Stabsalot
Race: Wood Elf Class: Rogue(Assassin) 3/Ranger 3(Gloom Stalker)
Rogue(Assassin) 3/Ranger 3(Gloom Stalker)/Monk(Shadow) 6/Fighter(Battlemaster) 3 Rogue(Assassin) 4/Ranger 4(Gloom Stalker)/Monk(Shadow) 8/Fighter(Battlemaster) 4
Background: Charlatan Speaks: Common, Elven, Thieves Cant, one other
Str 08 = 08(+1)
Dex 15 +2[Elf] +1[Feat] +2[ASI] = 20(+5)
Con 10 = 10(+0)
Int 14 = 14(+2)
Wis 13 +1[Elf] +6[ASI] = 20(+5)
Cha 12 = 12(+1)
Stats Hit Die: 8+2d8+3d10+6d8+3d10 Max HP: 100 Speed: 50 ft (+10 ft. first round of combat) Initiative: +10 = Dex+Wis Proficiency: +6 Armor Class: 20(10+Dex+Wis) Passive Perception: 21 Saves: Dex, Int Skills: Deception(Back), Sleight of Hand(Back), Perception(Elf), Insight(Ranger), Acrobatics, Stealth, Investigation, Persuasion
Proficiencies: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: Thieves kit, Disguise kit, Forgery kit, Poisoner's kit, two other
Feats: Rogue 4 - Elven Accuracy Ranger 4 - Dex +2 Monk 4 - Wis +2 or Wis +1 & Con +1 Monk 8 - Wis +2 or Resilient(Con) Fighter 4 - Wis +2 or Resilient(Wis)
Features
- Expertise(Stealth, Perception)
- Sneak Attack(2d6)
- Cunning Action
- Assassination
- Favored Enemy(whatever)
- Natural Explorer
- Fighting Style(Dueling)
- Primeval Awareness
- Dread Ambusher
- Umbral Sight
- Unarmored Defense
- Martial Arts(1d6; 6 Ki points)
- Deflect Missiles
- Slow Fall
- Extra Attack(1)
- Stunning Strike(DC 19)
- Ki-Empowered Strikes
- Shadow Step
- Fighting Style(Archery)
- Second Wind(1d10+3)
- Action Surge
- Combat Superiority(4#1d8; DC 19; Menacing(Wis), Trip(Str), Riposte(AC))
- Keen Senses
- Mask of the Wild
Spells (DC 19, Spell attack +11) Spells known: Absorb Elements, Hunter's Mark, Fog Cloud +Minor Illusion +Disguise Self Spell slots: 1st Level(3) 2 Ki each: Darkness, Darkvision, Pass Without Trace, Silence
The Stabsalot Surprise: Set-up: Note: starts to work at 14 lvl(Rogue 3/Ranger3/Monk 5/Fighter 3), after that only to-hit gets better Have a shortsword Cast Hunter's Mark on target Achieve surprise Expend 2 Ki and 4 Superiority dice Result:
- two melee weapon attacks from Extra Attack
- two melee weapon attack from Dread Ambusher(for each Attack action)
- two unarmed strikes from Flurry of Blows
- two melee weapon attacks from Action Surge
- up to 4 attacks can be a Stunning Strike
- all attacks are at with advantage
- all attacks are critical hits
- one melee weapon attack is a Sneak Attack
- four melee weapon attacks get Superiority Dice
1x 2d6(sword)+4d6(SA)+2d6(HM)+2d8(SupDie)+5(Dex)+2(Style) 2x 2d6(sword)+2d6(HM)+2d8(DA)+5(Dex)+2(Style) 3x 2d6(sword)+2d6(HM)+2d8(SupDie)+5(Dex)+2(Style) 2x 2d6(fist)+2d6(HM)+5(Dex)