Kaisa
From Game Logs
Kaisa Female human Witcher (School of the Cat) 3 Alignment: Neutral Background: Haunted One (CoS, p. 209) Feature: Heart of darkness: Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. Harrowing event: the Trial of Grasses Personality trait: I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. Personality trait: I'm full of witty aphorisms and have a proverb for every occasion. Ideal: I kill monsters to make the world a safer place, and to exorcise my own demons. Bond: I idolize a hero of the old tales and measure my deeds against that person’s. Flaw: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. -----{ ABILITIES }----- Str 11 (--) Dex 18 (+4) Con 16 (+3) +1 racial Int 12 (+1) Wis 16 (+3) +1 racial Cha 14 (+2) HP: 31 (13+9+9) AC: 16 = 12(Leather) + 4(Dex) Speed: 30 ft. Init: +4 Prof: +2 Passive Perception: 15 = 10 + 3(Wis) + 2(Prof) [Darkvision 60’] -----{ ATTACK OPTIONS }----- Melee: +6 = +4(Dex) +2(Prof) Ranged: +6 = +4(Dex) +2(Prof) Signs: +5 = +3(Wis) +2(Prof) ------{ PROFICIENCIES }----- Armor: light, medium Weapons: simple, martial Tools: herbalism kit Languages: Common+1, Sylvan (background) Saving throws: Constitution, Dexterity Skills: Athletics, Investigation, Perception, Survival -----{ FEATS }----- Lucky (PHB, p.167): Spend luck point[of 3, reset on long rest] to reroll attack, ability check or saving throw (before result is determined). Use either roll. -----{ ABILITIES }----- [witcher] Darkvision 60 ft. [witcher] Immunity to disease [witcher] Medallion: sense presence of monsters and magic within 30 ft. -----{ SIGNS }----- Heliotrope At-will: resist forced movement by magic, reduce by 10 ft. Combat: Reaction - targeting spell +Disadv or Save +Adv Quen At-will: determine cardinal direction or general terrain feature within 120 ft. Combat: Bonus action: +2 AC while concentrating or up to 1 minute. -----{ MANEUVERS (4 superiority die [d8], reset on short rest) }----- Precision attack: Add superiority die to attack roll (before or after attack roll). Parry: (when hit by melee attack) reaction, reduce damage by superiority die + Dex mod. -----{ EQUIPMENT }----- Studded leather armor (13 lb.) Silver scimitar [1d6 slashing, finesse, light] (3 lb.) Steel scimitar [1d6 slashing, finesse, light] (3 lb.) Shortbow [1d6 piercing, 80/320] (2 lb.) Arrows (20) Explorer’s pack Trinket (“lucky” rabbit foot, gift from Geralt, probably from the legendary rabbit)