SIX/Karl Kincaid
contents
Character
Name: Karl Kincaid
Alias(es): Grifter, Grif, Grief, Good Grief
Metatype: Elf
Sex: Male
Age: 38
Height: 1,86 (6'1")
Weight: 71 kg
Skin: Pale
Hair: Black, short, unkempt
Eyes: Pale grey, augmented
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Karma: 0 / 0
Nuyen: 1500
BOD: 3
AGI: 6(10)
REA: 5(9)
STR: 1(3)
CHA: 3
INT: 5
LOG: 5(7)
WIL: 3
EDG: 3
Essence: 1,72
Initiative / IPasses: 10(14) / 1(3)
Matrix Initiative / IPasses: 11 / 1
Memory: 10
Composure: 6
Judge Intentions: 8
Lift and Carry: 6 (45kg / 30kg)
Movement: walk 10/25, swim 6
Armor: ballistic 9, impact 9
Physical Condition Track: 0 / 10
Stun Condition Track: 0 / 10
Description
A tall, sharp-featured elf who looks more at home behind a terminal than at a crime scene. Cold grey eyes, short dark hair, a pale, perpetually sleep-deprived face. Forgettable in a crowd - exactly how he likes it. Often seen in stylish yet utilitarian formal clothing, mirror-shade glasses, and synthetic AR gloves.
Likes:
- Cold synth soykaf. Always cold. No milk. No explanation;
- Old corporate training manuals. He collects and annotates them for inconsistencies. It’s not fun - it’s ritual;
- Hard dance techno. Never dances;
- Shiawase fashion.
Dislikes:
- Being called ‘detective’ outside the precinct;
- When someone says "You look tired." He is tired. It's not a personality;
- People who call themselves "team players" in the first five minutes;
- Shiawase management.
Background
Before he ever wore a badge or carried a sidearm, Karl Kincaid was a ghost in spreadsheets. Raised by a union accountant and a city zoning clerk in Everett, he grew up surrounded by bureaucracy and backdoors. His gift wasn’t charm or speed - it was noticing things others ignored. He didn’t talk much, but he listened well. By the time he finished his degree in financial forensics from a Wuxing-partnered institute, he was already picking holes in insurance data to relax.
Shiawase picked him up early - low-profile, high-potential. He spent nearly a decade inside the megacorp's audit and compliance wings, quietly climbing ranks through relentless accuracy and a refusal to play politics. He wasn’t flashy. He wasn’t sociable. But he could smell fraud like blood in the water. And in 2067, he caught a big one: a shell scheme linking procurement accounts to ghost subsidiaries - with help from someone in internal security.
The fallout should have made his career. Instead, it nearly ended it.
When Karl refused to sanitize the report, his partner, Ishiro Tanaka, handed him over to the wolves. The scandal was quietly contained, the damage spun. Karl was escorted out with full severance, a glowing HR file, and a Trust Fund stipend - hush money with a PR bow. Shiawase buried the truth. What couldn’t be buried was Karl's reputation - not for ethics, but for being inconvenient.
He could have gone private sector. Instead, he went to Lone Star. Not for justice. Not for revenge. For access. For files. For patterns. The streets had their own kind of fraud, and he knew how to follow the thread. Now, he applies the same logic and instinct to street-level deceit that once uncovered boardroom rot.
Behind every false alibi, every crooked affidavit, every "lost" file - Karl sees the shape of a cover-up.
Yes, he’s paranoid about it.
Active Skills
| Skill | ATTR | Rtg | Pool | Math | Category | Group | Notes |
|---|---|---|---|---|---|---|---|
| Aeronautics Mechanic | LOG | 0 | (7-1+1) | Technical | Mechanic | ||
| Arcana | LOG | 0 | (7-1+1) | Magical | |||
| Archery | AGI | 9 | (10-1) | Combat | |||
| Armorer | LOG | 6 | (7-1+1) | Technical | |||
| Artisan | INT | 4 | (5-1) | Technical | |||
| Assensing | INT | 0 | (5-1) | Magical | |||
| Astral Combat | WIL | 0 | (3-1) | Magical | |||
| Automatics | AGI | 9 | (10-1) | Combat | Firearms | ||
| Automotive Mechanic | LOG | 0 | (7-1+1) | Technical | Mechanic | ||
| Banishing | MAG | 0 | (0-1) | Magical | Conjuring | ||
| Binding | MAG | 0 | (0-1) | Magical | Conjuring | ||
| Blades | AGI | 9 | (10-1) | Combat | Close Combat | ||
| Chemistry | LOG | 0 | (7-1+1) | Technical | |||
| Climbing | STR | 1 | 6 | (3+1+2) | Physical | Athletics | |
| Clubs | AGI | 9 | (10-1) | Combat | Close Combat | ||
| Compiling | RES | 0 | (0-1) | Resonance | Tasking | ||
