Brown

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Чаршит

Nick: Brown

Full name: Brun Kadinger

Race/Class: Female Halfling(Lightfoot) Cleric(Knowledge) 3

Background: Sage


Концепт

Мелкое бледнокожее кареглазое существо, которому не повезло уродиться не эльфом.

Уроженка неинтересной и мало вспоминаемой в материковой Короне провинции, аннексированной полвека назад по ресурсным соображениям. Семья владела шахтами и при аннексии осталась с головами на шее. Доступ оной к ресурсам и сотрудничество с Государственными людьми позволил интегрироваться в новую структуру не на уровне деревенских дурачков. Он же позволил пробить пропуск и обучение дочки на материке, где к "случайным мутациям" в целом (и карликовым женщинам в частности) относятся заметно толерантней, чем в замшелой провинции, далекой от стандартов научно-религиозного образования.

Десятилетнюю храмовую пост-образовательную повинность отработала полностью, лицензирована на проведение оперативных религиозно-научных мероприятий и миссионерской деятельности.

Местами ебанутая от непрерывных попыток познать общую концепцию The Weave, мультиверса и того, как этот мир вообще может работать в такой мешанине.


Attributes

Attribute Total score Adjustments
STR 8
DEX 12 +2 Pointbuy, +2 Racial
CON 10 +2 Pointbuy
INT 14 +6 Pointbuy
WIS 14 +6 Pointbuy
CHA 16 +7 Pointbuy, +1 Racial


Stats

Stat Value Notes
Hit Die d8
Max HP 18 8+2x(5+0)
Action Points 6 5 + half ECL
Speed, ft 25
Initiative +1
Proficiency bonus +2


Proficiencies

Armor: Light, Medium, Shield
Weapons: Simple
Tools: ---
Languages:
  Common, "Kehdingish" (parent province local, treat as racial),
  "Latin" + one of the written eldritch variety (2 slots from Sage background)
  Stonebridge Drow + any 'Topka dialect (+2 slots from Divine Domain)

Saving throws: WIS, CHA
Skills:
  Arcana(INT)     (Sage)
  History(INT)    (Sage)
  Nature(INT)     (Divine domain, x2 bonus)
  Religion(INT)   (Divine domain, x2 bonus)
  Insight(WIS)    (Cleric)
  Persuasion(CHA) (Cleric)


Abilities

- Researcher (Sage background, track location of lacking knowledge)
- Lucky (Halfling racial, reroll a failed dice)
- Brave (Halfling racial)
- Nimble (Move through space occupied by a +1-size creature)
- Cover behind larger creature (Halfling racial)


Spells

Max prepared:                 5 (3 ECL + 2 WIS bonus)
Spell attack:                +4 (+2 WIS mod, +2 prof)
Spell DC:                    12 (8 base, +2 WIS mod, +2 prof)
Concentration DC:            10 (or max inc. damage/2, no CON bonus)
Slots:              3x0 4x1 2x2

Cantrips:
- Sacred Flame (evocation)
  - 60ft.
  - Base DEX save (no cover bonus) to avoid completely
  - 1d8 radiant damage.
- Guidance (divination)
  - touch, 1m concentration.
  - 1d4 bonus die on a single ability check of choice.
- Light
  - touch, object, 1h
  - 20ft bright radius + 20ft more of dim light.

Lvl1
- Offensive
  - Guiding bolt (evocation)
    - 120ft ranged spell attack
    - 4d6 radiant
    - next attack against the hit target before your turn has advantage
- Defensive
  - Cure wounds (evocation)
    - touch, 1d8 + spellcasting mod.
  - Bless (enchantment)
    - 30ft, 3 allies max
    - 1d4 bonus die to (all) attack or saving rolls.

Lvl2
- Offensive
  - Spiritual Weapon (evocation)
    - Bonus action, 60ft, melee spell attack on cast
    - Subsequent bonus actions - move 25ft and attack
    - 1d8 + spellcasting mod, force
- Defensive
  - Prayer of Healing (evocation)
    - 10 whole fucking minutes of cast time.
    - 30ft, line of sight, 6 targets max.
    - 2d8 + spellcasting mod of HP restored.


CHANNEL DIVINITY (1 per Long rest):
- Turn Undead
- Knowledge of the Ages (10m of proficiency in a skill or tool)

DIVINE DOMAIN: Knowledge
- Command (lvl1)
- Identify (lvl1, ritual)
- Augury (lvl2, ritual, 25gp per use)
- Suggestion (lvl2)

Equipment

Base wealth: 22 gp (5d4+10 from class) + up to 500 in bonds.

Qty Item Item stats Cost, GP Weight, lb
Worn
1 Traveller's clothes 2 4
1 Chain shirt 13+1 AC 50 20
1 Component pouch 25 2
1     Pearl (Identify) 100 0
1     Augury sticks 25 0
1 Holy symbol: waywheel 5 1
1 Signet ring 5 0
1 Pouch 0.5 1
    Pocket change
 
Carrying
1 Crossbow, light 1d8 pierce 25 5
1 Quiver 1 0
1     Bolts (20) 1 1.5
1 Backpack 2 5
2     Dagger 1d4 pierce 2 1
1     Ink pen 0.02 0
1     Ink 1oz 10 0
1     Sealing wax 0.5 0
29     Paper sheet 0.2 0
2     Books: 25 5
1         Clerical, standard issue (usable as focus)
1         Leather-bound, blank
1     Job contract 0 0
1     Lantern, hooded 5 2
1     Oil flask 0.1 1
1     Perfume (vial) 5 0
1     Soap 0.02 0
1     Blanket 0.5 3
1     Mirror, steel 5 0.5
1     Fine clothes 15 6
2     Set of playing cards, decorated (x2 cost) 1 0
1     Bedroll 1 7
3     Case, crossbow bolts 1 1
3         Bolts (20) 1 1.5
1     Mess kit 0.2 1
1     Waterskin (full) 0.2 5
1     Tinderbox 0.5 1
1     Fishing tackle 1 4
3     Rations 0.5 2
1     Healer's kit 5 3
1     Trinket: an orb of water w/clockwork goldfish 0 5
1     Pouch 0.5 1
        Hard-earned cash
 


Total weight: 104.5lb (out of 120 (15*8))

Total cost: 312.54 gp (initial items on arrival; the list above is current)

In purses: 22 gp

Debt: 1312.54 gp (out of initial 1500)