Hanzel
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People rest safe in their beds at night because rough men stand ready to do violence in their name. I'm one of those "rough men" and proud of it.
- ~ Bandit Six
- ~ Bandit Six
Contents
Character
- Hanzel
- adult male Human Cleric 3,
- Background: Acolyte
- Domain: Life
Attribute | Value | Mod | Starting value | Modifications | Saves | |
---|---|---|---|---|---|---|
Str | 08 | -1 | = | 08 | -1 | |
Dex | 12 | +1 | = | 12 | 0 | |
Con | 14 | +2 | = | 14 | +2 | |
Int | 10 | +0 | = | 10 | +0 | |
Wis | 16 | +4 | = | 15 | +1(v. human) | +5 = +3(mod)+2(prof) |
Cha | 14 | +2 | = | 13 | +1(v. human) | +4 = +2(mod) + 2(prof) |
Stats
- HP: 24/24
- AC: 17 = 14(Scale Mail) +2(shield) + 1(Dex)
- Speed: 30 ft
- Init: +1
- Prof: +2
- Melee: +1 = -1(str) + 2(prof)
- Ranged: +1/+3 = -1(str)/+1(dex) + 2(prof)
- Spell: +5 = +3(wis) + 2(prof)
- Spell DC: 13 = 8(base) +3(wis) +2(prof)
- Passive perception: 13 = 10 +3(wis)
- Passive investigation: 10 = 10
Combat
- Attack
- Melee
- Mace +1 1d6-1 bludgeoning
- Ranged
- Spell +5 varies
- Melee
Proficiencies
- Armor: Light, Medium, Shields
- Weapons: Simple
- Tools: Herbalism kit.
- Languages: Common, Dwarfish, Elvish. Halfling
- Saving throws: Wis, Cha
- Skills:
- Medicine (Wis, +5 = +3 +2) [Life Domain]
- Insight (Wis, +5 = +3 +2) [Background]
- Religion (Int, +2 = +2) [Background]
- History (Int, +2 = +2) [Cleric]
- Persuasion (Cha, +4 = +2 +2) [Cleric]
- Nature (Wis, +5 = +3 +2) [v.human]
Abilities and features
- [V.Human] Feat: Healer.
- [V.Human] Skill: Nature
- [Backgr ] Skills
- [Backgr ] Languages
- [Backgr ] Shelter of the Faithful
- [Cleric ] Spellcasting
- [Cleric ] Divine Domain: Life
- [Cleric ] Channel Divinity 2/short rest
- [Cleric ] Disciple of Life
- [Cleric ] Bonus Proficiencies
- [Cleric ] Turn Undead (Destroy Undead) (CR 1)
- [Cleric ] Thunderbolt Strike
Domain and Cleric Spells
| ||||||||||
Tier | C | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
Spell slots | 4 | [3/4] | [1/3] | [2/3] | 1/2 | |||||
| ||||||||||
Domain spells | ||||||||||
| ||||||||||
Thunderwave | Gust of Wind | Call Lightning | Control Water | |||||||
Fog Cloud | Shatter | Sleet Storm | Ice Storm | |||||||
| ||||||||||
Guidance | Cure Wounds | |||||||||
Word of Radiance | Bane | Spiritual Weapon | Spirit Guardians | Metal Shape | ||||||
Sacred Flame | Guiding Bolt | Enhance Ability | Revivify | Divination | ||||||
Toll the Dead | Bless | Prayer of Healing | Bestow Curse | Banishment | ||||||
| ||||||||||
Memorize #2 | ||||||||||
| ||||||||||
Cure Wounds | Enhance Ability | Speak with the Dead | Divination | |||||||
Detect Poison and Disease | Lesser Restoration | Spirit Guardians | ||||||||
Purify Food And Drink | Find Traps | |||||||||
Bless | ||||||||||
|
Items
Holy Symbol (Stylized Electric Arc) x3
Common Clothes
Traveller's Clothes.
Pouch (95gp)
Insignia of the rank
Cartographer's Tools
backpack
bedroll
mess kit
tinderbox
torches x10
rations x10
waterskin
50 feet of hempen rope
bolts x20
A dragon's bony talon hanging from a plain leather necklace
javelin x6
Mirror, steel.
Box of poisonous berries
Holy Water x3
Magic Items
Weapons
Warhammer+1 | 1d8+1 bludgeoning | 2 lb. | versatile (1d10) | |
Crossbow, Light | 1d8 piercing | 5 lb. | Ammunition (range 80/320), Loading, two-handed | |
Dagger | 1d4 piercing | 1 lb. | Finesse, Light, thrown (range 20/60) | |
Javelin | 1d6 piercing | 2 lb. | Thrown (range 30/120) | |
Hexblaster | 2d8+4 force | 2 lb. | (range 60/120) | |
Hex Longblaster | 2d8+4 force | 2 lb. | (range 120/240) |
Armor
Blackened Mithral Plate Mail of Gleaming +1 | 19 | 55 lb. | ||
Sentinel Shield +1 | +3 | 6 lb. |