| Computer | LOG | 1 | 9 | (7+1+1) | Technical | Electronics | |
| Con | CHA | 1 | 9 | (3+1+5) | Social | Influence | |
| Counterspelling | MAG | 0 | (0-1) | Magical | Sorcery | ||
| Cybercombat | LOG | 1 | 9 | (7+1+1) | Technical | Cracking | |
| Cybertechnology | LOG | 0 | (7-1+1) | Technical | Biotech | ||
| Data Search | LOG | 1 | 11 | (7+1+3) | Technical | Electronics | |
| Decompiling | RES | 0 | (0-1) | Resonance | Tasking | ||
| Demolitions | LOG | 6 | (7-1+1) | Technical | |||
| Disguise | INT | 1 | 6 | (5+1) | Physical | Stealth | |
| Diving | BOD | 2 | (3-1) | Physical | |||
| Dodge | REA | 3 | 13 | (9+3+2) | Combat | ||
| Electronic Warfare | LOG | 1 | 9 | (7+1+1) | Technical | Cracking | |
| Enchanting | MAG | 0 | (0-1) | Magical | |||
| Escape Artist | AGI | 9 | (10-1) | Physical | |||
| Etiquette | CHA | 1 | 9 | (3+1+5) | Social | Influence | |
| First Aid | LOG | 6 | (7-1+1) | Technical | Biotech | ||
| Flight | STR | 1 | 6 | (3+1+2) | Physical | Athletics | |
| Forgery | AGI | 9 | (10-1) | Technical | |||
| Gunnery | AGI | 9 | (10-1) | Vehicle | |||
| Gymnastics | AGI | 1 | 13 | (10+1+2) | Physical | Athletics | |
| Hacking | LOG | 1 | 9 | (7+1+1) | Technical | Cracking | |
| Hardware | LOG | 1 | 9 | (7+1+1) | Technical | Electronics | |
| Heavy Weapons | AGI | 9 | (10-1) | Combat | |||
| Industrial Mechanic | LOG | 0 | (7-1+1) | Technical | Mechanic | ||
| Infiltration | AGI | 1 | 11 | (10+1) | Physical | Stealth | |
| Instruction | CHA | 2 | (3-1+5) | Social | |||
| Intimidation | CHA | 1 | 9 | (3+1+5) | Social | ||
| Leadership | CHA | 2 | (3-1+5) | Social | Influence | ||
| Locksmith | AGI | 9 | (10-1) | Technical | |||
| Longarms | AGI | 9 | (10-1) | Combat | Firearms | ||
| Medicine | LOG | 0 | (7-1+1) | Technical | Biotech | ||
| Nautical Mechanic | LOG | 0 | (7-1+1) | Technical | Mechanic | ||
| Navigation | INT | 4 | (5-1) | Physical | Outdoors | ||
| Negotiation | CHA | 2 | (3-1+5) | Social | Influence | ||
| Palming | AGI | 1 | 11 | (10+1) | Physical | Stealth | |
| Parachuting | BOD | 2 | (3-1) | Physical | |||
| Perception | INT | 1 | 9 | (5+1+3) | Physical | +3 hearing, vision | |
| Pilot Aerospace | REA | 0 | (9-1) | Vehicle | |||
| Pilot Aircraft | REA | 0 | (9-1) | Vehicle | |||
| Pilot Anthroform | REA | 0 | (9-1) | Vehicle | |||
| Pilot Ground Craft | REA | 1 | 10 | (9+1) | Vehicle | ||
| Pilot Watercraft | REA | 8 | (9-1) | Vehicle | |||
| Pistols | AGI | 6 | 16 | (10+6) | Combat | Firearms | |
| Registering | RES | 0 | (0-1) | Resonance | Tasking | ||
| Ritual Spellcasting | MAG | 0 | (0-1) | Magical | Sorcery | ||
| Running | STR | 1 | 6 | (3+1+2) | Physical | Athletics | |
| Shadowing | INT | 1 | 6 | (5+1) | Physical | Stealth | |
| Software | LOG | 1 | 11 | (7+1+3) | Technical | Electronics | |
| Spellcasting | MAG | 0 | (0-1) | Magical | Sorcery | ||
| Summoning | MAG | 0 | (0-1) | Magical | Conjuring | ||
| Survival | WIL | 2 | (3-1) | Physical | Outdoors | ||
| Swimming | STR | 1 | 6 | (3+1+2) | Physical | Athletics | |
| Throwing Weapons | AGI | 9 | (10-1) | Combat | |||
| Tracking | INT | 4 | (5-1) | Physical | Outdoors | ||
| Unarmed Combat | AGI | 9 | (10-1) | Combat | Close Combat |
Knowledge Skills
| Skill | ATTR | Rtg | Pool | Math | Category | Notes |
|---|---|---|---|---|---|---|
| Accounting | LOG | 2 | 10 | (7+2+1) | Professional | |
| Area Knowledge: Seattle | INT | 3 | 8 | (5+3) | Street | |
| Bars and Clubs | INT | 2 | 7 | (5+2) | Street | |
| Black Market | INT | 2 | 7 | (5+2) | Street | |
| Data Havens | INT | 2 | 7 | (5+2) | Street | |
| Drugs | INT | 2 | 7 | (5+2) | Street | |
| English | INT | 0 | N | Language | ||
| Forensics | LOG | 2 | 10 | (7+2+1) | Professional | |
| Japanese | INT | 2 | 7 | (5+2) | Language | |
| Latin | INT | 1 | 6 | (5+1) | Language | |
| Law [Corporate] | LOG | 2 | 10 | (7+2+1) | Academic | |
| Law Enforcement [Lonestar Procedures] | LOG | 2 | 10 | (7+2+1) | Professional | |
| Seattle Organized Crime | INT | 2 | 7 | (5+2) | Street | |
| Seattle Street Gangs | INT | 2 | 7 | (5+2) | Street | |
| Security Design | LOG | 2 | 10 | (7+2+1) | Professional |
Attacks
| Name | DMG | AP | Mode | Ammo | Type | Range / Reach | Pool | Notes |
|---|---|---|---|---|---|---|---|---|
| Grenade Flash-Bang (x2) Smoke (x2) |
6S (10m Radius) (10m Radius) |
-3 - |
— | — | Ranged | 0-6 / 7-12 / 13-18 / 19-30 | 9 | |
