Hexpanse spells

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Utility

Cantrips

Spells

Cypher
1st-level abjuration (wizard, sorcerer, cleric, bard, warlock)
Casting Time: 1 action
Range: touch
Components: V, S
Duration: indefinite or until dispelled
You scramble the magical properties of an object in a certain way, that prevents anyone to be able to change its state (like activating, opening, etc.) unless they posses the cypher glyph sequence that you use to lock it. You remember the sequence for a week and you are able to scribe it onto a scroll as you would scribe a spell.
You restore the object to normal when you cast it on a cyphered target, if you know or are in possession of the glyph sequence scroll used to lock it. Most common uses for this spell are sealed correspondence, magical locks (Arcane Lock) and teleportation circle targeting restriction.
Dispel Magic destroys the cypher, however it does not restore the object function. That can be achieved by other means. Cypher can be completely negated by Wish spell.
At Higher Levels. As per description of Dispel Magic, using a 4th or higher level slot makes it more difficult to dispel. Each additional level also increases the DC to restore object proper function.
Arcane Jamming
1st-level evocation (wizard, sorcerer, cleric, bard, warlock)
Casting Time: 1 action
Range: 60 ft
Components: V, S, M (a small ratchet)
Duration: Concentration, up to 1 minute
You agitate a flow of eldritch emissions around a three targets you can see within range. As a result, they are unable to send or receive messages using Message cantrip or Sending spell. Additionally effects of Rary’s Telepathic Bond spell on targets are suppressed for the duration. The link established by Telepathy spell is filled with noise but otherwise isn't affected.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Detect Flow
1st-level divination (ritual) (wizard, sorcerer, cleric, bard, ranger, paladin, warlock)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration you sense the pattern of the local eldritch emissions flow and can identify the streams. If you sense flow in this way, you can use your action to see a faint aura around any visible creature or object in the area that interacts with it and determine if it is a hexspawn.
The spell can penetrate most barriers, but it is blocked by anything that blocks eldritch emissions, such as at least 1 inch of metal or a flow sail.

Combat

Cantrips

Spells