Fred Walker
From Game Logs
Contents
Overview
Name : Fredie "The Sack" Walker Demeanour : Braggart Speciality : Ratling/Longshooter Regiment : Nova Pinnipedia 13th XP Total 5300 XP Spent 3800
Regiment
Nova Pinnipedia 13th Commanding Officer: Phlegmatic [1] +Starting Skills: Common Lore (Imperial Guard), Common Lore (War) Homeworld: Death World [3] +Characteristics: +3 Per, +3 T -Starting Skill: Linguistics (Low Gothic) +Starting Skill: Survival +Starting Talent: Light Sleeper or Lightning Reflexes or Resistance(Poisons) Wary of Outsiders +2 Wounds Regiment Type: Guerrilla Regiment [4] +Characteristics: +3 Per, -3 Fel +Starting Skills: Stealth +Starting Talent: Ambush Training Doctrine: Snipers [2] +Characteristics: +2 BS +Starting Talent: Marksman Special Equipment Doctrine: Covert Strike[5] Regimental Drawback: Cloud of Suspicion [-3] +Starting Talents: Enemy(Inquisition), Paranoia Additional Equipment: stummer [8] magnoculars [8] pict recorder [8] preysense common->good [5]
Characteristics
WS : 28(2) = 20 base + 08 roll BS : 61(6) = 20 base + 14 roll + 02 regiment + 05 adv [100] + 05 grip + 05 adv [250] + 05 adv [500] + 05 milestone S : 29(2) = 20 base + 09 roll T : 23(2) = 10 base + 10 roll + 03 regiment Ag : 45(4) = 25 base + 15 roll + 05 adv [100] Int : 31(3) = 20 base + 11 roll Per : 55(5) = 30 base + 14 roll + 06 regiment + 05 adv [100] WP : 30(3) = 20 base + 10 roll Fel : 31(3) = 25 base + 09 roll - 03 regiment Init : 6 Wounds : 9/9 Hf Move : 3 Fate : 0/1
Comrat
Name : Samuel "Sam" Grower Demeanour : Bilious State : Spotter [250] -- may use comrade to make an aim action,and gain the benefits myself Set-up Shot [300] -- next shot cannot be dodged Weak Spot [400] -- DoS into Pen
Aptitudes
Agility Ballistic Skill Offence Fieldcraft Finesse Perception Willpower
Skills
Speciality: Deceive : 31 = 31 base Trade(Cook) : 31 = 31 base Stealth : 95 = 45 base + 30 gear + 10 size + 10 adv[reg] (+ 30 conditional) Regiment: Survival : 55 = 55 base (+ 20 conditional) Common Lore : 31 = 31 base Imperial Guard War Linguistics (Low Gothic) illiterate Bought: Dodge : 45 = 45 base [200] Acrobatics : 45 = 45 base [100] Awareness : 65 = 55 base [100] + 10 talent (+ 20 conditional)) Scrutiny : 55 = 55 base [100] Security : 31 = 31 base [300] (+30 conditional)
Talents & Traits
Speciality: Deadeye Shot -- reduce called shot penalty by 10 Heightened Senses (Sight, Smell, Taste) -- +10 on tests specifically involving this sense Weapon Training (Las, Solid Projectile) Size(3) -- +10 stealth, -10 to hit, -1 mov The Bigger They Are -- move hit location based on size difference Regiment: Light Sleeper -- character is always assumed to be awake for the purposes of awareness tests or surprise Ambush -- attacks against unaware targets inflict 1 bonus dmg per 2 DoS on the WS/BS test beyond the first Marksman -- no penalties for BS tests at long or extreme range Enemy(Inquisition) -- –10 penalty to Fel tests when dealing with this group Paranoia -- +2 init; GM may secretly Test using the character’s Perception to notice hidden threats Bought: Stealth Sniper -- make stealth vs awareness test to remain hidden after taking a shot [300] Sharpshooter -- reduce called shot penalty by 10 [300] Mighty Shot -- hf BS to dmg [400]
Inventory
uniform set of poor weather gear knife flak vest{4kg} rucksack{2kg} mess kit and one water canteen blanket and one sleep bag rechargeable lamp pack{0.5kg} grooming kit{0.1kg} set of cognomen tags primer or instructional handbook{0.3kg} combat sustenance rations, two weeks’ supply chrono micro-bead multikey mantrap field suture gas mask suit of synskin{2kg} -- +10 stealth, +2AP all, invisible to infra-red goggles and darksight set of preysense goggles{0.5kg} -- no penalties due to darkness, +20 to vision-based Perception Tests at night long las /w 4 charge packs good craftsmanship sniper rifle /w 4 clips {5kg} 2 blind grenades 2 stun grenades 2 frag grenades chameleoline cloak{0.5kg} -- +20 stealth, -30 BS to hit while i am stationary stummer{2kg} -- +30 stealth. charge 10/20 minutes magnoculars{0.5kg} pict recorder{1kg} 2 krak grenades(komissargabe) Armour: Item Location AP Flak Vest Body 3 Synskin All 2 Weapons: Item Class Range RoF DMG Pen Clip Rld Special Long-las Basic 150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable, Felling(4), Lasgun Variable Setting modified stock -- +2 BS on hf aim, +4 on full aim custom grip -- +5 BS home materials -- +5 vs fear sacred inscription -- +10 vs pinning Sniper Rifle Basic 200m S/-/- 1d10+4I 3 20 Full Accurate, Reliable, Noise Baffles modified stock -- +2 BS on hf aim, +4 on full aim custom grip -- +5 BS home materials -- +5 vs fear sacred inscription -- +10 vs pinning
Ammo
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