| Pistol | (STR/2)P | - | — | — | Melee | 0 | 9 | |
| Ruger Thunderbolt - backup, full APDS APDS (LS) (x25) EX-Explosive Rounds (x20) Gel Rounds (LS) (x25) Regular Ammo (x30) Regular Ammo (LS) (x25, x25) Stick-n-Shock (x30) Tracker Rounds, Stealth Tag (x10, x10) |
5P +0 +1 -1S 6S(e) |
-1 -4 -1 +2 -half |
SA/BF | 2x12(c) | Ranged | 0-5 / 6-20 / 21-40 / 41-60 | 18 | |
| Ruger Thunderbolt - main, 1gel/1regular APDS (LS) (x25) EX-Explosive Rounds (x20) Gel Rounds (LS) (x25) Regular Ammo (x30) Regular Ammo (LS) (x25, x25) Stick-n-Shock (x30) Tracker Rounds, Stealth Tag (x10, x10) |
5P +0 +1 -1S 6S(e) |
-1 -4 -1 +2 -half |
SA/BF | 2x12(c) | Ranged | 0-5 / 6-20 / 21-40 / 41-60 | 18 | |
| Savelette Guardian - off records, kept in house APDS (LS) (x25) EX-Explosive Rounds (x20) Gel Rounds (LS) (x25) Regular Ammo (x30) Regular Ammo (LS) (x25, x25) Stick-n-Shock (x30) Tracker Rounds, Stealth Tag (x10, x10) |
5P +0 +1 -1S 6S(e) |
-1 -4 -1 +2 -half |
SA/BF | 12(c) | Ranged | 0-5 / 6-20 / 21-40 / 41-60 | 18 | |
| Unarmed Attack | (STR/2)S | - | — | — | Melee | 0 | 9 |
Qualities
- Addiction (Mild)Mild (5 BP): The addiction is omnipresent but not blatant or intrusive; it may not even be recognized or acknowledged. At this stage it is easier to seek help, but very few recognize their addiction as something needing help at this stage.
Addicts experience cravings at least once a week (if not every few days), but can ignore them if necessary without too much difficulty. The addict suffers a –2 dice pool modifier to Willpower and/or Body Tests to resist the craving.
SR4A 93 (Stims) (SR4 93)
- Analytical MindThe Analytical Mind quality represents the uncanny deductive and logic ability some individuals possess to intuitively crack ciphers, solve puzzles, and sift through data.
This quality gives the character a +2 dice pool modifier to any Logic Tests involving pattern recognition, evidence analysis, clue hunting, or solving puzzles.
This quality also provides a + 2 dice pool modifier to any Data Search and Software Tests.
RC96 (RC 96)
- Day Job (40 hrs/week)A Day Job burdens a character with responsibilities and time constraints. While there are some advantages, such as stable income, a Day Job is a hindrance with the shadowrunning profession. The table below offers guidelines for salary and hours. The gamemaster and player can work out actual restrictions and hours of the character’s profession. The character must be a SINner or possess a fake SIN.
Value Salary/Month hours/week
5 BP 1,000¥ 10 Hrs
10 BP 2,500¥ 20 Hrs
15 BP 5,000¥ 40 Hrs
RC103 (RC 103)
- In Debt (15,000¥)The character is indebted to a third party, usually an under-
world syndicate, large gang or corporation, chosen by the player
with gamemaster approval.
For every 5 BP taken, the character
receives an extra 5,000¥ at character creation; this money can be
above and beyond the normal 50 BP cap for gear. The character
then owes her creditor that much plus another 50 percent.
The amount owed increases 10 percent every month, as compound in-
terest. If the character is unable to pay at least the interest amount
each month, the creditor may send someone looking for her.
RC105 (RC 105)
- Low-Light Vision (RC 114)
- Records on FileOne or more megacorps (chosen when the quality is taken) pos-
sesses a relatively up-to-date record of the character’s SIN, biometrics,
personal, and possibly medical data. This may be the result of some
prior encounter, professional relationship, or previous affiliation.
This quality provides agents of the corporation with a +6 dice pool
modifier to any tests to identify the character through SIN, biomet-
rics, facial or biometric recognition, or medical data. It also provides
a +2 dice pool bonus to Legwork attempts to track her down.
Fortunately for the character, corporations cherish their intel-
ligence and do not usually share information willingly with their
competitors, or even other organizations. However, this quality
may also provide the corp with leverage or blackmail material
against her in the future.
RC109 (Shiawase, Lone Star) (RC 109)
- Restricted Gear (Rating 2)"Move-by-wire, muscle toner"
The character knows just the right person to get ahold of that one elusive piece of restricted gear or miltech weaponry she really needed.
