance


----------------------------------------------
Equipment:

Cloak of Charisma +2 = 			4000
Periapt of Wisdom +2 = 			4000
Thurible of Consecration  (BoED 116) = 	5000
Heward's Handy Haversack = 		2000
Incense of Consecration (BoED 116)x20 =	6000
wand of lesser vigor (50 charges, CL1)=	750
metamagic rod extend, lesser = 		3000
explorer's outfit =			5
traveler's outfit =			1
cleric's vestments = 			5
bedroll = 				0.1
chalk x 10 = 				0.1
crowbar = 				2
flask =					0.03
flint and steel = 			1
lantern, hooded = 			7
mirror, small steel = 			10
Paper, sheet x 5 =			2
piton x 5 = 				0.5
pouch, belt x 5 = 			5
sunrod x 5 = 				10
vial of ink = 				1
Holy symbol, silver x 2 = 		50
Oil flask x 5 =				0.5
rations, trail x 3 =			1.5
shield, heavy wooden =			7
morningstar = 				8
133 gp Free.

------------------------------------------------

0:Amanuensis, Create Water, Detect Magic, light, Mending, Read Magic
1:Blood Wind, Comprehend Languages, Detect Evil, Protection from Evil
2:Lesser Restoration, Bull's Strength, Inflict Moderate Wounds
3:Awaken Sin, tongues
4:

Domains:

Sun.
Time.

Domain Spells:

1. True Strike
2. Heat Metal
3. Haste
4. Fire Shield.