Hanzel
From Game Logs
People rest safe in their beds at night because rough men stand ready to do violence in their name. I'm one of those "rough men" and proud of it.
- ~ Bandit Six
- ~ Bandit Six
Contents
Character
- Hanzel
- adult male Human Cleric 3,
- Background: Acolyte
- Domain: Life
Attribute | Value | Mod | Starting value | Modifications | Saves | |
---|---|---|---|---|---|---|
Str | 08 | -1 | = | 08 | -1 | |
Dex | 12 | +1 | = | 12 | 0 | |
Con | 14 | +2 | = | 14 | +2 | |
Int | 10 | +0 | = | 10 | +0 | |
Wis | 16 | +4 | = | 15 | +1(v. human) | +5 = +3(mod)+2(prof) |
Cha | 14 | +2 | = | 13 | +1(v. human) | +4 = +2(mod) + 2(prof) |
Stats
- HP: 24/24
- AC: 17 = 14(Scale Mail) +2(shield) + 1(Dex)
- Speed: 30 ft
- Init: +1
- Prof: +2
- Melee: +1 = -1(str) + 2(prof)
- Ranged: +1/+3 = -1(str)/+1(dex) + 2(prof)
- Spell: +5 = +3(wis) + 2(prof)
- Spell DC: 13 = 8(base) +3(wis) +2(prof)
- Passive perception: 13 = 10 +3(wis)
- Passive investigation: 10 = 10
Combat
- Attack
- Melee
- Mace +1 1d6-1 bludgeoning
- Ranged
- Spell +5 varies
- Melee
Proficiencies
- Armor: Light, Medium, Shields
- Weapons: Simple
- Tools: Herbalism kit.
- Languages: Common, Dwarfish, Elvish. Halfling
- Saving throws: Wis, Cha
- Skills:
- Medicine (Wis, +5 = +3 +2) [Life Domain]
- Insight (Wis, +5 = +3 +2) [Background]
- Religion (Int, +2 = +2) [Background]
- History (Int, +2 = +2) [Cleric]
- Persuasion (Cha, +4 = +2 +2) [Cleric]
- Nature (Wis, +5 = +3 +2) [v.human]
Abilities and features
- [V.Human] Feat: Healer.
- [V.Human] Skill: Nature
- [Backgr ] Skills
- [Backgr ] Languages
- [Backgr ] Shelter of the Faithful
- [Cleric ] Spellcasting
- [Cleric ] Divine Domain: Life
- [Cleric ] Channel Divinity 1/short rest
- [Cleric ] Disciple of Life
- [Cleric ] Bonus Proficiencies
- [Cleric ] Turn Undead
- [Cleric ] Preserve Life
Domain and Cleric Spells
| ||||||||||
Tier | C | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
Spell slots | 3 | [4/4] | [2/2] | ' | ||||||
| ||||||||||
Domain spells | ||||||||||
| ||||||||||
Bless | Spiritual Weapon | |||||||||
Cure Wounds | Lesser Restoration | |||||||||
| ||||||||||
Guidance | Healing Word | |||||||||
Mending | Shield of Faith | Hold Person | ||||||||
Sacred Flame | Guiding Bolt | Prayer of Healing | ||||||||
Detect Poison and Disease | ||||||||||
|
Items
Holy Symbol (Gold dragon) x2
Common Clothes
Traveller's Clothes.
Pouch (95gp)
backpack
bedroll
mess kit
tinderbox
torches x10
rations x10
waterskin
50 feet of hempen rope
prayer book
5 sticks of incense
vestments
Magic Items
Weapons
Mace | 1d6 bludgeoning | 2 lb. |
Armor
Scale Mail | 14 | 45 lb. | ||
Shield | +2 | 6 lb. |