On that September/Sam
From Game Logs
Characteristics and Derived Rolls
total = (10+n (pb)) STR 13 = 10+3 (3) Effort roll 65% CON 14 = 10+4 (4) Stamina roll 70% SIZ 14 = 10+4 (4) Damage Bonus +1d4 INT 12 = 10+2 (6) Idea roll 60% POW 11 = 10+1 (3) Luck roll 55% DEX 12 = 10+2 (6) Agility roll 60% APP 10 = 10+0 Charisma roll 60%
HP = 14 = (CON+SIZ)/2, major wound = 7 PP = 11 Fatigue points = 27 = STR+CON XP Bonus = 6 = INT/2
Skills
Profession: Mechanic, INT=12
Professional Skills
(250pts, cap 75%) name, base chance + points = total % Bargain 05 + 30 = 35% Drive 20 + 50 = 70% (base chance for uncommon vehicles 01%) Fine manipulation 05 + 20 = 25% Heavy machine 01 + 50 = 56% (буквально скилл для вождения бульдозеров, тракторов етц) Repair (electric) 15 + 20 = 31% Repair (mechanic) 15 + 50 = 65% Spot 25 + 30 = 55%
Personal Skills
(INT x 10 = 120 pts, cap 75% or 50%) (можно повышать профессиональные на этот же пул, но не выше капа): name, base chance + points = total % Brawl 25 + 30 = 55% Dodge 24 + 30 = 54% (base chance DEX * 2) Melee (baseball bat) (=light mace) 25 + 30 = 55% Language (Spanish) 00 + 15 = 15% (Gets across simple requests, enough to be understood and survive day to day. Complex communications (Bargain, Persuade, etc.) are Difficult actions) Knowledge (streetwise) 01 + 15 = 16%