Hexpanse spells
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Revision as of 20:24, 5 January 2019 by Insd7s (talk | contribs) (Created page with "Category:The Hexpanse == Utility == ==== Spells ==== ;<span id="Cypher">Cypher</span> :''1st-level abjuration (wizard, sorcerer, cleric, bard, warlock)'' :'''Casting Time:...")
Utility
Spells
- Cypher
- 1st-level abjuration (wizard, sorcerer, cleric, bard, warlock)
- Casting Time: 1 action
- Range: touch
- Components: V, S
- Duration: indefinite or until dispelled
- You scramble the magical properties of an object in a certain way, that prevents anyone to be able to change its state (like activating, opening, etc.) unless they posses the cypher glyph sequence that you use to lock it. You remember the sequence for a week and you are able to scribe it onto a scroll as you would scribe a spell.
- You restore the object to normal when you cast it on a cyphered target, if you know or are in possession of the glyph sequence scroll used to lock it. Most common uses for this spell are sealed correspondence, magical locks and teleportation circle targeting restriction.
- Dispel Magic destroys the cypher, however it does not restore the object function. That can be achieved by other means. Cypher can be completely negated by Wish spell.
- At Higher Levels. Using higher-level slots makes cypher more difficult to dispel as well as increasing the DC on object function restoration if the cypher was removed.