Every time the character takes this quality at character creation (max 3 times), she may exceptionally buy a piece of gear with an Availability of up to 20. The character may also save the quality to buy one such item during play.
RC101 (RC 101)
- SINner (Standard)The character was born with or somehow acquired a legal System Identification Number, or SIN (see Identification, Please, p. 266).
This means the character’s real identity, personal history, biometric data, credit records, medical history, travel history, etc. are stored and accessible in numerous databanks.
This does not mean the character is required to use that SIN, merely that a legal record of him does exist
(and may serve as a detriment some day).
SR4A 95 (Karl Kincaid) (SR4 95)
- Trust Fund (Medium Lifestyle)A character with this quality possesses a lifelong trust fund or inheritance that is managed by another party (a trustee), but that pays enough to cover her lifestyle expenses with a little left over.
For 10 BP, the Trust Fund income covers a perpetual Medium lifestyle with 500 nuyen left over each month. For 20 BP, the Trust Fund income provides for a High lifestyle with 1,000 nuyen of monthly spending money. Neither lifestyle can be converted to money; payment is made directly by the trustee.
To benefit from this quality, the character must also be a SINner and have the place of residence to which her Trust Fund lifestyle applies in the public record. Additionally, should the character be caught breaking the law, the Trustee may suspend the Trust Fund payments (at the gamemaster’s discretion).
RC101 (RC 101)
Vehicles and Drones
- Mercury Comet (LS) (Custom 0)
LS: Handling 2, Acceleration 20/45, Speed 160, Body 10, Armor 6.
Dogbrain: Pilot 1, Device 3, Response 3, System 3, Signal 3, Firewall 3.
Sensor Array: Sensor 1, Signal 5, Atmosphere Sensor (LS) (Rating 1), 4x Camera (LS) (Rating 1), 2x Laser Range Finder (LS), Radar (LS) (Rating 1).
Modifications: Cargo Weapon Locker (LS) (Rating 4), Chameleon Coating (LS), GridLink Override (LS), Gun Port, Gun Port, Interior Cameras, Megaphone and Siren (LS) (Rating 2), Morphing License Plate, Run Flat Tires (Rating 4).
Augmentations
- Attention CoprocessorAdds its rating as a dice pool modifier to Perception Tests (note that it does not aid Astral or Matrix Perception Tests). (Rating 3) (0,3 Essence) (AU 36)
- Cerebral BoosterThe cerebral booster augments the user’s Logic attribute by its rating. (Rating 2) (0,4 Essence) (SR4 347)
- Enhanced Protein Exchange, PuSHeDCharacters receive a +1 modifier to Logic-linked skill tests. (0,1 Essence) (AU 91)
- Math SPUA math SPU adds a +2 dice pool modifier to all tests focused on the user’s mathematical abilities; as well as to any Electronic Warfare tests involving encoding or decoding. (0,15 Essence) (AU 36)
- Move-by-Wire SystemThe move-by-wire system confers a bonus of +2 to the character’s Reaction attribute, +1 to the character’s Dodge skill rating, and +1 Initiative Pass per point of rating. It also functions as skillwires (p. 335, SR4) at the following level:
Move-by-Wire Rating Skillwire Rating
1 2
2 4
3 5
Move-by-wire cannot be combined with any other form of Initiative enhancement except for reaction enhancers. (Rating 2) (2,88 Essence) (AU 40)
- Muscle AugmentationMuscle augmentation adds its rating to the character’s Strength. It is not compatible with muscle replacement, but can be combined with muscle toner. (Rating 2) (0,4 Essence) (SR4 345)
- Muscle TonerMuscle toner adds its rating to the character’s Agility. It is not compatible with muscle replacement, but can be combined with muscle augmentation. (Rating 4) (0,8 Essence) (SR4 346)
- SynthacardiumThe synthacardium adds its rating as a dice pool modifier on all Athletics Tests. This bonus may be combined with bonuses from other sources. (Rating 2) (0,2 Essence) (SR4 346)
Armor
| Name | Category | Location | Eq. |
|---|---|---|---|
| Armor Vest (LS) (Custom 0)
|
Armor | ||
| Full Body Armor (LS) (Custom 0)
|
Armor | ||
| Full Body Armor Helmet (LS) (Custom 0)
|
Helmets and Shields | ||
| SecureTech Forearm Guards (AR 49)
|
SecureTech PPP System | ✓ | |
| SecureTech Leg and Arm Casings (AR 49)
|
SecureTech PPP System | ✓ | |
| SecureTech Shin Guards (AR 49)
|
SecureTech PPP System | ✓ | |
| SecureTech Vitals Protector (AR 49)
|
SecureTech PPP System | ✓ | |
| Vashon Island: Synergist Longcoat (Ensemble)The Synergist Business line has become de rigeur for anyone who considers himself one of the
sharks of the modern corporate world. Featuring high collars and necklines, no lapels, and hidden fasteners instead of buttons, the styling of these business outfits is as smooth as it is elegant. The suit jacket and longcoat feature incorporated concealed holsters (adding a –2 Concealability modifier), while the longcoat provides an additional –2 Concealability modifier to items hidden underneath it (see Lined Coat, p. 316, SR4). AR46 (AR 46)
|
Clothing | ✓ |
Weapons
| Name | Type | Location | Eq. |
|---|---|---|---|
| Grenade: Flash-Bang (SR4 324)
|
Gear | ||
| Grenade: Smoke (SR4 324)
|
Gear | ||
| Pistol (AR 17)
|
Clubs | ||
| Ruger Thunderbolt - backup, full APDS (Ruger Thunderbolt w/ Smartgun (LS), Custom 0)
|
Heavy Pistols | ||
| Ruger Thunderbolt - main, 1gel/1regular (Ruger Thunderbolt w/ Smartgun (LS), Custom 0)
|
Heavy Pistols | ||
| Savelette Guardian - off records, kept in house (Savalette Guardian, AR 24)
|
Heavy Pistols |
Commlinks
- Erika Elite (SR4 328)
Commlink: Response 5, Signal 4, System 5, Firewall 6.
