Mikhail Medvedev

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The werewolf is neither man nor wolf, but a Satanic creature with the worst qualities of both.
~ Dr. Yogami, Werewolf of London
The right of the People to keep and bear arms shall not be infringed.
~ Second Amendment about bears
      Собственно история моя начинается тогда же, когда и история Руси - матушки. Еще в Ютландии, будучи на службе у конунга Рёрика, помогли мы с ребятами одному колдуну. Когда спросил он, чего же в награду хотите, мы ответили что помереть хотим не от дряхлости, а как подобает воину, в славной битве. Ох, не обманул гляди колдун. Много с тех пор воды утекло. Повздорили я как-то с волхвом поганым, и оборотил он меня хозяином лесным. Долго я мучался,  зверем жил, человеком, думал уж зверем и помру. Но когда срок того волхва вышел, удалось мне вновь человеком заделаться. А там глядишь и приноровился зверем делаться. Со временем все лучше выходило. И весь срок свой служу я государству российскому. Кем я только не был. И в дружине воевал, и в казаках ходил, и царям служил и императорам, и вождям и партии, и в охранке и в КГБ. Неясно оно. Сейчас вот в интерпол откомандировали. Говорят, не дает россии жить ентот, международный терроризм. Иди мол, Михаил Потапыч, борись с международным терроризмом. Ну, гляди одолеем терроризм, чайтель и не таких одолевали. Может тогда и настанет на руси благодать. 

Name:     Mikhail P. Medvedev, the werebear of hell.
Points total: 365


Build:      Normal, ht: 6'0''(in hybr form 12'0''), wt: 220 lb.(1600 lb in hybrid form) 
Appearance: Normal
Age:        90
Languages:  Russian (native), English (broken)[2],Hellish(native)
Hook:       ?

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Attributes [160]:
ST     10                HP      10
DX     14                Will    12
IQ     12                Per     12
HT     14                FP      14

Dmg  :  thr 1d-2, sw 1d
Lift :  20, load thresholds 20/40/60/120/200
Speed:  7
Move :  7 

Dodge              :  10 = 3+7(speed) +1(CR)
Unarmed parry      : 3+9 +1(CR)=12

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Advantages [252]
Alternate form[34]
*90% max form cost[12]
*Changre form(+5% Absorptive Change[No encumbrance]+20% Reduced time+20% Active Change)[22]
Combat Reflexes [15]
Extra Attack (+20% multiattack -10% Hell) [28]
Damage Reduction 20(-10% Hell, -20% No Silver)[70]
Injury tolerance 1/2(-10% Hell -20% Do not work against thornapple wood)[35]
Unkillable 1 [35](-20% Can be killed with thornapple wood -10% Hell)
Legal Enforcement [5]
Unaging[14](-10% Hell)
Mental Resistance(Very Common , +8) [15] 
Alcohol Tolerace[1]

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Spellcasting[44](Effective skill 13, VH 12):
Two college Magery 3(Movement & Necromancy) [21]
Movement[14]:
Apportation [1]
Haste [1]
Great Haste VH [1]
Distant Blow[1]
Deflect Missile[2]
Levitation[1]
Flight VH[1]
Jump[1]
Teleport VH [1]
Hawk Flight VH[1]
Blink[2]
Ethereal Body VH[1] 

