Princess:Barbarian
Barbarian
1 Fast Movement(Ex), Rage(Ex) +4/+4/+2 1/day 2 Uncanny Dodge(Ex) 3 Trap Sense(Ex) +1 4 Rage Prowess(Ex) +1 5 Improved Uncanny Dodge(Ex), Rage(Ex) +6/+6/+3 2/day 6 Trap Sense(Ex) +2 7 Damage Reduction(Ex) 1/- 8 Rage Prowess(Ex) +2 9 Trap Sense(Ex) +3 10 Damage Reduction(Ex) 2/-, Rage(Ex) +8/+8/+4 3/day 11 Greater Rage(Ex) 12 Trap Sense(Ex) +4, Rage Prowess(Ex) +3 13 Damage Reduction(Ex) 3/- 14 Indomitable Will(Ex) 15 Trap Sense(Ex) +5, Rage(Ex) +10/+10/+5 4/day 16 Damage Reduction(Ex) 4/-, Rage Prowess(Ex) +4 17 Tireless Rage(Ex) 18 Trap Sense(Ex) +6 19 Damage Reduction(Ex) 5/- 20 Mighty Rage(Ex), Rage(Ex) +12/+12/+6 5/day, Rage Prowess(Ex) +5
Class Features
Fast Movement(Ex): +2 move while in medium armour or load.
Rage(Ex): +Str/+Con/+morale Will, all bonuses are no more than level, -2 AC, D=3+Con r, fatigued thereafter.
Rage Prowess(Ex): While in Rage add following value as a competence bonus on melee attack rolls and damage rolls (double damage bonus for two-handed weapons) and gain DR/-.
Uncanny Dodge(Ex):
Trap Sense(Ex):
Improved Uncanny Dodge(Ex):
Damage Reduction(Ex):
Greater Rage(Ex): You do not gain -2 AC penalty in Rage and may ignore Rage actions restriction for 1+Wis rounds per Rage. Activation of the clear mind must be make on your turn.
Indomitable Will(Ex): While in Rage if you fail save against effect that targets your Will save you may delay its effect for up to 3r. You may have only one effect delayed, and if affected by next effect you may choose to reset the duration and delay a new effect.
Tireless Rage(Ex): You are not fatigued after Rage and may enter the Rage even while fatigued or exhausted.
Mighty Rage(Ex): .
Class Variants
Totem Barbarian
Ape: Must use Rage.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
1. Power Attack (feat)
2. Climb Speed(Ex): Equal half land speed.
3. +1 on Intimidate, increase by 1 for every three levels thereafter.
5. Climb Speed(Ex): Equal land speed.
Bear: Must use Rage.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
1. Improved Grab(Ex): For all Bbn attacks.
2. Improved Grapple (feat)
3. +2 hp per lvl.
5. +4 on grapple while raging.
7. +3 hp per lvl.
Boar: Must use Berserker's Strength.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
1. Diehard (feat)
2. DR 1/-
3. +1 round of rage, increase by 1 for every three levels thereafter.
5. DR 2/-
Dragon: Must use Berserker's Strength.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
1. Blind-Fight (feat)
2. +4 against Fear.
3. +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.
5. Frightful Presence(Su):
Eagle: Must use Ferocity
Looses: Fast Movement, Trap Sense, DR.
1. +4 on Awareness.
3. +1 on Ref, increase by 1 for every three levels thereafter.
7. LLV(Ex), +1 on Awareness for each 3 lvls thereafter.
Fox: Must use Ferocity
Looses: Fast Movement, DR.
1. +4 on Stealth
7. +1 dodge to AC, increases by +1 for every three levels thereafter.
Horse: Must use Resilient Rage
Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
2. Run (feat)
3. +2 on Ride, increase by 1 for every three levels thereafter.
5. Endurance (feat)
Lion: Must use Rage.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
1. Pounce(Ex): For all Bbn attacks.
2. Run (feat)
3. +1 on Stealth, increase by 1 for every three levels thereafter.
5. +1/2 Bbn lvl damage when Charging.