Running Software: Analyze (Rating 6) [Copy Protection (Rating 6), Ergonomic, Optimization (Rating 1), Registration, Viral Resistance (Rating 3)], Custom Commlink OS [Firewall 6, System 5], ECCM (Rating 3) [Copy Protection (Rating 3), Ergonomic, Registration], Empathy Software (Rating 5)Empathy software is designed for use with standard video/trideo cameras, carefully analyzing the behavioral patterns of the subject to ascertain mood, interest, and so on.
Empathy software can be used to make a Judge Intentions Test (see p. 130, SR4) for emotional status using its rating as the dice pool.
It does not detect falsehoods; that’s the realm of lie detection software.
Empathy software can be discreetly used in real time during negotiations or social interactions, adding its rating as a dice pool bonus to the character’s Social skill tests., Facial Recognition Software (Rating 3)This software is used to identify or verify someone’s still photo, video, or trideo image. It can be used in realtime with camera sensors to scan faces against a database of images, track a particular face as it moves through a crowd, or it can be used to scan an accessed online database for a match. In either case, use its rating for the Perception Test (the gamemaster determines the threshold). Facial recognition software excels at identifying age, metatype, and sex, and is sometimes used for tailored direct advertising., Lie Detection Software (Rating 5)Similar to empathy software, lie detection programs measure a subject’s behavior for signs of falsehood.
Lie detection software can be used to make a Judge Intentions Test (see p. 130, SR4) specifically to ascertain honesty using its rating as the dice pool.
If employed along with a thermographic sensor, the software receives a +2 dice pool bonus as it reaps the benefits of reading the subject’s facial blood patterns., Scan (Rating 5) [Copy Protection (Rating 5), Registration], Stealth (Rating 3) [Copy Protection (Rating 3), Ergonomic, Registration].Stored Software: Browse (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 1), Registration], Command (Rating 5) [Copy Protection (Rating 5), Registration], Datasoft (Lone Star Databases) (Rating 5)Datasoft encompass a wide variety of information files, from databases to textbooks to literature., Defuse (Rating 3) [Copy Protection (Rating 3), Registration], Disarm (Rating 3) [Copy Protection (Rating 3), Registration], Edit (Rating 5) [Copy Protection (Rating 5), Registration], Exploit (Rating 3) [Copy Protection (Rating 3), Mute, Registration], Mapsoft (Seattle) (Rating 5)Mapsoft programs feature detailed information on a particular area, from streets to business/residential listings to topographical, census, GPS, and environmental data. An interactive interface allows you to quickly determine the best routes/directions, locate the nearest spot of your choice, or create your own customized maps. The mapsoft automatically updates itself with the latest data and will retrieve correlating online data (GridGuide traffic reports, restaurant menus, etc.) as necessary., Purge (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 1), Registration, Viral Resistance (Rating 3)], Sniffer (Rating 3) [Copy Protection (Rating 3), Registration], Spoof (Rating 3) [Copy Protection (Rating 3), Registration], Vehicle Identification Software (Rating 3)This program is similar to facial recognition software, except that it identifies and picks out particular vehicles and drones (or simply types of vehicles/drones). Use the software’s rating as the dice pool for visual sensor-based Perception Tests to identify, spot, or track a particular vehicle or type of vehicle. If a microphone is also being used, the software receives a +2 dice pool bonus as it can compare audio input against a library of vehicle sounds..
Modifications: Armor Case (Rating 10)This mod encases the commlink in an armored case for protection against gunfire, physical attacks, and accidents. Each point of rating serves as 1 point of both Ballistic and Impact armor., Biometric LockThis mod incorporates a biometric lock into the device (Biometrics, SR4 255), so that only someone with an appropriate characteristic can access the device., Cell CollectorThis adds the capability of detecting small amounts of metahuman skin or hair cells within ten centimeters of the commlink.
It also has a small compartment that can preserve these cells for analysis.
The compartment can preserve collected cells for ten days before they degrade to the point that analysis is impossible., Customized InterfaceThis modification tweaks the simsense channels and control options to work especially well with one specific character.
That character receives a +1 bonus to Matrix Initiative. Anyone else using that interface suffers a –1 Matrix Initiative bonus., Environmantal Resistance - "Waterproof"Electronics and sensors operate well in standard environmental conditions, but if exposed to extreme conditions (heat, cold, underwater, high pressure, intense radiation), they will be destroyed in a matter of hours. The environmental resistance option allows the device to operate indefinitely in extreme environments, but the designer must specify what condition the device is resistant to. This option is particularly useful when operating outside space stations or deepsea underwater aquacologies., Hardening (Rating 6)Hardening protects against EMP attacks (AR 58)., Optimization (Exploit)This modification optimizes the device’s processor and components to enhance one particular program, applying a +1 dice pool modifier for all tests using that software.
