Princess:Paladin
Paladin
Lvl Class Feature Spells Known Spells Per Day 1 Detect Evil(Sp), Smite(Su) 1/day - - 2 Divine Grace(Su), Lay on Hands(Su) - - 3 Aura of Courage(Su), Divine Health(Ex) - - 4 Turn(Su), Spellcasting -/2* -/0 5 Special Mount, Smite(Su) 2/day -/2 -/1 6 Lay on Hands(Su):Remove Disease -/3 -/1 7 Discerning Insight(Ex) +1 -/3/2* -/2/0 8 Inspiring Presence(Ex) +1 -/4/2 -/2/1 9 Smite(Su) 3/day -/4/3 -/2/1 10 Lay on Hands(Su):Neutralise Poison -/4/3/2* -/3/2/0 11 Discerning Insight(Ex) +2 -/4/4/2 -/3/2/1 12 Inspiring Presence(Ex) +2 -/4/4/3 -/3/2/1 13 Smite 4/day -/4/4/3/2* -/3/3/2/0 14 Lay on Hands(Su):Break Enchantment -/4/4/4/2 -/4/3/2/1 15 Discerning Insight(Ex) +3 -/4/4/4/3 -/4/3/2/1 16 Inspiring Presence(Ex) +3 -/4/4/4/3 -/4/3/3/2 17 Smite(Su) 5/day -/5/4/4/4 -/4/4/3/2 18 Lay on Hands(Su):Remove Curse -/5/5/4/4 -/4/4/3/3 19 Discerning Insight(Ex) +4 -/5/5/5/4 -/4/4/3/3 20 Inspiring Presence(Ex) +4, Champion(Su) -/5/5/5/5 -/4/4/4/4
Class Features
Detect Evil(Sp):
Smite(Su): +Cha on attack (no more than level), +Pal on damage.
Divine Grace(Su): +Cha on saves, no more than level.
Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.
- Remove Disease: If you spend 5 or more points to cure subject then he is also affected by Remove Disease spell with CL = Pal.
- Neutralize Poison: If you spend 10 or more points to cure subject then he is also affected by Neutralize Poison spell with CL = Pal.
- Break Enchantment: If you spend 15 or more points to cure subject then he is also affected by Break Enchantment spell with CL = Pal.
- Remove Curse: If you spend 20 or more points to cure subject then he is also affected by Remove Curse spell with CL = Pal.
Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies within 2.
Divine Health(Ex): +4 on saves against diseases.
Turn(Ex): Turning level equal Pal. 3+Cha or Pal whichever is less per day.
Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.
Special Mount:
Discerning Insight(Ex): Bonus on Empathy and saves against illusions.
Inspiring Presence(Ex): Bonus on leadership score for purpose of attracting 1st level followers and for rallying checks.
Champion(Su): .
Class Variants
Holy Warrior
Change Def to 3/4.
Looses: Spellcasting.
4. Bonus Feat
6: Blessed Weapon(Su): Any weapon you wield is considered Holy.
8. Bonus Feat
10: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.
12. Bonus Feat
14: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.
16. Bonus Feat
18: Holy Sword(Su): Any weapon you wield is +5 holy.
20. Bonus Feat
May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.
Paladin of Law
Looses: Detect Evil(Sp), Aura of Courage(Su), Divine Health(Ex).
1. Detect Chaos(Sp): At will.
3. Divine Endurance(Ex): +4 on saves against poison.
17. Aura of Resolve(Su): +4 on saves against compulsion, +4m on allies saves against compulsion within 2.
Hunter of the Foul
Looses: Lay on Hands(Su), Turn(Su).
1. Favoured Enemy 2*1 (may select only aberrations, abominations, demons, devils, *insert anarchic name here*, fey or undead)
5. Favoured Enemy 4*2
9. Favoured Enemy 6*3
13. Favoured Enemy 8*4
17. Favoured Enemy 10*5
Planar Paladin
Looses: Turn(Su).
4. Lesser Smite(Su): AT=f, add Cha to damage roll, if ability used within consecrate or hallow then also add Cha to attack roll.
6. Celestial Mount: Mount gains Celestial Template.
Izengras Paladin
Looses: Smite(Su), Lay on hands(Su).
1. Gauntlets of Izengras(Su): AT=S, D=3+Cha r. Two d4 gauntlet attacks. These attacks are magic law aligned and gain 1/2 Pal on damage. As Smite/day.
6. Smite(Su): + extra use per lvl.
Undead Hunter Paladin
Looses: Detect Evil(Sp), Smite(Su), Divine Health(Ex), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
1. Corpsestrike(Su): AT=s, D=Pal m, weapon ignores any non-epic DR of undead. As Smite/day. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required.
3. Eternal Vigour(Ex): +4 on saves against negative levels. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage.
6. Greater Turning(Su): 1/day + extra use per 4 levels thereafter. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain.
Defender's Paladin
Looses: Aura of Courage(Su), Turn(Su), Smite(Su)-3.
