Hanzel
From Game Logs
I've learned from experience that the place to save lives is in the field, not an office. And sometimes the only way to save a life, is to take one.
- ~ Gustave Kateb
- ~ Gustave Kateb
Contents
Character
- Hanzel
- adult male Human Cleric 3,
- Background: Acolyte
- Domain: Life
Attribute | Value | Mod | Starting value | Modifications | Saves | |
---|---|---|---|---|---|---|
Str | 08 | -1 | = | 08 | -1 | |
Dex | 12 | +1 | = | 12 | 0 | |
Con | 14 | +2 | = | 14 | +2 | |
Int | 10 | +0 | = | 10 | +0 | |
Wis | 16 | +4 | = | 15 | +1(v. human) | +5 = +3(mod)+2(prof) |
Cha | 14 | +2 | = | 13 | +1(v. human) | +4 = +2(mod) + 2(prof) |
Stats
- HP: 24/24
- AC: 17 = 14(Scale Mail) +2(shield) + 1(Dex)
- Speed: 30 ft
- Init: +1
- Prof: +2
- Melee: +1 = -1(str) + 2(prof)
- Ranged: +1/+3 = -1(str)/+1(dex) + 2(prof)
- Spell: +5 = +3(wis) + 2(prof)
- Spell DC: 13 = 8(base) +3(wis) +2(prof)
- Passive perception: 13 = 10 +3(wis)
- Passive investigation: 10 = 10
Combat
- Attack
- Melee
- Mace +1 1d6-1 bludgeoning
- Ranged
- Spell +5 varies
- Melee
Proficiencies
- Armor: Light, Medium, Shields
- Weapons: Simple
- Tools: Herbalism kit.
- Languages: Common, Dwarfish, Elvish. Halfling
- Saving throws: Wis, Cha
- Skills:
- Medicine (Wis, +5 = +3 +2) [Life Domain]
- Insight (Wis, +5 = +3 +2) [Background]
- Religion (Int, +2 = +2) [Background]
- History (Int, +2 = +2) [Cleric]
- Persuasion (Cha, +4 = +2 +2) [Cleric]
- Nature (Wis, +5 = +3 +2) [v.human]
Abilities and features
- [V.Human] Feat: Healer.
- [V.Human] Skill: Nature
- [Backgr ] Skills
- [Backgr ] Languages
- [Backgr ] Shelter of the Faithful
- [Cleric ] Spellcasting
- [Cleric ] Divine Domain: Life
- [Cleric ] Channel Divinity 1/short rest
- [Cleric ] Disciple of Life
- [Cleric ] Bonus Proficiencies
- [Cleric ] Turn Undead
- [Cleric ] Preserve Life
Domain and Cleric Spells
| ||||||||||
Tier | C | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
Spell slots | 3 | [3/4] | [2/2] | ' | ||||||
| ||||||||||
Domain spells | ||||||||||
| ||||||||||
Bless | Spiritual Weapon | |||||||||
Cure Wounds | Lesser Restoration | |||||||||
| ||||||||||
Guidance | Healing Word | |||||||||
Mending | Shield of Faith | Hold Person | ||||||||
Sacred Flame | Guiding Bolt | Prayer of Healing | ||||||||
Detect Poison and Disease | ||||||||||
|
Items
Holy Symbol (Gold dragon) x2
Common Clothes
Traveller's Clothes.
Pouch (95gp)
backpack
bedroll
mess kit
tinderbox
torches x10
rations x10
waterskin
50 feet of hempen rope
prayer book
5 sticks of incense
vestments
Transport
Donkey Saddlebags
Magic Items
Weapons
Mace | 1d6 bludgeoning | 2 lb. |
Armor
Scale Mail | 14 | 45 lb. | ||
Shield | +2 | 6 lb. |