Extraction/Ely Victor Dracus

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Ely Victor Dracus
Human interrogator(tier 2, rank 1)
Wounds 0 / 9
Shock 0 / 5
Corruption 0
Keywords: IMPERIUM, INQUISITION, ORDO HERETICUS, ADEPTUS ARBITES
STAIWilIntFel
4434342
DefenceResilenceDeterminationSpeed
3546
ResolveConvictionInfluenceWealth
2322
Skills: Athletics 7, Awareness 5 (Passive 3), Ballistic 5, insight 4, Intimidation 4, Investigation 5, Medicae 7, Scholar 5, Tech 5, Weapon Skill 9
Languages: Low Gothic


Character

Экспликатор Элай Виктор Дрейкус, бывший следователь Адептус Арбитес, рекрутированный в свиту инквизитора Гренделя и прибывший на Атому Прайм в составе оной. Всегда в тени, всегда на вторых ролях, карьера продвигаетcя медленно, потому что занят в основном тем, что никто не хочет делать: скучной работой с документами и отчетами и иногда ломаниием скучных неразговорчивых челюстей. Коллеги ему за это благодарны, но писать рапорты о продвижении не спешат, потому что кто еще будет делать скучную бумажную и челюстно-лицевую работу.


Attributes & Traits

ARCHETYPE: Human Interrogator (tier 2, rank 1)

KEYWORDS: IMPERIUM, INQUISITION, ORDO HERETICUS, [ANY]→ADEPTUS ARBITES

Attribute Value
Strength (S) 4
Toughness (T) 4
Agility (A) 3
Initiative (I) 4
Willpower (Wil) 3
Intellect (Int) 4
Fellowship (Fel) 2
Trait Value
Speed 6 (6 human)
Defence 3 (-1 base + 4 initiative)
Resilience 5 (1 base + 4 toughness)
Determination 4 (4 toughness)
Conviction 3 (3 willpower)
Resolve 2 (-1 base + 3 willpower)
Influence 2 (-1 base + 1 archetype)


Experience
200
102
78
20
/ 200 XP
Attributes
Skills
Ascension
 Wounds 0 / 9 
 Shock 0 / 5
 Corruption 0
 Wealth 2

Skills

Skill Name Attr Rtng Total Notes
Athletics S 1 2 (1 + 1 strength)
Awareness Int 3 5 (3 + 2 intellect)
Ballistic A 3 8 (3 + 5 agility)
Cunning Fel 3 9 (3 + 5 fellowship + 1 talent)
Deception Fel 3 8 (3 + 5 fellowship)
Insight Fel 0 5 (0 + 5 fellowship)
Intimidation Wil 0 3 (0 + 2 willpower + 1 wound)
Investigation Int 0 2 (0 + 2 intellect)
Leadership Wil 0 2 (0 + 2 willpower)
Medicae Int 0 2 (0 + 2 intellect)
Persuasion Fel 3 8 (3 + 5 fellowship)
Pilot A 1 6 (1 + 5 agility)
Psychic Mastery Wil - -
Scholar Int 0 2 (0 + 2 intellect)
Stealth A 3 8 (3 + 5 agility)
Survival Wil 1 3 (1 + 2 willpower)
Tech Int 0 2 (0 + 2 intellect)
Weapon I 0 4 (0 + 4 initiative)


Abilities & Talents

Scrounger (WnG 96)
Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.


Ascension

Stay the Course (WnG 154)
XP Cost: 10 x new Tier (20XP).
Influence Bonus: +1 per Tier Ascended.
Story Element: Memorable Injury (Twitch).
Wargear: 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).


Background

Born Scummy
You’ve got a natural knack for the dangerous life of Scum, barely affected by its daily trials. That, or you just love life off the Imperial grid.
Sole Survivor
You were part of a notorious gang that once dominated your territory. A bloody turf war wiped them out, leaving you as the sole survivor — a ghost of a forgotten crew, hardened by loss and violence. Gain +1 Resolve.
Hive Topper
You started at the bottom, and you’ll make it to the top. Whatever it takes, you’re going to find the good life — and maybe even be a hero while you’re at it.


Wargear


Ammo
Autopistol
* Standard
3/3
3

Weapons

Name Dmg ED AP Range Salvo Traits Value Rarity Keywords
Autopistol
+ Red-Dot Sight
7 1 6-12-18 2 Pistol 3
5
Common
Uncommon
PROJECTILE, IMPERIUM, SCUM
IMPERIUM, SCUM
Knife S + 2 2 Thrown S x 4 2 Common BLADE, [ANY]


Equipment

  • A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
  • Bedroll
  • Canteen
  • Clothing in gang colours [WnG236]
  • Cameleoline Cloak [WnG237] (+1 bonus die to Stealth (A) Tests and +1 to Defence when in shadow or cover)
  • Preysense Goggles [WnG239] (ignore any penalties to Tests due to visual conditions)
  • Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
  • Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)