Princess:Tactical Feats
From Game Logs
Complete Warrior
Combat Brute[F]: P: BAB 6, Improved Sunder.
- Advancing Blows: In the next round after successful bull rush you gain bonus on attack and damage rolls against bull-rushed opponent equal to squares moved.
- todo
- Momentum Swing: In the round after charge when you use power attack to augment non-charge attack your damage bonus is multiplied by 1.5.
Elusive Target: P: BAB 6, Dodge.
- Negate Power Attack: Power Attack damage bonus against you is halved.
- todo
- Cause Overreach: If you provoke AoO and foe misses you you may make free trip attempt against him. Opponent may not trip you on failed attempt.
Shock Trooper[F]: P: BAB 6, Improved Bull Rush.
- Directed Bull Rush: For each square you bull rush your opponent during a charge you also may push that opponent right or left.
- Domino Rush: If you bull rush one opponent into other opponents space you may make free trip attempt against both of them. They do not get a chance to trip you on failed attempt.
- Heedless Charge: While making a charge using Power Attack, you may convert up to half your attack roll penalty to AC penalty.
Player's Handbook II
Blood Spiked Charger[F]: P: BAB 6, Power Attack, Weapon Focus:Armour Spikes, Weapon Focus:Shields.
- Spiked Avalanche: Str x 2 bonus damage on charge while using spiked shield or armour spikes.
- Spiked Rebuke: When opponent misses your full AC but "hit" your AC without shield and fight defensively, you gain +2 on attack rolls against him on your next action.
- Spiked Slam: AT=FR, you provoke AoO. Make a spiked shield attack, this attack gains Str x 2 +size die bonus damage.
Combat Cloak Expert[F]: P: Dex 15, BAB 6, Combat Expertise, Dodge.
- todo
- Cloaked Strike: May feint with a cloak one action faster. On a successful feint you may choose either opponent's shield AC or dodge AC.
- Whirling Cloak: AT=M, melee touch attack, if you hit your opponent may not make AoO until start of your next turn.
Combat Panache[F]: P: Persuasion 6,
- todo
- todo
- Sneering Glower: AT=M, you must damage opponent first. Make an intimidate check, if it is successfull, thn opponent takes Cha penalty on attack rolls against you.
Einhander[F]: P: BAB 6, Acrobatics 3.
- Narrow Profile: +2 dodge AC while fighting defensively.
- todo
- Offhand Swap: Once opponent per encounter you may feint as a free cation.
Shadowstriker[F]: P: Stealth 9.
- Evade Notice: todo
- Fade Away: AT=FR, make an attack then a move. Make a Stealth check as a part of the move with +5 bonus if your attack hit.
- Ghost Strike: May feint using Stealth vs Awareness roll.
Races of the Wild
Woodland Archer[F]: P: BAB 6, Point Blank Shot.
- todo
- todo
- Moving Sniper: You may move during your sniping.
Tome of Battle
Clarion Commander: P: BAB 6, White Raven Defence.
- Following Up: After hitting an opponent you may spend M-action and target provokes AoO from chosen ally.
- Perpetual Flanking: If you make successful melee attack against opponent, this enemy is treated as flanked by you and your allies for 1 r.
- Pile On: If you used aid another to help ally to hit an opponent and your ally succeeds, you may make i attack against this enemy.
Faith Unswerving: P: BAB 6, Devoted Bulwark.
- Keep up the Pressure: If you hit an opponent, any time before your next turn you may spend a i action to follow this enemy up to your move, if your opponent moves.
- Take One for the Team: If opponent attacks adjacent ally, as i you may roll 2d10+your AC + 10 versus his attack roll. If you succeed his attack hits you instead.
- One Last Strike: If enemy drops you below 0 hp, as a free action you may choose to move up to 1 sq and make an attack with +5 bonus as a free action. You fall unconscious after this attack. You may use this ability even if enemy attack killed your character.
Gloom Razor: P: BAB 6, Shadow Blade, Stealth 6.
- Lingering Gloom: If foe misses you due to concealment you may spend s-action to become invisible for one turn.
- Moving Shadows: If you hit opponent and move 2 during your turn, your opponent is flat-footed against your first attack on the next turn.
- Shadow Slip: If you hit your opponent you may move as a f to any square adjacent to him.
Reaping Talons: P: BAB 6, Two-Weapon Fighting.
- Focused Assault: If you use fighting defensively, on the next round as a FR action you may make one melee attack on highest AB against each opponent who attacked you previous round.
- Cornered Predator: If you hit opponent twice during a round you gain +2 on attacks against this opponent during the following round for each enemy who threatens you.
- Talon Shield: If you hit opponent twice during a round while fighting defensively, you gain 2 shield AC.