GCSExport
From Game Logs
<div class="gurps_holder"> <table class="wrapper"> <tr> <td class="portrait" rowspan="2"> <table class="top_info"> <tr> <td class="title">Portrait</td> </tr> <tr> <td class="portrait_cell portrait">LINK TO PORTRAIT 80PX</td> </tr> </table> </td> <td class="spacer" rowspan="2"></td> <td> <table class="top_info identity"> <tr> <td class="title" colspan="2">Identity</td> </tr> <tr> <td class="label">Name:</td> <td class="value">@NAME</td> </tr> <tr> <td class="label">Title:</td> <td class="value">@TITLE</td> </tr> <tr> <td class="label">Religion:</td> <td class="value">@RELIGION</td> </tr> </table> </td> <td class="spacer"></td> <td> <table class="player_info top_info"> <tr> <td class="title" colspan="2">Player Information</td> </tr> <tr> <td class="label">Player:</td> <td class="value">@PLAYER</td> </tr> <tr> <td class="label">Campaign:</td> <td class="value">@CAMPAIGN</td> </tr> <tr> <td class="label">Created On:</td> <td class="value">@CREATED_ON</td> </tr> </table> </td> <td class="spacer" rowspan="2"></td> <td rowspan="2"> <table class="points top_info"> <tr> <td class="title" colspan="2">@TOTAL_POINTS Points</td> </tr> <tr> <td class="label">Attributes:</td> <td class="rvalue">@ATTRIBUTE_POINTS</td> </tr> <tr> <td class="label">Advantages:</td> <td class="rvalue">@ADVANTAGE_POINTS</td> </tr> <tr> <td class="label">Disadvantages:</td> <td class="rvalue">@DISADVANTAGE_POINTS</td> </tr> <tr> <td class="label">Quirks:</td> <td class="rvalue">@QUIRK_POINTS</td> </tr> <tr> <td class="label">Skills:</td> <td class="rvalue">@SKILL_POINTS</td> </tr> <tr> <td class="label">Spells:</td> <td class="rvalue">@SPELL_POINTS</td> </tr> <tr> <td class="label">Race:</td> <td class="rvalue">@RACE_POINTS</td> </tr> <tr> <td class="rowspacer2" colspan=2></td> </tr> <tr class="top_border"> <td class="rowspacer1" colspan=2></td> </tr> <tr> <td class="label">Earned:</td> <td class="rvalue">@EARNED_POINTS</td> </tr> <tr> <td class="rowspacer1" colspan=2></td> </tr> </table> </td> </tr> <tr> <td colspan="3"> <table class="description info"> <tr> <td class="title" colspan="6">Description</td> </tr> <tr> <td class="label">Race:</td> <td class="value">@RACE</td> <td class="label">Height:</td> <td class="value">@HEIGHT</td> <td class="label">Hair:</td> <td class="value">@HAIR</td> </tr> <tr> <td class="label">Gender:</td> <td class="value">@GENDER</td> <td class="label">Weight:</td> <td class="value">@WEIGHT</td> <td class="label">Eyes:</td> <td class="value">@EYES</td> </tr> <tr> <td class="label">Age:</td> <td class="value">@AGE</td> <td class="label">Size:</td> <td class="value">@SIZE</td> <td class="label">Skin:</td> <td class="value">@SKIN</td> </tr> <tr> <td class="label">Birthday:</td> <td class="value">@BIRTHDAY</td> <td class="label">TL:</td> <td class="value">@TL</td> <td class="label">Hand:</td> <td class="value">@HAND</td> </tr> </table> </td> </tr> </table> <table class="wrapper"> <tr> <td rowspan="2"> <table class="attributes info"> <tr> <td class="title" colspan="2">Attributes</td> </tr> <tr> <td class="label">Strength (ST):</td> <td class="rvalue">@ST</td> </tr> <tr> <td class="label">Dexterity (DX):</td> <td class="rvalue">@DX</td> </tr> <tr> <td class="label">Intelligence (IQ):</td> <td class="rvalue">@IQ</td> </tr> <tr> <td class="label">Health (HT):</td> <td class="rvalue">@HT</td> </tr> <tr class="top_border"> <td class="label">Will:</td> <td class="rvalue">@WILL</td> </tr> <tr> <td class="label">Fright Check:</td> <td class="rvalue">@FRIGHT_CHECK</td> </tr> <tr class="top_border"> <td class="label">Basic Speed:</td> <td class="rvalue">@BASIC_SPEED</td> </tr> <tr> <td class="label">Basic Move:</td> <td class="rvalue">@BASIC_MOVE</td> </tr> <tr class="top_border"> <td class="label">Perception:</td> <td class="rvalue">@PERCEPTION</td> </tr> <tr> <td class="label">Vision:</td> <td