3. Defend the Weak(Su): Can grant AC bonus from fighting defensively to one adjacent ally in addition to herself.
4. Shield Other(Sp): Cha/day.
10. Expanded Healing(Su): +3 CL of healing spells, Paladin level counts as 3 higher for purpose of Lay on Hands.
Fiend Hunter Paladin
Looses: Smite(Su), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
1. Favoured Enemy(Ex): Evil Outsiders. As Ranger.
4. Censure Devil(Su): AT=S, R=6, evil outsider must succeed on WW save or be dazed for 1 r. 3+Cha/day.
6. Zone of Truth(Sp): 1/day + extra use per 4 levels thereafter.
The One's Paladin
Looses: Divine Health(Ex), Turn(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
3. Vigilant Aid(Ex): May use Aid Another as move action.
4. Smite(Su): 3+Cha/day.
6. Heroism(Sp): 1/day + extra use per 4 levels thereafter.
Salkavian Paladin
Looses: Divine Grace(Su), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
2. Brilliant Strategy(Su): AT=i, D=1 r, Cha i on AC, Pal/2 per day.
6. Spontaneous Extend Spell(Su): 1/day + extra use per 4 levels thereafter.
10. Glory(Su): Armour have daylight spell.
Light Paladin
Looses: Divine Health(Ex), Turn(Su).
3. Tenacious Tracker(Su): may track Evil creatures and gain +10 competence bonus on track.
4. Awesome Smite(Su): Attack as if you had Awesome Blow feat and were one size category larger for its purposes. 3+Cha/day.
Bardic Paladin
Looses: Detect Evil(Sp), Remove Disease, Neutralize Poison, Break Enchantment and Remove Curse.
1. Inspire Courage(Su): +1. As Bardic Music. Pal/day.
6. Inspire Competence(Su): +2. As Bardic Music. 1/day.
9. Inspire Greatness(Su): As Bardic Music. 1/day.
10. Battlesong(Su): As Inspire Courage, But as if Bard level were Paladin-4. 1/day.
Evil Paladin
Sorry, folks. There will be no lesbian cosplayers or paladins of Tyranny or Slaughter. Well, actually they will be, but as NPC, because of required extended use of Necromancy. Or they will not. Or maybe Prestige Paladin variant will be adopted. Also, we have some hard time converting Dungeonscape variant to evil side, and evil paladins have extremely poor spell list. So, supposedly there will be no evil paladins, as there will be no good hexblades, for example.
Alternative Class Features
Charging Smite
5: Charging Smite(Su): when charging and Smiting you may add Pal x 2 to damage. If you miss, Smite use is not wasted. R: Special Mount(Su).
Divine Counterspell
4. Divine Counterspell(Su): may counter spells with CL = Pal-3, 1+Cha/day. R: Turn Undead.
Stand Fast
5. Stand Fast(Su): AT=i, you may add your Cha to allies one save for 1 round. AT=i, you may add Cha to resist any combat manoeuvre. Each ability is usable 1/day, 2/day at 11, 3/day at 18. R: Special Mount.
Divine Spirit
As a standard action may call a divine spirit. Spirit can't be damaged, but can be dispelled, always occupy your square, only one spirit may be summoned at given moment each once per day with a duration Pal lvl. AT=S.
5. Spirit of Healing(Su): May heal up to double of Lay on Hands hp pool.
11. Spirit of Combat(Su): You and adjacent allies receive 1/4 Pal as sacred bonus on attack and damage rolls.
16. Spirit of Heroism(Su): You receive DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.
20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.
R: Special Mount.
Unique Feats
Smite Feats
Exalted Smiting[E]: Your smite is considered good and all additional damage it make is considered from divine source.
Extra Smiting: P: BAB 4. B: Smites +2/day.
Improved Smiting: P: Cha 13. B: Your smite is considered good and +1 higher for purposes of overcoming DR. Also it gains die of damage.
Ranged Smite Evil: You may deliver Smite with ranged attack.
Smiting Power: P: Power Attack. B: You may spend your Smite during Bull Rush or Overrun to add your Smite attack bonus to Str check. If you succeed on check you deal Smite damage to your opponent.
Purification feats
Purification feats are feats which improve Paladin's Lay on Hands(Su) class ability and have it as a prerequisite. Each usage require 10hp from Lay on Hands pool.
Name | Benefit |
---|---|
Bane of Decay | AT=S, any weapon you hold becomes +1 Undead Bane or +1 Aberration Bane for 10 m |
Detoxifying Touch | AT=S, instantly cures any non-magical poison damage to abilities. |
Extra Lay on Hands | +5 hp per Pal to pool |
Smite Carrier | May Smite creature who possess poisonous or infectious natural attack |
Strengthen Resilience | AT=S, you and two touched allies receive +4 on saves against disease and poison. D=1 h. |
Wholesome Fare | AT=f, you gain 5 uses of Purify Food and Drink for 24 h. |