Necromancy[8]
Steal Energy[1]
Steal Vitality[1]
Death Vision[1]
Summon Spirit[1]
Animation[1]
Zombie[1]
Soul Jar[1]
Evisceration (VH) [1]
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Disadvantages [150/150]:
Overweight                                               [1]
Infectious Attack                                        [5]
Alcoholism (Expansive, Incapacitating, legal, insidious) [20]
Duty(Le Bureau)                                               [10]
Bloodlust(sc:15)                                         [5]
Callous                                                  [5]
Code of Honor(soldier)                                   [10]
Сompulsive Behavior(Sc:9, Triger:Fool Moon -40%)         [12]
Intolerance                                              [10]
Secret(Monster)                                          [30]
Frightens Animals                                        [10]
Sense Of Duty(Mother Russia)                             [10]
Weakness(Holy Place,1d per 5 min, common)                [20]
Distinctive Feature(Iron tooth)                          [1]
Dislikes(Crosses)                                        [1]
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Skills [58]:
Brawling  DX+4(18)     [12]
Guns(Rifle) DX+4(18)   [12]
Throwing DX+4(18)      [12]
Acrobatics DX          [4]  
Computer Use  IQ(10)   [1]
Drive DX(13)           [1]
First Aid [1] IQ(10)   [1]
Observation Per(10)    [2]
Stealth DX(14)         [2]
Lifting HT(14)         [2]

Sword             14[1]
Survival[woodland]12[1]
Camouflage        12[1]
Climbing          13[1]
Criminology        11[1]
Current affairs   12[1]
History            10[1]
Swimming          14[1]
Interrogation      11[1]

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Inventory:

AK-103 (very fine)               5d+1 pi  6 500/3,100 RoF10 30(3)  Wt. 9.1/1.6, Bulk -5
Advanced Night Sight (TL8). Night Vision 7 and +2 Acc. $2,500, 2 lbs.,
TsNIITochMash SPS     3d-2 pi- 2 160/1,800 RoF3 18+1(3) Wt. 2.9/0.7, Bulk -2
Concealable Vest      12/5                              wt2
Ballistic Helmet      12                                Wt3
Visor                 10                                Wt1.4
Gas Mask                                                Wt2
Infrared-Suppressing Poncho                             Wt6
2 clips of meteoric iron bullets.                          Wt3.2

3 F1 Fragmentation Grenade  Dam:8d cr ex [3d]    Wgt:2
Flashlight, Mini (TL7). 15’ beam. $10, 0.25 lb., 1 hr.	
Luxury Car	ST:57	Hnd/Sr:0/4	Ht:11f	Spd:3/57*	Lw:2.1	Load:0.6	 SM+3	Crew:1+4	DR:5	500	$30K
 
Bear-form inventory
 	
RPK-74 Dmg 5d+1 pi, Acc 5, Range 650/4,200,RoF 10 Wt. 12.2/1.8, Shots 45+1(3), ST 9B†

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Combat Stats:
 
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Bear Form [13]:
Appearence: Monster[-20]
Semiupright[-5]
No Fine Manipulators[-30-4x8]
SM+2 [0](-10% Hell)
IQ-6 [-120]
ST+50(-10% Hell, -40% No fine manipulators, -20% size) [150]
Will+5[25]
Per+4[20]
DR(Cant wear armor -40%)[-40]
Bad Temper(12)[-10]
Berserk(12)[-10]
Sharp teeth[1]
Blunt Claws[3]
Double Knockback[7]
Fur[1]
Temperature tolerance 2 [2]
Wild Animal[-30]:
*Cannot speak[-15]
*Bestial[-10]
*Hidebound[-5]
Regeneration(very fast)+regrowth[56] (-10% Hell,-20% not for silver or thornapple wounds,  -30% if fresh enemy blood and meat avaivable)
Supersonic Orbital Surgical Bear Cavalry[45]
*Superjump 10 (-10% Hell, -25% All Out, -10% Requires ST check, -10% Requires solid base to start)  
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Active Change:
Round 1: ST+10, Fur, IQ -1, Will+2,per+1 Hidebound,Double Knockback. 
Round 2: SM+1, ST+10, IQ -1, Will+1,per+1, Semi-Upright, Bad Temper. (worn equipment absorbed)
Round 3:ST+10,  IQ -1, Will+1,per+1, Blunt Claws, no fine mans. Berserk.(hands equipment absorbed)
Round 4 :SM+1, ST+10, IQ -1, Will+1,per+1, Sharp teeth, Cannot speak
Round 5:ST+10, IQ -2, Bestial, Regeneration