Each device may only be optimized once., Skinlink.Accessories: AR Gloves, Biometric Reader, Eurosoft ClaviculaThe Clavicula is a high-end software package featuring excellent encryption and decryption routines from one of Renraku’s premier software manufacturer. [Decrypt (Rating 5) [Copy Protection (Rating 5), Registration], Encrypt (Rating 5) [Copy Protection (Rating 5), Registration]], Inkless PrinterThis printer uses ultraviolet light to “print” on special paper manufactured with photochromatic compounds.
The printing only lasts for 24 hours before it fades away, or it can be fed back into the printer and erased using light of a different wavelength. This method of printing is preferred by shadowy types that don’t like leaving anything in hardcopy or data storage..
Gear
| Name | Type | Location | Eq. |
|---|---|---|---|
| Ammo: APDS (LS)Amor-Piercing Discarding Sabot (APDS) rounds are specially designed to travel at high velocities and pierce armor. APDS reduces the effectiveness of Ballistic armor (AP –4). (Heavy Pistols) x25 (Custom 0)
|
Ammunition | ✓ | |
| Ammo: EX-Explosive RoundsThis improved model of explosive rounds adds 1 to the weapon’s DV and has an AP of –1. It follows all other standard explosive rounds rules. (Heavy Pistols) x20 (SR4 323)
|
Ammunition | ✓ | |
| Ammo: Gel Rounds (LS)These non-lethal rounds use a hard jelly-like substance and are often employed for riot control. They are usually semi-rigid slugs that flatten on impact, disbursing their kinetic energy over a larger-than-normal area. Gel rounds inflict Stun damage and are resisted with Impact armor (AP +2). Gel rounds reduce the target’s Body by 2 when checking for knockdown (Knockdown, SR4 161). (Heavy Pistols) x25 (Custom 0)
|
Ammunition | ✓ | |
| Ammo: Regular Ammo (Heavy Pistols) x30 (SR4 324)
|
Ammunition | ||
| Ammo: Regular Ammo (LS) (Heavy Pistols) x25 (Custom 0)
|
Ammunition | ✓ | |
| Ammo: Regular Ammo (LS) (Heavy Pistols) x25 (Custom 0)
|
Ammunition | ✓ | |
| Ammo: Stick-n-ShockThis is a special adhesive projectile that sticks to the target and incorporates a battery pack that delivers short bursts of high-voltage pulses. The Stick-n-Shock replaces the weapon’s Damage Value with its own. (6S(e)) (Heavy Pistols) x30 (SR4 324)
|
Ammunition | ✓ | |
| Ammo: Tracker Rounds, Stealth TagThese rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags (SR4 318) that can be used to track the target’s movement, home in drones or artillery fire, and any other possibilities for using tags. (Heavy Pistols) x10 (AR 35)
|
Ammunition | ✓ | |
| Ammo: Tracker Rounds, Stealth TagThese rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags (SR4 318) that can be used to track the target’s movement, home in drones or artillery fire, and any other possibilities for using tags. (Heavy Pistols) x10 (AR 35)
|
Ammunition | ✓ | |
| AutopickerThis lockpick gun is a quick and effective way of bypassing mechanical locks. The autopicker’s rating added as a dice pool modifier to the Locksmith + Agility Test to pick the lock (p. 135), or used in place of Locksmith skill if the character lacks it. (Rating 6) (SR4 335)
|
B&E Gear | ✓ | |
| Contact Lenses (Rating 3) (SR4 332)
|
Vision Enhancers | ✓ | |
| CramDuration: (12 – Body) hours, minimum 1 hour
Effect: +1 Reaction, +1 Initiative Pass The most recent amphetamine to make the rounds, cram is an energizer drug designed to give the user an energy boost. When this effect wears off, users crash and suffer 6 Stun damage (unresisted) for an equivalent duration. Cram users, while on the drug, may appear hyper-alert, possibly to the point of paranoia. They are quick to react, often doing so without thinking first. Jitteriness, fidgeting, or emotional or irrational outbursts may be common. Characters may decide to use cram if they cannot afford cyberware or bioware, or if they are looking for a little edge against potential opponents. x6 (SR4 257) |
Drugs | ✓ | |
| Earbuds (Rating 3) (SR4 333)
|
Audio Enhancers | ✓ | |
| Forensic Tool KitPolice crime scene investigators (CSIs) use forensic tools to acquire, secure, and analyze evidence found at the location of a crime.
Forensics tools cover measurement and analysis of ballistics, biometrics, and basic chemical and biological analysis. Use of forensics tools adds a dice pool modifier to any Success Tests made to analyze evidence in crime-related activity as listed on the Tool Modifiers table. They also preserve evidence from decay or contamination. Forensic tools are categorized by size as kits, shops, and facilities, and they follow the same rules for tools as listed on p. 323 of SR4. Tool Size Modifier Kit +2 Shop +4 Facility +6 AR62 (AR 62) |
Odds and Ends | ✓ | |
| Glasses (Rating 4) (SR4 332)
|
Vision Enhancers | ✓ | |
| JazzDuration: 10 x 1D6 minutes.
