Description |
Race: |
Human |
Height: |
7' |
Hair: |
Brown, Straight, Short |
Gender: |
Male |
Weight: |
170 lb |
Eyes: |
Brown |
Age: |
23 |
Size: |
+0 |
Skin: |
Brown |
Birthday: |
апреля 26 |
TL: |
4 |
Hand: |
Right |
</td>
</tr>
</table>
Attributes |
Strength (ST): |
12 |
Dexterity (DX): |
16 |
Intelligence (IQ): |
12 |
Health (HT): |
12 |
Will: |
12 |
Fright Check: |
14 |
Basic Speed: |
7 |
Basic Move: |
7 |
Perception: |
12 |
Vision: |
12 |
Hearing: |
12 |
Taste & Smell: |
12 |
Touch: |
12 |
thr: 2d-1, sw: 3d+2 |
|
|
|
Encumbrance, Move & Dodge |
Level |
Max Load |
Move |
Dodge |
• None (0) |
29 lb |
7 |
11 |
Light (1) |
58 lb |
5 |
10 |
Medium (2) |
87 lb |
4 |
9 |
Heavy (3) |
174 lb |
2 |
8 |
X-Heavy (4) |
290 lb |
1 |
7 |
|
|
Hit Location |
Roll |
Where |
- |
DR |
- |
Eye |
-9 |
2 |
3-4 |
Skull |
-7 |
4 |
5 |
Face |
-5 |
2 |
6-7 |
R. Leg |
-2 |
2 |
8 |
R. Arm |
-2 |
2 |
9-10 |
Torso |
0 |
3 |
11 |
Groin |
-3 |
3 |
12 |
L. Arm |
-2 |
2 |
13-14 |
L. Leg |
-2 |
2 |
15 |
Hand |
-4 |
2 |
16 |
Foot |
-4 |
8 |
17-18 |
Neck |
-5 |
2 |
- |
Vitals |
-3 |
3 |
|
|
|
|
|
|
Fatigue/Hit Points |
Current FP: |
|
Basic FP: |
12 |
|
Tired: |
3 |
Collapse: |
0 |
Unconscious: |
-12 |
|
Current HP: |
10 |
Basic HP: |
16 |
|
Reeling: |
5 |
Collapse: |
0 |
Check #1: |
-16 |
Check #2: |
-32 |
Check #3: |
-48 |
Check #4: |
-64 |
Dead: |
-80 |
|
Lifting & Moving Things |
Basic Lift: |
29 lb |
One-Handed Lift: |
58 lb |
Two-Handed Lift: |
232 lb |
Shove & Knock Over: |
348 lb |
Running Shove & Knock Over: |
696 lb |
Carry On Back: |
435 lb |
Shift Slightly: |
1 450 lb |
|
Advantages & Disadvantages |
Pts |
Ref |
Advantages |
284 |
|
Burning Attack 2 Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%. |
19 |
B61 |
Damage Resistance 2 Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%. |
5 |
B47 |
Psychometry Directed, +50%; Hypersensory, -50%; Reliable +2, +10%; Preparation Required, -20%; Hell, -10%. |
16 |
B78 |
Shapeshifting Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%. Enenra |
19 |
B83 |
Altered Time Rate 1 Emergency Only, -30%. |
70 |
B38 |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) |
15 |
B43 |
Trained by a Master |
30 |
B93 |
Warp Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%. |
70 |
B97 |
Striking ST 8 |
40 |
B88 |
Disadvantages |
-145 |
|
Addiction (Tobacco) Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5. |
-5 |
B122 |
Amnesia (Partial) |
-10 |
B123 |
Bloodlust CR: 12 (Quite Often). |
-10 |
B125 |
Code of Honor (Warrior) Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of |
-15 |
B127 |
Callous |
-5 |
B125 |
Curious CR: 12 (Quite Often). |
-5 |
B129 |
Disturbing Voice |
-10 |
B132 |
Duty (Office) FR: 12, -10. |
-10 |
B133 |
Enemy (Obscure Cult) Large/Powerful Group, -30. |
-30 |
B135 |
Frightens Animals |
-10 |
B137 |
Nightmares CR: 12 (Quite Often). Burning Alive |
-5 |
B144 |
Social Stigma (Spirit of Vengeance) -3 Reaction |
-15 |
B155 |
Vow (Cant Use Weapons) Great, -15. |