class="rvalue">@VISION</td> </tr> <tr> <td class="label">Hearing:</td> <td class="rvalue">@HEARING</td> </tr> <tr> <td class="label">Taste & Smell:</td> <td class="rvalue">@TASTE_SMELL</td> </tr> <tr> <td class="label">Touch:</td> <td class="rvalue">@TOUCH</td> </tr> <tr class="top_border"> <td class="natural_damage" colspan="2"><span class="label">thr: </span>@THRUST<span class="label">, sw: </span>@SWING</td> </tr> <tr> <td class="rowspacer2" colspan="2"></td> </tr> </table> </td> <td class="spacer" rowspan="2"></td> <td> <table class="encumbrance_move_dodge info"> <tr> <td class="title" colspan="4">Encumbrance, Move & Dodge</td> </tr> <tr> <td class="title">Level</td> <td class="title">Max Load</td> <td class="title">Move</td> <td class="title">Dodge</td> </tr> @ENCUMBRANCE_LOOP_START <tr @CURRENT_MARKER> <td class="label">@LEVEL</td> <td class="rvalue">@MAX_LOAD</td> <td class="rvalue">@MOVE</td> <td class="rvalue">@DODGE</td> </tr> @ENCUMBRANCE_LOOP_END </table> </td> <td class="spacer" rowspan="2"></td> <td rowspan="2"> <table class="hit_location info"> <tr> <td class="title" colspan="4">Hit Location</td> </tr> <tr> <td class="title">Roll</td> <td class="title">Where</td> <td class="title">-</td> <td class="title">DR</td> </tr> @HIT_LOCATION_LOOP_START <tr> <td class="clabel">@ROLL</td> <td class="clabel">@WHERE</td> <td class="label">@PENALTY</td> <td class="rvalue">@DR</td> </tr> @HIT_LOCATION_LOOP_END <tr> <td class="rowspacer4"></td> <td class="rowspacer4"></td> <td class="rowspacer4"></td> <td class="rowspacer4"></td> </tr> </table> </td> <td class="spacer" rowspan="2"></td> <td rowspan="2"> <table class="fp_hp info"> <tr> <td class="title" colspan="2">Fatigue/Hit Points</td> </tr> <tr> <td class="label">Current FP:</td> <td class="rvalue">@FP</td> </tr> <tr> <td class="label">Basic FP:</td> <td class="rvalue">@BASIC_FP</td> </tr> <tr> <td class="rowspacer1" colspan=2></td> </tr> <tr class="top_border"> <td class="label">Tired:</td> <td class="rvalue">@TIRED</td> </tr> <tr> <td class="label">Collapse:</td> <td class="rvalue">@FP_COLLAPSE</td> </tr> <tr> <td class="label">Unconscious:</td> <td class="rvalue">@UNCONSCIOUS</td> </tr> <tr> <td class="rowspacer1" colspan=2></td> </tr> <tr class="top_border"> <td class="label">Current HP:</td> <td class="rvalue">@HP</td> </tr> <tr> <td class="label">Basic HP:</td> <td class="rvalue">@BASIC_HP</td> </tr> <tr> <td class="rowspacer1" colspan=2></td> </tr> <tr class="top_border"> <td class="label">Reeling:</td> <td class="rvalue">@REELING</td> </tr> <tr> <td class="label">Collapse:</td> <td class="rvalue">@HP_COLLAPSE</td> </tr> <tr> <td class="label">Check #1:</td> <td class="rvalue">@DEATH_CHECK_1</td> </tr> <tr> <td class="label">Check #2:</td> <td class="rvalue">@DEATH_CHECK_2</td> </tr> <tr> <td class="label">Check #3:</td> <td class="rvalue">@DEATH_CHECK_3</td> </tr> <tr> <td class="label">Check #4:</td> <td class="rvalue">@DEATH_CHECK_4</td> </tr> <tr> <td class="label">Dead:</td> <td class="rvalue">@DEAD</td> </tr> </table> </td> </tr> <tr> <td> <table class="lifting info"> <tr> <td class="title" colspan="2">Lifting & Moving Things</td> </tr> <tr> <td class="label">Basic Lift:</td> <td class="rvalue">@BASIC_LIFT</td> </tr> <tr> <td class="label">One-Handed Lift:</td> <td class="rvalue">@ONE_HANDED_LIFT</td> </tr> <tr> <td class="label">Two-Handed Lift:</td> <td class="rvalue">@TWO_HANDED_LIFT</td> </tr> <tr> <td class="label">Shove & Knock Over:</td> <td class="rvalue">@SHOVE</td> </tr> <tr> <td class="label">Running Shove & Knock Over:</td> <td class="rvalue">@RUNNING_SHOVE</td> </tr> <tr> <td class="label">Carry On Back:</td> <td class="rvalue">@CARRY_ON_BACK</td> </tr> <tr> <td class="label">Shift Slightly:</td> <td class="rvalue">@SHIFT_SLIGHTLY</td> </tr> </table> </td> </tr> </table> <table class="wrapper"> <tr> <td> <table class="advantages list"> <tr> <td