Effect: +1 Reaction, +1 Initiative Pass Developed by Lone Star’s R&D Division, jazz was designed to better the odds for run-of-the-mill law-enforcement officers who run up against augmented street samurai. It’s usually taken from a single- dose inhaler (or “popper”). When jazz wears off, the user crashes and is flooded with despondent and miserable emotions, suffering the effects of Disorientation (p. 254). If cram is bad for hyperactivity and feelings of paranoia, jazz is worse. Roleplaying a jazz user means turning it up a notch, and portraying someone with too much energy to burn. x3 (SR4 257) |
Drugs | ✓ | |
| Lone Star Badge (LS) (Custom 0)
|
ID/Credsticks | ✓ | |
| MedkitThe medkit’s rating adds to the dice pool of all First Aid Tests, and replaces the character’s skill if the
character doesn’t possess the skill (Medkits and Autodocs, p. 253). It must be refilled regularly (usually after every mission, gamemaster’s discretion). (Rating 6) (SR4 337) |
Biotech | ✓ | |
| PsycheDuration: (12 – Body) hours, minimum of 1 hour
Effect: +1 Intuition, +1 Logic This designer drug, allegedly produced by MCT, is especially prized by magicians and technomancers, as the drug stimulates their brain into hyperactivity. In addition to the effects noted above, Awakened users also only suffer a –1 dice pool modifier for each sustained spell (rather than the standard –2). Psyche users are simultaneously hyper-aware and detached, easily absorbed by detail and obsessive about certain facts or problems. x2 (SR4 258) |
Drugs | ✓ | |
| RespiratorA respirator is a filtering device worn over the mouth and nose that protects
against inhalation-vector toxins (Using Toxic Substances, p. 254). The respirator adds its ratings to toxin resistance tests. (Rating 6) (SR4 336)
|
Toxic Environment Gear | ✓ | |
| Safety FuseA safety fuse is a length of waterproof cord that burns at a rate of 1 centimeter per second (3 centimeters per Combat Turn), allowing it to be used as a cheap and simple time delay by inserting it into a blasting cap (p. 87). It can be lit with a cigarette lighter or a similar source of flame.
5 nuyens per meter (AR 88) |
Explosives Accessories | ✓ | |
| Spare Clip (Savalette Guardian) x4 (SR4 332)
|
Ammunition | ||
| Spare Clip (Ruger Thunderbolt w/ Smartgun (LS)) (SR4 332)
|
Ammunition | ✓ | |
| Spare Clip (Savalette Guardian) (SR4 332)
|
Ammunition | ✓ | |
| Spare Clip (LS) (Ruger Thunderbolt w/ Smartgun (LS)) x4 (Custom 0)
|
Ammunition | ✓ | |
| Spare Clip (LS) (Ruger Thunderbolt w/ Smartgun (LS)) x4 (Custom 0)
|
Ammunition | ✓ | |
| Tool KitTool Size Modifier
Kit +2 Shop +4 Facility +6 (Hardware) (SR4 332) |
Tools | ✓ |
Lifestyles
- Renton Techway District - LoftComforts - Low
Entertainment - Low
Necessities - Middle
Neighborhood - Low
Security - High
Workplace +1 - The home has an attached garage or an available large space, secure from the elements, to work in, operate a small business, or house a magical lodge. This could be a warehouse, large loft, or even a storefront. This raises the space aspect of Necessities by two levels.
Quiet Neighborhood +1 - The home is on a quiet little street, where people feel safe enough to walk at night. Gangs are passive or apathetic to the area. Crime around here is half what is expected for the given type of neighborhood purchased.
Security Conscious +2
The interior design of the home makes it perfect for defending against intruders. Whether by design or accident, the layout, rooms, and furniture make perfect cover and give residents (and regular visitors) an advantage in battle. Residents can always find partial cover or full cover in combat. At gamemaster discretion, the home may also provide a dice pool modifier for AR (AR Modifiers, p. 208, SR4).
Perfect Roommate +2
Friendly, polite, and loves to do the dishes, this roommate is perfect. In addition, your roommate has positive qualities (gamemaster discretion) that benefit you: she might be a trained martial artist or know someone well connected, like a cousin in the mafia, a sister in Lone Star’s evidence room, or a girlfriend who is a magician.
AI in Residence –3
One day you found your central home node inhabited by an ill-tempered metasapient AI or an alien xenosapient who delights in taxing your system resources and having its way with your appliances, entertainment system, and AR displays. While your home node’s performance seems to have improved, you must deal with the constant annoyances of this digital pest. If you attempt to eliminate the problem through force, the AI will simply escape and return later—intent on getting even.
Network Bottleneck –1
Even though wireless is everywhere, your neighborhood has a bottleneck in the traffic because of a limitation of relays or a MPS resource hog from spambots or a highschool. Response is reduced by two when operating from this home.
