URgiment

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Only War custom regiment
Name: Inbhir Uraidh 13th
Cost: 12 pts (15 - 3)

==== Origin world: Frontier (4 pts) ===
Characteristic Modifiers:+3 to Agility and Perception.
Skills: Awareness, Linguistics (Low Gothic), Navigate (Surface), Survival

--- Traits ---
Life on the Verge: Combat Sense or Quick Draw
Independent Operation: The Comrades of a frontier world character count as being within Cohesion so long as they are within 15 metres of their Player Character
Distrustful of Authority: They suffer a –20 penalty to Interaction Skill Tests made to interact with unfamiliar figures of authority (such as new Commissars, officers from other regiments. Senior members of the Ecclesiarchy and Adeptus Mechanicus, and other such individuals) and impose the same penalty on Interaction Skill Tests made on them by those people. These penalties can be waived at the GM’s discretion, if the frontier world characters are dealing with individuals who have earned their trust.

=== Regiment type: Grenadiers (4 pts) ===
Characteristic Modifiers:+3 Ballistic Skill, +3 Toughness, –3 Perception.
Skills: Tech-Use
Talents:Bombardier

=== Training doctrine: Survivalists (4 pts) ===
Aptitude:Agility
Special: When operating in Urban Ruins, characters from a regiment with this Doctrine can re-roll failed Survival and Navigate (Surface) Skill Tests

=== Special equipment doctrine: Demolitions (3 pts) ===
Standard Regimental Kit:The regiment gains a +10 bonus on all Logistics Tests made to obtain grenades, missiles, explosives, and special tank ammunition

=== Drawback: Cult of Chivalry (-3 pts) ===
Code of Honour: A member of this regiment must pass a Difficult (–10) Willpower Testbefore attempting to use the Deceive Skill (even on an enemy); if he fails, he must either tell the truth or remain silent. Members of such regiments can still lie by omission, though such tactics are almost invariably frowned upon. Further, due to their tendency to deal honestly with others, members of regiments with this Drawback suffer a –10 penalty to Scrutiny Tests Opposing the Deceive Skill

=== Standard Kit ===
--- basic ---
•1 uniform
•1 set of poor weather gear
•1 laspistol (Main Weapon), and two charge packs
•1 knife
•1 flak vest
•1 rucksack or sling bag
•1 set of basic tools
•1 mess kit and one water canteen
•1 blanket and one sleep bag
•1 rechargeable lamp pack
•1 grooming kit
•1 set of cognomen tags or equivalent identification
•1 primer or instructional handbook
•Combat sustenance rations, 2 weeks’ supply

--- doctrine ----
•1 auxiliary grenade launcher weapon upgrade per Player Character
•1 additional krak and frag grenade per Player Character
•1 suit of light carapace armour per Player Character
•1 deadspace earpiece per Player Character
•2 grenade launchers per Squad.

--- favored weapons ---
Heavy:
Basic:

--- additional equipment ---
Option                                                                 pts
Good craftsmanship main weapon                                          5
Replace laspistol (Main Weapon) with lascarbine (Main Weapon)           5
Add a laspistol and 2 charge packs as a sidearm                         5
Add a photo-visor or set of photo-contacts to standard kit              8
Add a chrono to standard kit                                            2
Add an additional item of Common availability to standard kit           5 (Medikit)
                                                                       ---
                                                                        30 total