-15 |
B161 |
|
|
Skills |
SL |
RSL |
Pts |
Ref |
Hypnotism |
14 |
IQ+2 |
12 |
B201 |
Invisibility Art |
12 |
IQ+0 |
8 |
B202 |
Mental Strength |
14 |
Will+2 |
4 |
B209 |
Acrobatics |
15 |
DX-1 |
2 |
B174 |
Lockpicking/TL8 |
12 |
IQ+0 |
2 |
B206 |
Shadowing |
13 |
IQ+1 |
2 |
B219 |
Stealth |
16 |
DX+0 |
2 |
B222 |
Hidden Lore (Demon Lore) |
11 |
IQ-1 |
1 |
B199 |
Karate |
16 |
DX+0 |
4 |
B203 |
Karate Techniques |
|
|
|
|
Back Kick (Karate) |
14 |
-2 |
3 |
B230, MA67 |
Counterattack (Karate) |
16 |
+0 |
5 |
MA70 |
Sweeping Kick (Karate) |
14 |
-2 |
2 |
B232, MA81 |
Knee Strike (Karate) |
15 |
-1 |
0 |
B232 |
Jump Kick (Karate) |
14 |
-2 |
3 |
B231, MA75 |
Disarming (Karate) |
16 |
+0 |
0 |
B230 |
Kicking (Karate) |
16 |
+0 |
3 |
B231, MA75 |
Exotic Hand Strike (Karate) |
15 |
-1 |
0 |
MA71 |
Judo Allows parrying two different attacks per turn, one with each hand. |
16 |
DX+0 |
4 |
B203 |
Judo Techniques |
|
|
|
|
Evade (Judo) |
16 |
+0 |
0 |
MA71 |
Judo Throw (Judo) |
16 |
+0 |
0 |
MA75 |
Arm Lock (Judo) |
16 |
+0 |
0 |
B230 |
Eye-Gouging (Judo) |
11 |
-5 |
0 |
MA71 |
Choke Hold (Judo) |
14 |
-2 |
0 |
B230, MA69 |
|
Spells |
Class |
Mana Cost |
Time |
SL |
RSL |
Pts |
Ref |
Melee Weapons |
Usage |
Lvl |
Parry |
Block |
Damage |
Reach |
ST |
Natural |
Kick |
14 |
No |
|
2d+1 cr |
C,1 |
|
Natural |
Kick w/Boots |
14 |
No |
|
2d+2 cr |
C,1 |
|
Natural |
Punch |
16 |
12 |
|
2d cr |
C |
|
Burning Attack |
|
0 |
|
|
2d burn |
C |
|
Ranged Weapons |
Usage |
Lvl |
Acc |
Damage |
Range |
RoF |
Shots |
Bulk |
Rcl |
ST |
Equipment (16,67 lb; $536,5) |
v |
# |
$ |
W |
? $ |
? W |
Ref |
Cloth Armor |
E |
1 |
30 |
6 lb |
30 |
6 lb |
B283 |
Assault Boots |
E |
1 |
150 |
3 lb |
150 |
3 lb |
B284 |
Multi-Tool |
E |
1 |
50 |
0,5 lb |
50 |
0,5 lb |
HT26 |
Lockpicks |
E |
1 |
50 |
0 lb |
50 |
0 lb |
HT213 |
Flashlight 10-yard beam. 2xS/50hrs. |
E |
1 |
20 |
1 lb |
20 |
1 lb |
HT52 |
Cigarette Lighter |
E |
1 |
10 |
0 lb |
10 |
0 lb |
HT57 |
Cigarette Case |
E |
1 |
30 |
0,1 lb |
30 |
0,1 lb |
HT31 |
Gadget Wristwatch Has the functions of the contained items, at -5 to skill. |
E |
1 |
100 |
0 lb |
130,5 |
0,07 lb |
HT32 |
Electronic Thermometer 2xT/1,000 readings. |
E |
1 |
30 |
0 lb |
30 |
0 lb |
HT222 |
Compact Disc Holdout 0. |
E |
1 |
0,5 |
0,07 lb |
0,5 |
0,07 lb |
HT42 |
Backpack, Small Holds 50lbs. |
E |
1 |
60 |
3 lb |
66 |
6 lb |
HT54 |
Energy Bar One meal |
E |
2 |
2 |
0,5 lb |
4 |
1 lb |
B288 |
Sports Drink |
E |
1 |
2 |
2 lb |
2 |
2 lb |
HT35 |
Modified at 15:40 on 07.08.2015. GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide. Licensed for your use under Mozilla Public License, version 2.0
</div>
Enenra (Meta Trait)
Enenra [4]
ST -06 [-60]
DX -02 [-40]
IQ -02 [-40]
HP +20 [32]
*************************
Advantages [184]
Flight [32]
Always On [-10%]
Lighter Than Air [-10%]
Injury Tolerance (Diffuse) [140]
Infiltration [+40%]
*************************
Disadvantages [-50]
No Legs (Aerial) [0]
No Manipulators [-50]
|