Killian Horst |
Homeworld | Research Station Mu-Prime |
---|
Background | Adeptus Mechanicus |
Role | Chirurgeon |
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Divination | Humans must die so that humanity can endure |
|
Intro
Characteristics (1200 XP)
|
Influence | 50 |
---|
Intiative | +4 |
Half move | 4 |
---|
Wounds | 11 (8+1d5) |
Fate | 3 |
---|
Insanity | 0 |
---|
Corruption | 0 |
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XP Total | 6000 |
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XP Left | 0 |
|
Stat |
Value |
Bonus |
= |
Base |
Points |
Training |
Aptitudes
|
WS |
30 |
[+3] |
= |
30 |
0 |
0 |
○○
|
BS |
40 |
[+4] |
= |
30 |
10 |
0 |
○○
|
S |
40 |
[+4] |
= |
30 |
5 |
5[250] |
●○
|
T |
50 |
[+5] |
= |
30 |
15 |
5[250] |
●○
|
Ag |
40 |
[+4] |
= |
30 |
10 |
0 |
○○
|
Int+ |
50 |
[+5] |
= |
35 |
5 |
10[350] |
●●
|
Per+ |
50 |
[+5] |
= |
35 |
5 |
10[350] |
●●
|
WP |
40 |
[+4] |
= |
30 |
10 |
0 |
○○
|
Fel- |
25 |
[+2] |
= |
25 |
0 |
0 |
○○
|
Traits
Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill.
Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.).
Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus.
Aptitudes
Knowledge
Intelligence
Perception
Tech
Fieldcraft
Strength
Toughness
Talents(2350 XP)
[T2]Mechadendrite Use (Medicae) 300 ++
[T2]Mechadendrite Use (Optical) ++
[T1]Weapon Training (Solid Projectile) --
[T1]Resistance (Poison) +-
[T1]Jaded --
[T3]Superior Chirurgeon 400 ++
[T2]Field Vivisection(BS) 450 +-
[T2]Precision Killer 900 --
[T2]Prosanguine 300 ++
Skills(2500 XP)
[Int] Medicae +10 300 ++ vs(50+10+10+20)
[Int] Logic ++ vs(50+10)
[Int] CL (Adeptus Mechanicus) ++ vs(50+10)
[Int] Tech-Use +10 200 ++ vs(50+10+10)
[Int] Commerce +10 300 ++ vs(50+10)
[Int] SL (Beasts) +10 300 ++ vs(50+10+10)
[Int] SL (Chymistry) +10 300 ++ vs(50+10+10)
[Int] SL (Tech) +10 300 ++ vs(50+10+10)
[Int] FL (Mutants) ++ vs(50+10)
[Int] FL (Chymistry) ++ vs(50+10)
[Int] FL (Archeotech) ++ vs(50+10)
[Int] Trade (Chymist) 100 ++ vs(50)
[Int] Trade (Morticator) 100 ++ vs(50)
[Int] Security ++ vs(50)
[Per] Awareness ++ vs(50+10+20)
[Ag] Dodge 300 -- vs(40)
[Ag] Operate (Surface) 200 +- vs(40)
[S] Athletics 100 ++ vs(40)
Equipment
Mecanicus Implants:
Cranial circuitry
Cyber-mantle
Electro-graft
Electoo Inductors
Potentia Coil
[roll 1/5] Augur Array: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a
Free Action, a character with one may make a Tech-Use test to spot things not normally
visible to human senses, such as invisible gases, nearby signs of life, non-visible
radiation, or other things as appropriate. The standard range is 50m, though walls more
than 50cm thick and certain shielding materials can block a scanner.
[1/5] Subskin Armor: +2 AP Arms, Body, Legs
[2/5] Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests
[3/5] Mechadendrite (Medicae): +10 on Medicae tests, contains injectors
[4/5] Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores
penalties for dakrness and obscured vision
[5/5] Autosanguine Implants: This ancient and blessed microscopic technology flows as a metallic liquid
within the character’s bloodstream, repairing minor injuries and accelerating
healing. It repairs minor injuries and speeds recovery. When applying healing,
the character is always considered Lightly Damaged, and heals at an increased
rate, removing 2 points of damage per day instead of 1.
Armor
[ 0 + 5 ]
[ 2 + 5 ] [ 2 + 5 ] [ 2 + 5 ]
[ 2 + 5 ] [ 2 + 5 ]
Weapons
Hand Cannon: Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg SA vs(40+10) | h-aimed SA vs(40+10+10) | f-aimed SA vs(40+10+20) | pointblank h-aimed SA vs(40+10+10+30)
15 rounds
[roll 2/5] Long Las: Basic 150m S/–/– 1d10+3 E 1 40 Full 4.5kg SA vs(40+10) | h-aimed SA vs(40+10+10) | f-aimed SA vs(40+10+20) | pointblank h-aimed SA vs(40+10+10+30)
Accurate, Felling (4), Reliable
2 charge packs
Gear
Robes
Sacred Unguents (x2)
Monotask Servoskull (Utility): flying combi-tool
[roll 5/5] Clip/Drop Harness (x2)
[roll 3/5] FAIL
[roll 4/5] FAIL