Hanzel

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I've learned from experience that the place to save lives is in the field, not an office. And sometimes the only way to save a life, is to take one.
~ Gustave Kateb

Character

  • Hanzel
  • adult male Human Cleric 3,
  • Background: Acolyte
  • Domain: Life


Attribute Value Mod Starting value Modifications Saves
Str 08 -1 = 08 -1
Dex 12 +1 = 12 +1
Con 14 +2 = 14 +2
Int 10 +0 = 10 +0
Wis 16 +4 = 15 +1(v. human) +5 = +3(mod)+2(prof)
Cha 14 +2 = 13 +1(v. human) +4 = +2(mod) + 2(prof)

Stats

  • HP: 24/24
  • AC: 17 = 14(Scale Mail) +2(shield) + 1(Dex)
  • Speed: 30 ft
  • Init: +1
  • Prof: +2
  • Melee: +1 = -1(str) + 2(prof)
  • Ranged: +1/+3 = -1(str)/+1(dex) + 2(prof)
  • Spell: +5 = +3(wis) + 2(prof)
  • Spell DC: 13 = 8(base) +3(wis) +2(prof)


  • Passive perception: 13 = 10 +3(wis)
  • Passive investigation: 10 = 10

Combat

  • Attack
    • Melee
      • Mace +1 1d6-1 bludgeoning
    • Ranged
      • Spell +5 varies

Proficiencies

  • Armor: Light, Medium, Shields
  • Weapons: Simple
  • Tools: Herbalism kit.
  • Languages: Common, Dwarfish, Elvish. Halfling
  • Saving throws: Wis, Cha
  • Skills:
    • Medicine (Wis, +5 = +3 +2) [Life Domain]
    • Insight (Wis, +5 = +3 +2) [Background]
    • Religion (Int, +2 = +2) [Background]
    • History (Int, +2 = +2) [Cleric]
    • Persuasion (Cha, +4 = +2 +2) [Cleric]
    • Nature (Wis, +5 = +3 +2) [v.human]

Abilities and features

  • [V.Human] Feat: Healer.
  • [V.Human] Skill: Nature
  • [Backgr ] Skills
  • [Backgr ] Languages
  • [Backgr ] Shelter of the Faithful
  • [Cleric ] Spellcasting
  • [Cleric ] Divine Domain: Life
  • [Cleric ] Channel Divinity 1/short rest
  • [Cleric ] Disciple of Life
  • [Cleric ] Bonus Proficiencies
  • [Cleric ] Turn Undead
  • [Cleric ] Preserve Life


Domain and Cleric Spells


Tier C 1 2 3 4 5 6 7 8 9
Spell slots 3 [2/4] [1/2] '

Domain spells

Bless Spiritual Weapon
Cure Wounds Lesser Restoration

Guidance Healing Word
Mending Shield of Faith Enhance Ability
Sacred Flame Guiding Bolt Calm Emotions
Protection from Evil and Good

Items

Holy Symbol (Gold dragon) x2
Common Clothes
Traveller's Clothes.
Pouch (95gp)
backpack
bedroll
mess kit
tinderbox
torches x10
rations x10
waterskin
50 feet of hempen rope
prayer book
5 sticks of incense
vestments

Transport

Donkey Saddlebags

Magic Items

Weapons

Mace 1d6 bludgeoning 2 lb.

Armor

Scale Mail 14 45 lb.
Shield +2 6 lb.

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