class="title">Advantages & Disadvantages</td> <td class="title">Pts</td> <td class="title">Ref</td> </tr> @ADVANTAGES_LOOP_START <tr class="@EVEN_ODD"> <td class="description" @STYLE_INDENT_WARNING>@DESCRIPTION</td> <td class="points">@POINTS</td> <td class="ref">@REF</td> </tr> @ADVANTAGES_LOOP_END </table> </td> <td class="spacer"></td> <td> <table class="skills list"> <tr> <td class="title">Skills</td> <td class="title">SL</td> <td class="title">RSL</td> <td class="title">Pts</td> <td class="title">Ref</td> </tr> @SKILLS_LOOP_START <tr class="@EVEN_ODD"> <td class="description" @STYLE_INDENT_WARNING>@DESCRIPTION</td> <td class="skill_level">@SL</td> <td class="relative_skill_level">@RSL</td> <td class="points">@POINTS</td> <td class="ref">@REF</td> </tr> @SKILLS_LOOP_END </table> </td> </tr> </table> <table class="spells list"> <tr> <td class="title">Spells</td> <td class="title">Class</td> <td class="title">Mana Cost</td> <td class="title">Time</td> <td class="title">SL</td> <td class="title">RSL</td> <td class="title">Pts</td> <td class="title">Ref</td> </tr> @SPELLS_LOOP_START <tr class="@EVEN_ODD"> <td class="description" @STYLE_INDENT_WARNING>@DESCRIPTION</td> <td class="spell_class">@CLASS <div class="secondary">@COLLEGE</div></td> <td class="mana">@MANA_CAST <div class="secondary">@MANA_MAINTAIN</div></td> <td class="time">@TIME_CAST <div class="secondary">@DURATION</div></td> <td class="spell_level">@SL</td> <td class="relative_spell_level">@RSL</td> <td class="points">@POINTS</td> <td class="ref">@REF</td> </tr> @SPELLS_LOOP_END </table> <table class="melee_weapons list"> <tr> <td class="title">Melee Weapons</td> <td class="title">Usage</td> <td class="title">Lvl</td> <td class="title">Parry</td> <td class="title">Block</td> <td class="title">Damage</td> <td class="title">Reach</td> <td class="title">ST</td> </tr> @MELEE_LOOP_START <tr class="@EVEN_ODD"> <td class="description">@DESCRIPTION</td> <td class="usage">@USAGE</td> <td class="level">@LEVEL</td> <td class="parry">@PARRY</td> <td class="block">@BLOCK</td> <td class="damage">@DAMAGE</td> <td class="reach">@REACH</td> <td class="strength">@STRENGTH</td> </tr> @MELEE_LOOP_END </table> <table class="ranged_weapons list"> <tr> <td class="title">Ranged Weapons</td> <td class="title">Usage</td> <td class="title">Lvl</td> <td class="title">Acc</td> <td class="title">Damage</td> <td class="title">Range</td> <td class="title">RoF</td> <td class="title">Shots</td> <td class="title">Bulk</td> <td class="title">Rcl</td> <td class="title">ST</td> </tr> @RANGED_LOOP_START <tr class="@EVEN_ODD"> <td class="description">@DESCRIPTION</td> <td class="usage">@USAGE</td> <td class="level">@LEVEL</td> <td class="accuracy">@ACCURACY</td> <td class="damage">@DAMAGE</td> <td class="range">@RANGE</td> <td class="rof">@ROF</td> <td class="shots">@SHOTS</td> <td class="bulk">@BULK</td> <td class="recoil">@RECOIL</td> <td class="strength">@STRENGTH</td> </tr> @RANGED_LOOP_END </table> <table class="equipment list"> <tr> <td class="title">Equipment (@CARRIED_WEIGHT; @CARRIED_VALUE)</td> <td class="title">√</td> <td class="title">#</td> <td class="title">$</td> <td class="title">W</td> <td class="title">∑ $</td> <td class="title">∑ W</td> <td class="title">Ref</td> </tr> @EQUIPMENT_LOOP_START <tr class="@EVEN_ODD"> <td class="description" @STYLE_INDENT_WARNING>@DESCRIPTION</td> <td class="state">@STATE</td> <td class="quantity">@QTY</td> <td class="cost">@COST</td> <td class="weight">@WEIGHT</td> <td class="cost_summary">@COST_SUMMARY</td> <td class="weight_summary">@WEIGHT_SUMMARY</td> <td class="ref">@REF</td> </tr> @EQUIPMENT_LOOP_END </table> <table class="notes list"> <tr> <td class="title">Notes</td> </tr> <tr> <td class="description">@NOTES</td> </tr> </table> <div class="copyright">@MODIFIED_ON.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> </div>