Gladia

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Gladia dei Firenze(Davenport)
Human ArchMilitant (tier 2, rank 1)
Wounds 0 / 7
Shock 0 / 4
Corruption 0
Keywords: IMPERIUM, ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI
STAIWilIntFel
4344232
DefenceResilenceDeterminationSpeed
3846
ResolveConvictionInfluenceWealth
1212
Skills: Athletics 6, Awareness 5 (Passive 5), Ballistic 7, Cunning 3, Deception 3, Insight 3, Intimidation 3, Leadership 6, Persuation 3, Pilot 5, Scholar 4, Stealth 5, Weapon 5


Character

 Gladia dei Firenze (Davenport)
 Archetype: ArchMilitant
 Species: Human
 Gender: Female
 Age: 45
 Features: Brown Eyes, Military Cut Hair
 
 Keywords: IMPERIUM,  ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI
 Experience: 0 / 10 (Tier 2, Rank 1)


Attributes & Traits

Attribute Value
Strength (S) 4
Toughness (T) 3
Agility (A) 4
Initiative (I) 4
Willpower (Wil) 2
Intellect (Int) 3
Fellowship (Fel) 2
Trait Value
Speed 6 (6 human)
Defence 3 (-1 base + 4 initiative)
Resilience 8 (1 base + 3 toughness + 4 armour)
Determination 3 (3 toughness + 1 background)
Conviction 2 (2 willpower)
Resolve 1 (-1 base + 2 willpower)
Influence 1 (-1 base + 2 fellowship)
 Wounds 0 / 7
 Shock 0 / 4
 Corruption 0
 Wealth 2


Skills

Skill Name Attr Rtng Total Notes
Athletics S 2 6 (2 + 4 strength)
Awareness Int 2 5 (2 + 3 intellect)
Ballistic A 3 7 (3 + 4 agility)
Cunning Fel 1 3 (1 + 2 fellowship)
Deception Fel 1 3 (1 + 2 fellowship)
Insight Fel 1 3 (1 + 2 fellowship)
Intimidation Wil 1 3 (1 + 2 willpower)
Investigation Int 0 3 (0 + 3 intellect)
Leadership Wil 4 6 (4 + 2 willpower)
Medicae Int 0 3 (0 + 3 intellect)
Persuasion Fel 1 3 (1 + 2 fellowship)
Pilot A 1 5 (1 + 4 agility)
Psychic Mastery Wil - -
Scholar Int 1 4 (1 + 3 intellect)
Stealth A 1 5 (1 + 4 agility)
Survival Wil 0 2 (0 + 2 willpower)
Tech Int 0 3 (0 + 3 intellect)
Weapon I 1 5 (1 + 4 initiative)


Abilities & Talents

Deadshot (WnG 131)

When you take the Aim action (p.189) and make a Called Shot (p.187) you double the bonus ED you receive.

Devotees (WnG 132)

You gain 4 devotees. They have Attributes and Skills equal to +3. They can`t be better than you and you may sacrifice one to avoid damage.

Ever Vigilant (WnG 133)

Add +2 to Passive Awareness

Trademark Weapon (Hot-Shot Volley Gun) (WnG 141)

You add +2 ED when attacking with your Trademark Weapon.


Wargear

Armour

Name AR Traits Value Rarity Keywords
Tempestus Carapace 4 6 Rare HEAVY, IMPERIUM, ASTRA MILITARUM,

MILITARUM TEMPESTUS


Ammo
Hot-shot lasgun
* Standard
3/3
3

Weapons

Name Dmg ED AP Range Salvo Traits Value Rarity Keywords
Hot-shot Volley Gun
+ Trademark Weapon
10 1
+2 trademark
-2 12-24-36 4 Heavy(4), Reliable 6
-
Rare
-
LAS, IMPERIUM, ASTRA MILITARUM
-
Mono-sword
+ Duelling grip (+1 to tests)
3 + S 3 -1 - Reliable, Rending(1) 5
3
Uncommon
Uncommon
BLADE, IMPERIAL, [ANY]


Equipment

  • Bedroll
  • Canteen
  • Clothing roll (good-quality fighter's fatiques)
  • [to be confirmed] Vox Bead (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)
  • lockbox with old stuff in her cabin (noble military-style clothing in colors of House Davenport (black with steel-blue highlights and silver buttons), old Tactica Imperialis book with worn pages, family signet ring)


Team

- Jessica (gunner, older gal, comes from Firenze, always has peacetime stories to tell, wiry)
- Able (vox operator, ~30y.o. guy, surfacer from far away, lone survivor from one of the big FUBARs during Giovanny days, loves to tell stories, does tattoos on Sirena. muscular as fuck)
- Mike (medic, ~30y.o. girl, voidborn, irritable and angry, big eater yet skinny)
- Rojo (gunner and gun-mechanic, -40yo guy, born on Sirena, scars from prev encounters, silent type)