Advantages & Disadvantages |
Pts |
Ref |
Enenra |
0 |
|
Extra Hit Points 4 |
8 |
B16 |
Flight Lighter Than Air, -10%; Always On, -10%. |
32 |
B56 |
Regeneration Extreme (You recover 10 HP per second), +150; Maximum Duration (Less than 30 seconds), -75%; Hell, -10%; Trigger (Enenra Form), -10%. |
30 |
B80 |
Regrowth |
40 |
B80 |
No Legs (Aerial) |
0 |
B145 |
Injury Tolerance (Diffuse) Infiltration, +40%. |
140 |
B60 |
Decreased Strength 4 |
-40 |
B14 |
Decreased Intelligence 2 |
-40 |
B15 |
Decreased Dexterity 6 |
-120 |
B15 |
No Manipulators |
-50 |
B145 |
Advantages |
265 |
|
Damage Resistance 10 Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%. |
25 |
B47 |
Damage Resistance 5 Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%. |
5 |
B47 |
Burning Attack 2 Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%. |
19 |
B61 |
Damage Resistance 2 Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%. |
5 |
B47 |
Psychometry Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%. |
25 |
B78 |
Shapeshifting Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%. Enenra |
19 |
B83 |
Altered Time Rate 1 Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%. |
20 |
B38 |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) |
15 |
B43 |
Trained by a Master |
30 |
B93 |
Warp Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%. |
70 |
B97 |
Striking ST 7 Hell, -10%. |
32 |
B88 |
Disadvantages |
-145 |
|
Addiction (Tobacco) Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5. |
-5 |
B122 |
Amnesia (Partial) |
-10 |
B123 |
Bloodlust CR: 12 (Quite Often). |
-10 |
B125 |
Code of Honor (Warrior) Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of |
-15 |
B127 |
Callous |
-5 |
B125 |
Curious CR: 12 (Quite Often). |
-5 |
B129 |
Disturbing Voice |
-10 |
B132 |
Duty (Office) FR: 12, -10. |
-10 |
B133 |
Enemy (Obscure Cult) Large/Powerful Group, -30. |
-30 |
B135 |
Frightens Animals |
-10 |
B137 |
Nightmares CR: 12 (Quite Often). Burning Alive |
-5 |
B144 |
Social Stigma (Spirit of Vengeance) -3 Reaction |
-15 |
B155 |
Vow (Cant Use Weapons) Great, -15. |
-15 |
B161 |
Advantage |
0 |
|
|
|
Skills |
SL |
RSL |
Pts |
Ref |
Acrobatics |
9 |
DX-1 |
2 |
B174 |
Hidden Lore (Demon Lore) |
9 |
IQ-1 |
1 |
B199 |
Hypnotism |
12 |
IQ+2 |
12 |
B201 |
Jumping |
10 |
DX+0 |
1 |
B203 |
Shadowing |
10 |
IQ+0 |
2 |
B219 |
Stealth |
9 |
DX+0 |
2 |
B222 |
Damn Ninja |
|
|
|
|
Mental Strength |
12 |
Will+2 |
4 |
B209 |
Blind Fighting |
9 |
Per-1 |
4 |
B180 |
Breaking Blow |
10 |
IQ+0 |
4 |
B182 |
Immovable Stance |
8 |
DX-2 |
1 |
B201 |
Invisibility Art |
10 |
IQ+0 |
8 |
B202 |
Light Walk |
8 |
DX-2 |
1 |
B205 |
Pressure Points |
8 |
IQ-2 |
1 |
B215 |
Power Blow |
10 |
Will+0 |
4 |
B215 |
Push |
8 |
DX-2 |
1 |
B216 |
Karate |
9 |
DX+0 |
4 |
B203 |
Karate Techniques |
|
|
|
|
Back Kick (Karate) |
6 |
-3 |
2 |
B230, MA67 |
Counterattack (Karate) |
9 |
+0 |
5 |
MA70 |
Sweeping Kick (Karate) |
7 |
-2 |
2 |
B232, MA81 |
Knee Strike (Karate) |
8 |
-1 |
0 |
B232 |
Jump Kick (Karate) |
6 |
-3 |
2 |
B231, MA75 |
Disarming (Karate) |
9 |
+0 |
0 |
B230 |
Kicking (Karate) |
9 |
+0 |
3 |
B231, MA75 |
Judo Allows parrying two different attacks per turn, one with each hand. |
9 |
DX+0 |
4 |
B203 |
Judo Techniques |
|
|
|
|
Evade (Judo) |
9 |
+0 |
0 |
MA71 |
Judo Throw (Judo) |
9 |
+0 |
0 |
MA75 |
Arm Lock (Judo) |
9 |
+0 |
0 |
B230 |
Eye-Gouging (Judo) |
4 |
-5 |
0 |
MA71 |
Choke Hold (Judo) |
7 |
-2 |
0 |
B230, MA69 |
|