7. May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.
Serpent: Must use Whirling Frenzy.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
1. +4 on Stealth
2. Improved Grapple (feat)
3. +1 on Fort against poison, increase by 1 for every three levels thereafter.
5. Improved Initiative (feat)
Wolf: Must use Rage.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
1. Track (feat)
2. Improved Trip (feat)
3. +1 on Nature, increase by 1 for every three levels thereafter.
5. Knockdown (feat)
7. +1 on flank attacks, increase by 1 for every three levels thereafter.
Hunter
Looses: Rage(Ex), Greater Rage(Ex), Indomitable Will(Ex), Tireless Rage(Ex), Mighty Rage(Ex).
1. Favoured Enemy(Ex): +2*1
2. Archery Combat Style(Ex):
5. Favoured Enemy(Ex): +4*2
6. Improved Archery Combat Style(Ex):
10. Favoured Enemy(Ex): +6*3
11. Greater Archery Combat Style(Ex):
15. Favoured Enemy(Ex): +8*4
16. Archery Combat Style Mastery(Ex):
20. Favoured Enemy(Ex): +10*5, Master Hunter(Ex):
Street Fighter
Looses: Fast Movement(Ex), Damage Reduction(Ex) and Trap Sense(Ex).
1. Roof-Walker (feat).
3. Dashing Step(Ex): +1 dodge AC while charging, increase by +1 for each 3 levels thereafter.
6. Roof-Jumper (feat) if you have Roof-Walker feat as part of Barbarian class levels.
7. Increase threat range by 1 at charge or against FF.
10. May make one 90 turn during a charge.
13. May charge through allies and non-combatants.
16. May run while charging.
19. Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.
Brawler
Looses: Armour, Shield and Weapon Proficiencies except for Basic and Unarmed.
1. Improved Unarmed Strike feat, Two-Weapon Fighting feat (only unarmed strikes), reduce improvised penalty to -2.
6. Improved Two-Weapon Fighting feat (only unarmed strikes).
11. Greater Two-Weapon Fighting feat (only unarmed strikes).
Planetouched Barbarian
Looses: DR 7, Greater Rage at 11.
7. Planar Damage Reduction(Ex): 2/- against extraplanars and outsiders.
11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.
Monstrous Barbarian
Must be Monstrous Humanoid
Looses: Trap Sense(Ex), Improved Uncanny Dodge(Ex), DR 7.
3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each 3 lvls.
5. Awesome Charge(Ex): Awesome Blow feat while charging.
7. Raging Vigor(Ex): AT=s, expend Rage, heal Bbn*2 hp.
Alternative Class Features
Berserker Strength
1. Berserker Strength(Ex): Whenever you are below 3/4 hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/-, all bonuses are no more than level, and -2 to AC. You may exit Berserker state by succeeding a 22 Will save. Instead of Rage(Ex).
5. Berserker Strength(Ex): +6 Str, +3 on saves, DR 3/-, DC 23 Will save to end.
10. Berserker Strength(Ex): +8 Str, +4 on saves, DR 4/-, DC 24 Will save to end.
11. Greater Berserker Strength(Ex): You may enter your Berserker Strength while below 9/10 hp. Also you do not receive -2 on AC during Berserker's Strength. Instead of Greater Rage(Ex).
15. Berserker Strength(Ex): +10 Str, +5 on saves, DR 5/-, DC 25 Will save to end.
20. Berserker Strength(Ex): +12 Str, +6 on saves, DR 6/-, DC 26 Will save to end. Mighty Berserker Strength(Ex): Instead of Mighty Rage(Ex).
Any applicable improvements that improve Rage also improve Berserker Strength.
Whirling Frenzy
1. Whirling Frenzy(Ex): +4 Str, +2 dodge to AC and Ref, all bonuses are no more than level. Duration 3+Con, then fatigued. 1/day. Instead of Rage(Ex).
5. Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, 2/day.
10. Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref, 3/day.
