Skari Halvarsson
From Game Logs
Skari Halvarsson Skari Halvarsson, sorcerer (lvl 7) Medium humanoid (human), chaotic neutral Armor Class 15 (mage armor) Hit Points 40/44 (7d6+14) Speed 30 ft.
Saving Throws Con +5, Cha +7 Skills Stealth +5, Deception +7, Survival (Planar) +4, Intimidation +7, Arcana +3 Senses Passive Perception 11 Languages Common, Celestial Tools Thieves tools, dice kit Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Spellcasting: 7th-level sorcerer, wild magic (spell save DC 15, +7 to hit with spell attacks). 1 (4), 3 (3), 2 (3), 0 (1) Font of magic: 0 (7) sorcery points Wild Magic: * Wild Magic Surge: DM's decision * Tides of Chaos: 1/long rest, adv of dis to roll * Bent luck: 2 sp for 1d4 delta for roll Metamagic: * Subtle Spell (1sp) * Twinned Spell (level sp) |
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Contents
Character
- Background: Criminal
- Alignment: CN
- Race: Planar Human
- Height: 5'8"
- Weight: 135 lb
- Age: 30
Attributes
Attribute | Value | Mod | Starting value | Modifications | |
---|---|---|---|---|---|
Str | 8 | -1 | = | 8 | |
Dex | 14 | +2 | = | 13 | +1(v. human) |
Con | 14 | +2 | = | 14 | |
Int | 10 | +0 | = | 10 | |
Wis | 12 | +1 | = | 12 | |
Cha | 18 | +4 | = | 15 | +1(v. human) +2(4th lvl) |
Stats
- HP: 44/44 [6 + 4 * 6 + 2 * 7]
- SP: 7/7
- AP: 5/5
- AC: 15 = 10 (base) + 2 (dex) + 3 (mage armor)
- Speed: 30 ft
- Init: +2
- Prof: +3
- Melee: +5 = +2 (dex) + 3 (prof)
- Ranged: +5 = +2 (dex) + 3 (prof)
- Spell: +7 = +4 (cha) + 3 (prof)
- Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)
- Passive perception: 11 = 10 + 1 (wis)
- Saving throws:
- Str -1
- Dex +2
- Con +5 = +2 +3
- Int +0
- Wis +1 = +1
- Cha +7 = +4 +3
Combat
- Attack
- Melee
- Dagger +5 1d4+2 piercing
- Spell +7 varies
- Quarterstaff +2 1d6-1/1d8-1 bludgeoning
- Ranged
- Spell +7 varies
- Light Crossbow +5 1d8+2 piercing (range 80/320)
- Dagger (thrown) +5 1d4+2 piercing (range 20/60)
- Melee
Proficiencies
- Armor: None
- Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
- Tools: Thieves tools, dice set
- Languages: Common, Celestial
- Saving throws: Con, Cha
- Skills:
- Survival [planar] (wis, +4 = +1 +3) [v.human]
- Arcana (int, +3 = +0 +3) [sorcerer]
- Intimidation (cha, +7 = +4 +3) [sorcerer]
- Stealth (dex, +5 = +2 +3) [background]
- Deception (cha, +7 = +4 +3) [background]
Abilities and features
- [ V. Human ] Feat: Spell sniper
- [Background] Criminal Contact: You can find local reliable criminal contact to sell fishy goods, hire men.
- [ Sorcerer ] Spellcasting
- [ Sorcerer ] Origin: Wild Magic
- Wild Magic Surge
- Tides of Chaos
- Bend Luck
- [ Sorcerer ] Font of Magic
- [ Sorcerer ] Metamagic: Subtle Spell, Twinned Spell
Sorcerer Spells
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
Spell slots | 4 | 3 | 3 | 1 |
Spell known: C: 5 + 1 [sniper], 1-9: 8
- C: Eldritch Blast [Spell Sniper], True Strike, Message, Prestidigitation, Blade Ward, Mage Hand
- 1: Mage Armor, Chaos Bolt
- 2: Scorching Ray, Mirror Image
- 3: Fly, Haste, Tongues
- 4: Blight
Items
Explorer's pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 8 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Light crossbow (20 bolts)
Component pouch
Dagger (Finesse, light)
Dagger (Finesse, light)
Crowbar
Set of dark common clothes including a hood
Belt pouch containing 74 gp
Oil of Slipperiness x1
Potion of Resistance (acid) x2
Quarterstaff (Versatile)
Arcane focus: crystal
Clothes, fine
Thieves tools
Dice set