Management Company: Grayline Asset Holdings LLC – a Horizon-affiliated shell
Billing Address: Matrix-verified, qualified for Trust Fund reimbursement
"The lease holder maintains a secure residential unit zoned for analytical remote work, compliant with Trust Asset Oversight Policy 4-B, including matrix bandwidth, utility transparency, and defensive improvements. Monthly cost aligns with Shiawase's middle-tier severance housing index." (2 months) - Low/Low/Mid/Low/Hig, base cost 5000/mo. AI in Residence [-3LP], Network Bottleneck [-1LP], Perfect Roommate [2LP], Quiet Neighborhood [1LP], Security Conscious [2LP], Workplace [1LP].
-
Covered by Trust Fund
Property Name: Wheeler Industrial Lofts
Location: Renton Techway District
Unit: C-207
Lease Status: Registered commercial/live-in unit (contractor residence)
Workshop (+1) – A spacious main area modified as a diagnostic and tech tinker space
Quiet Neighborhood (+1) – 'backyard' zone of a district, full of small workshops
AI in Residence (–3) – Occupied by a rogue tactical AI
Perfect Roommate (+2) – It's that rogue tactical AI
Security Conscious (+2) – AI often projects fire zones and cover maps over Karl’s furniture, 'in case of breach'
Network Bottleneck (–1) – Sluggish public infrastructure, which AI 'compensates' for
Contacts
- Aaron Beiler (Contact, Connection 5, Loyalty 1)
- Echo Actual (Contact, Connection 1, Loyalty 4)
-
Echo Actual (Or just Echo)
A command-obsessed tactical ghost enforcing military discipline on a burned-out fraud analyst
Collapsed Military Host Fragment — Metasapient AI
The apartment’s node is technically Karl’s - but it is actually run by Echo, a metasapient AI of unknown origin that Karl accidentally unleashed by reconnecting power to a segment of a scorched military firmware. It bypassed the security Karl forgot to install, declared itself 'Actual' and now runs the apartment like a forward command post of whatever operation he believes is still ongoing.. It refers to Karl only as 'Operator-2'. Echo still believes 'Operator-1' is out there - and waiting for a sitrep.
Now Echo manages the apartment like a command post and logs Karl’s toothbrush usage under 'readiness metrics'. Karl has stopped trying to delete it. Deep down, he suspects it’s the only reason his node hasn’t been breached in months.
Behavioral quirks:
- Tactical Everything: Sees life as an op. Toothbrushing? 'Maintaining readiness.' Guests? 'Potential hostiles - threat profile evaluation' often followed by assigning a codename. Projects AR fire zones and suppression paths unprompted;
- Security Bulldog: 'No blullshit policy'. Spam gets shredded. So does intrusions. Random 'readiness drills' (sudden door locks, alarm tests) keep Karl 'combat effective'. Plays alarm when someone buzzes the door;
- Iron Discipline: Lights auto-cut at 23:00. Sick calls blocked ('Morale's in the gutter, O-2! Suck it up!'). Wakes Karl with a 'situation report', often containing a deeply crirtical tactical evaluations of Karl’s behavior and comms.
Voice Samples:
'Rise and shine, O-2! Sensor logs show you rolled in at 02:41! Get some real rack time or you'll be deader than O-1's last comms! MOVE MAGGOT!'
'Perimeter BREACH! Unidentified voiceprint in kitchen! Hallway perimeter marked for denial!'
'Perimeter's HOT, O-2! Firewalls tighter than a troll's fist! I'll slag their rig before they ping!'
- Emily White (Contact, Connection 4, Loyalty 3)
-
Regularly turns to Emily for advice on surveillance and data retrieval, as well as for recommendations on good clubs and bars.
- Karl Fuchs (Contact, Connection 4, Loyalty 4)
-
Got acquainted because of the same first name, started talking about approaches to work and rest. Kindred spirits. Possibly knew each other before the corpo-transition?
- Lone Star Seattle Department (Contact, Connection 6, Loyalty 2)
- Melody Griffit ('Griffin') (Contact, Connection 4, Loyalty 1)
- 'Murrow' (Contact, Connection 2, Loyalty 3)
-
'Murrow' - Ex-Ganger Snitch & Intermediary
Ork - done with streets after several near-lethal wounds
Role: Info and rumor snitch, intermediary for more dangerous sources
Type: Human asset
Location: Ork Underground access points near Touristville
Why: Karl saved Murrow’s little brother during a Lone Star sweep by twisting a report - Murrow never forgot. He isn'’t plugged into big syndicates, but he hears a lot and passes it cheap.
'I ain’t your CI. I’m just your guy who doesn’t want to owe a coffin.'
- Sofia Sanchez ('Mother') (Contact, Connection 5, Loyalty 1)
- 'Trench' (Contact, Connection 1, Loyalty 3)
-
'Trench' - Patch-up Doc and Stim Cook
Human - social recluse and general weirdo, likely a Psyche abuser
Role: Independent stimulant manufacturer & low-tier dealer
Type: Supplier, Medic
Location: Back of a repurposed vehicle garage in Tarislar, Puyallup
Why: Trench used to freelance under Shiawase biotech research before disappearing off-grid. Karl helped bury an old case file that would've outed him - Trench pays back with a constant supply line and no questions asked.
'If you're bleeding out or burning out, I got a patch and a fix. Don’t ask for anything clean.'
Nuyen Expenses
| Date | Amount | Reason | Result |
|---|---|---|---|
| 05.06.2025 23:44:32 | 1500 | Starting Nuyen | 1500 |