11. Greater Whirling Frenzy(Ex): While in Whirling Frenzy, you may make extra attack during a full-attack with -2 penalty on all attacks. Instead of Greater Rage(Ex).
15. Whirling Frenzy(Ex): +10 Str, +5 dodge to AC and Ref, 4/day.
14. Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).
20. Whirling Frenzy(Ex): +12 Str, +6 dodge to AC and Ref, 5/day. Mighty Whirling Frenzy(Ex): . Instead of Mighty Rage(Ex).
Any applicable improvements that improve Rage also improve Whirling Frenzy.
Ferocity
1. Ferocity(Ex): +4 Str, +4 Dex, all bonuses are no more than level, -2 on ranged attack rolls, Duration 4+Con, then sickened. Instead of Rage(Ex).
5. Ferocity(Ex): +6 Str, +6 Dex, 2/day.
10. Ferocity(Ex): +8 Str, +8 Dex, 3/day.
11. Greater Ferocity(Ex): Duration becomes 5+Con. Instead of Greater Rage(Ex).
14. Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.
15. Ferocity(Ex): +10 Str, +10 Dex, 4/day.
17. Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).
20. Ferocity(Ex): +12 Str, +12 Dex, 5/day. Unstoppable Ferocity(Ex): . Instead of Mighty Rage(Ex).
Any applicable improvements that improve Rage also improve Ferocity.
Resilient Rage
Looses: Rage.
1. Resilient Rage(Ex): AT=f, +4 Dex, +4 Con, +2 Will, +2/- DR, all bonuses are no more than level. D=3+Con, fatigued afterwards. 1/day.
5. Resilient Rage(Ex): +6 Dex, +6 Con, +3 Will, +3/- DR, 2/day.
10. Resilient Rage(Ex): +8 Dex, +8 Con, +4 Will, +4/- DR, 3/day.
11. Greater Resilient Rage(Ex): You may apply Rage Prowess bonus on your ranged attack rolls. Also you may ignore Resilient Rage actions restriction for 1+Wis rounds per Rage. Activation of the clear mind must be make on your turn.
15. Resilient Rage(Ex): +10 Dex, +10 Con, +5 Will, +5/- DR, 4/day.
20. Resilient Rage(Ex): +12 Dex, +12 Con, +6 Will, +6/- DR, 5/day. Mighty Resilient Rage(Ex): .
Any applicable improvements that improve Rage also improve Resilient Rage.
Uncanny Bravery
5: Uncanny Bravery(Ex): +4 on saves against fear. R: Improved Uncanny Dodge(Ex).
View the Spirit World
5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).
Trap Killer
3. Trapkiller(Ex): May search traps with Nature-5, may disable them with Attack roll, if fail trap is triggered. R: Trap Sense(Ex).
Unholy Fury
Must be Chaotic.
1. Unholy Fury(Su): Once per Rage may Smite opponent. R: Fast Movement(Ex).
Energy Resistance
3. Choose an energy. You receive Energy Resistance(Ex) 3 against that energy. Improve it by 3 for every three levels thereafter. R: Trap Sense(Ex).
Unique Feats
Rage Feats
Destructive Rage: +8 on Str checks to break objects.
Dragon's Fury: P: Dragon Totem Barbarian. B: +2 Str -2 AC while Raging, cannot end your Rage voluntary.
Extend Rage: +5 r duration.
Extra Rage: +2/day.
Instantaneous Rage: May enter Rage while flat-footed and during other character's turn.
Intimidating Rage: Once per rage may attempt to demoralize opponent as a free action. If successful then opponent is demoralized until end of your Rage.
Mad Foam Rager: Once per Rage you may delay single effect against you until the end of your next turn.
Raging Bull Rush: P: Improved Bill Rush. B: +4 on Bull Rush while Raging.
Raging Overrun: P: Improved Overrun. B: +4 on Overrun while Raging.
Reckless Rage: +2 Str and Con, -2 AC during a Rage.
Righteous Wrath[E]: You may ignore Rage actions limitations. First time you damage a foe he is shaken until the end of your Rage WW neg.