Felix ECL06
From Game Logs
Male Human Swordsage (monk variant) 3 / Monk (decisive, UA sleeping tiger) 2 / Warblade 1 LN Medium Humanoid, ECL6 ************************* Str 12 (+1) [4 pts] Dex 18 (+4) [10 pts] +1(HD) +1(Enh) Con 14 (+2) [6 pts] Int 10 (+0) [2 pts] Wis 18 (+4) [10 pts] +2(Enh) Cha 08 (-1) [0 pts] ************************* HP 5d8 + 1d12 + 12 = 44 AC +4(dex) +4(wis) +5(armor) = 23, Touch 18, Flat 19, Dodge Init +4(dex) +1(SwSg) +4(feat) = +9 BAB +4 Grapple +5 Speed 30 ft Save: Fort +1(SwSg) +3(mnk) +2(wrb) +2(Con) = 8 Ref +3(SwSg) +3(mnk) +0(wrb) +4(Dex) = 10 Will +3(SwSg) +3(mnk) +0(wrb) +4(Wis) -3(flaw) = 7 ************************* Attacks: 1. Unarmed, with gauntlet: AB: +4(BAB) +4(Dex) +1(Weapon Focus) +1(Enh) = +10 Damage: 2d6 +1(Str) +4(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+6 2. Decisive Strike: AB: Unarmed -2 = +7 Damage: Unarmed*2 = 4d6+10 ************************* Skills: * Balance +0(rank) +4(dex) +2(tumble synergy) = +6 * Concentration +9(rank) +2(con) = +11 * Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1 * Hide +9(rank) +4(dex) +2(sleeping tiger monk) +1(darkweave) = +16 * Jump +9(rank) +1(str) +2(tumble synergy) = +12 * Listen +8(rank) +4(wis) = +12 * Move Silently +9(rank) +4(dex) = +13 * Sense Motive +5(rank) +4(wis) = +9 * Tumble +9(rank) +4(dex) +2(jump synergy) = +15 ************************* Feats: FLW: Adaptive Style [ToB] HBF: Shadow Blade [ToB] HD1: Dodge MNK: Weapon Finesse HD3: Blind-Fight MNK: Improved Initiative HD6: Improved Natural Attack ************************* Flaws: * Weak Will (-3 will save) ************************* Human Traits: * Favored Multiclass: Any * +1 Skill Point per level ************************* Monk (Sleeping Tiger style [UA]) abilities: * Proficiency with monk weapons * Unarmed strike 1d8 * AC Bonus (Wis to AC while unarmored) * Skill bonus: unnamed +2 to Hide * Decisive Strike [PHB2] * Evasion ************************* Warblade [ToB] abilities: * Proficiency with light and medium armor, non-tower shields, simple and martial weapons * Weapon Aptitude (Ex) * Battle Clarity (Int to Reflex saves) * Warblade maneuvers known/readied = 3/3 * Warblade stances known = 1 * Warblade Initiator level = 3 ************************* Swordsage [ToB] abilities: * Discipline Focus (Weapon Focus) [Shadow Hand] * Quick to Act +1 = bonus to Init * AC Bonus (Wis to AC while in light armor) * Swordsage maneuvers known/readied = 8/5 * Swordsage stances known = 2 * Swordsage Initiator level = 4.5 ************************* Items: * Mithral Chainshirt +1, Death Ward (5100, 12.5 lbs) * Gauntlet +1, Caustic Surge (4302 gp, 1 lb) * Gloves of Dexterity +1 (1000) * Periart of Wisdom +2 (4000) * Money belt (4) [pickpocket DC+5] * Monk's Outfit, Darkweave (100) * Dagger, Cold Iron (4, 1 lb) * Oil of magic weapon x2 (100) * Potion of Shield of Faith +2 x2 (50) * Hammock (5, 1 lbs) * Signal Torch, 2 green, 2 red, по $1 и 1 lb каждый * Alchemist Fire x5 (100, 5 lbs) (150 gp left, in the money belt) (total 24.5 lbs < 43 = light load) ************************* Swordsage maneuvers: 1. Burning Blade (DW1, boost) (1d6+4 fire) 2. Distracting Ember (DW1, boost) 3. Moment of Pefect Mind (DM1, counter) 4. Counter Charge (SS1, counter) 5. Shadow Blade Technique (SH1, strike) 6. Wolf Fang Strike (TC1, strike) 7. Shadow Jaunt (SH2, untyped) 8. Mountain Hammer (SD2, strike) Readied by default: 1, 3, 6, 7, 8 Swordsage stances (2 known): * Child of Shadow (SH1) * Island of Blades (SH1) ************************* Warblade maneuvers: * Leading the Attack (WR1, strike) * Steely Strike (IH1, strike) * Sapphire Nightmare Blade (DM1, strike) Warblade stances (1 known): * Bolstering Voice (WR1)