Lucius Cortez
From Game Logs
Lucius Cortez |
|
Homeworld | Snope’s World |
---|---|
Background | Adeptus Arbitres |
Role | Seeker |
Divination | To war is human. |
Contents
Intro
XP Total: 6000 XP Free: 0
Characteristics (1100 XP)
WS : 30 [+3] = 30 + 00[PB] +- BS : 40 [+4] = 30 + 10[PB] -- S : 30 [+3] = 30 + 00[PB] +- T : 40 [+4] = 30 + 10[PB] -- +Ag : 40 [+4] = 35 + 05[PB] -- Int: 50 [+5] = 30 + 15[PB] + 05[250] +- +Per: 50 [+5] = 35 + 10[PB] + 05[250] +- -WP : 30 [+3] = 25 + 00[PB] + 05[250] +- Fel: 50 [+5] = 30 + 10[PB] + 10[350] ++ Influence: 50 Initiative: +4 Half move : 4 Wounds : 11 (8+1d5) Fate : 3 (Emperor’s Blessing 6+) Insanity : 0 Corruption: 0
Traits
Attention to Nuance: A character starts with one rank of the Deceive skill and one rank of the Scrutiny skill. He also gains a +20 bonus to tests he makes to determine the warband’s Subtlety value. The Face of the Law: An Arbitrator can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests. Nothing Escapes My Sight: In addition to the normal uses of Fate points (see page 293), a Seeker character may spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to his Perception bonus.
Aptitudes
Willpower Perception Fellowship Intelligence Offence Social Tech
Talents(2500 XP)
[T1]Weapon Training (Solid Projectile) -- [T1]Weapon Training (Las) 200 -- [T1]Weapon Training (Low-Tech) 200 -- [T1]Keen Intuition ++ After failing an Awareness skill test, the character can re-roll the test with a –10 modifier. [T1]Clues from the Crowds 200 ++ Once per day, can re-roll a test made to gather information from a group of people. [T1]Peer (Administratum) x2 400 ++ Bonus to Fellowship tests increases to +10 times X. [T1]Peer (Criminal Cartels) x2 400 ++ Bonus to Fellowship tests increases to +10 times X. [T1]Nowhere to hide 200 ++ Adds his degrees of success from the attack to the reduction of the cover’s Armour value. If using a weapon that does not require a skill test, adds 1 instead. [T2]Face in a Crowd 300 ++ When employing the Shadowing special use of the Stealth skill, can use his Fellowship characteristic instead of his Agility. [T3]Mighty Shot 600 +- adds half his Ballistic Skill bonus (rounded up) to damage he inflicts with ranged weapons.
Skills(2400 XP)
[Per] Awareness +- vs(50) [Per] Scrutiny +20 300 ++ vs(50+20) [Fel] Deceive +10 200 ++ vs(50+10) [Fel] Charm 100 ++ vs(50) [Fel] Inquiry +10 300 ++ vs(50+10) [Fel] Interrogation +10 200 ++ vs(50+10) [Int] Security +10 300 ++ vs(50+10) [Int] Linguistics (Underworld) 100 ++ vs(50) [Int] Linguistics (High Gothic) 100 ++ vs(50) [Int] FL (Criminal Cartels and Smugglers) 200 ++ vs(50) [Int] Common Lore (Underworld) +- vs(50) [Int] Common Lore (Adeptus Arbitres) +- vs(50) [Int] Medicae 200 +- vs(50) [Int] Tech-Use 100 ++ vs(50) [ Ag] Dodge -- vs(40) [ Ag] Stealth 300 -- vs(40) [ S] Intimidate +- vs(30)
Equipment
Armor
Name Covers AP Wt Cost Special --------------------------------------------------------------------------------------------------------------- Subskin Armour Arms, Body, Legs 2 0 kg [Rolled] Enforcer Light Carapace All 5 15 kg *
Weapons
Name Range RoF Dam Pen Clip Rld Wt Special -------------------------------------------------------------------------------------------------------------- Shotgun 30 m S/-/- 1d10+4I 0 8(2) 2Full 5 kg Scatter Hand Cannon 35 m S/-/- 1d10+4+2I 2(5) 5(2/2ap) 2Full 3 kg w. Red-Dot Laser Sight, Silencer [Req x4]
Gear
[roll 1/5] Subskin Armour [roll 2/5] Excruciator Kit [roll 3/5] TBD [roll 4/5] TBD [roll 5/5] TBD