Princess:Paladin

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Paladin

Lvl	Class Feature						Spells Known	Spells Per Day
1	Detect Evil(Sp), Smite(Su) 1/day			-		-
2	Divine Grace(Su), Lay on Hands (Su)			-		-
3	Aura of Courage(Su), Divine Health(Ex)			-		-
4	Turn(Su), Smite(Su) 2/day, Spellcasting			-/2*		-/0
5	Special Mount						-/2		-/1
6	Remove Disease(Sp) 1/day				-/3		-/1
7	Smite(Su) 3/day, Righteous Cause			-/3/2*		-/2/0
8	Righteous Cause						-/4/2		-/2/1
9	Remove Disease(Sp) 2/day				-/4/3		-/2/1
10	Smite(Su) 4/day						-/4/3/2*	-/3/2/0
11	Righteous Cause						-/4/4/2		-/3/2/1
12	Remove Disease(Sp) 3/day				-/4/4/3		-/3/2/1
13	Smite 5/day, Righteous Cause				-/4/4/3/2*	-/3/3/2/0
14	Righteous Cause						-/4/4/4/2	-/4/3/2/1
15	Remove Disease(Sp) 4/day				-/4/4/4/3	-/4/3/2/1
16	Smite(Su) 6/day, Righteous Cause			-/4/4/4/3	-/4/3/3/2
17	Righteous Cause						-/5/4/4/4	-/4/4/3/2
18	Remove Disease(Sp) 5/day				-/5/5/4/4	-/4/4/3/3
19	Smite(Su) 7/day, Righteous Cause			-/5/5/5/4	-/4/4/3/3
20	Champion(Su)						-/5/5/5/5	-/4/4/4/4

Class Features

Detect Evil(Sp):

Smite(Su): +Cha on attack (no more than level), +Pal on damage.

Divine Grace(Su): +Cha on saves, no more than level.

Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.

Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies within 2.

Divine Health(Ex): +4 on saves against diseases.

Turn (Ex): Turning level equal Pal. 3+Cha or Pal whichever is less per day.

Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.

Special Mount:

Remove Disease(Sp):

Righteous Cause: Each ability may be taken multiple times.

  • Inspiring Presence(Ex): +1 on leadership score for purpose of attracting 1st level followers and for rallying checks.
  • Discerning Insight(Ex): +1 on Empathy.

Champion(Su): .

Class Variants

Warrior Paladin

Change Def to 3/4.

Looses: Spellcasting.

6: Blessed Weapon(Su): Any weapon you wield is considered Holy.

9: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.

12: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.

15: Holy Sword(Su): Any weapon you wield is +5 holy.

Holy Warrior

Change Def to 3/4.

Looses: Spellcasting.

4. Bonus Feat

7. Bonus Feat

10. Bonus Feat

13. Bonus Feat

May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.

Paladin of Freedom

Looses: Aura of Courage(Su), Divine Health(Ex).

3. Divine Endurance(Ex): +4 on saves against poison.

17. Aura of Resolve(Su): +4 on saves against compulsion, +4m on allies saves against compulsion within 2.

Hunter of the Foul

Looses: Lay on Hands(Su), Turn(Su), Remove Disease(Sp).

1. Favoured Enemy 2*1 (may select only aberrations, demons, devils, fey or undead)

5. Favoured Enemy 4*2

10. Favoured Enemy 6*3

15. Favoured Enemy 8*4

20. Favoured Enemy 10*5

Planar Paladin

Looses: Turn(Su), Remove Disease(Sp)-6.

4. Lesser Smite(Su): AT=f, add Cha to damage roll, if ability used within consecrate or hallow then also add Cha to attack roll.

6. Celestial Mount: Mount gains Celestial Template.

Dwarf Paladin

Looses: Divine Health(Ex), Turn(Su), Remove Disease(Sp).

3. Everbright Blessing(Su): Equipment is everbright.

4. Valiant Rescue(Ex): May make full attack with one weapon when charging threatened enemy, gains Mobility feat while makes this charge. 3+Cha times per day.

6. Binding Oath(Su): AT=FR. Sanctify agreement. Pal is informed when agreement is broken, violator recieves light sensitivity for Pal days. As Remove Disease/day.

Izengras Paladin

Looses: Smite Evil(Su), Remove Disease(Sp).

1. Gauntlets of Izengras(Su): AT=S, D=3+Cha r. Two d4 gauntlet attacks. These attacks are magic law aligned and gain 1/2 Pal on damage. As Smite/day.

6. Smite(Su): As Remove Disease/day.

Undead Hunter Paladin

Looses: Smite(Su), Divine Health(Ex), Remove Disease(Sp).

1. Corpsestrike(Su): AT=s, D=Pal m, weapon ignores any non-epic DR of undead. As Smite/day.

3. Eternal Vigor(Ex): +4 on saves against negative levels.

6. Greater Turning(Su): As Remove Disease/day.

Defender's Paladin

Looses: Aura of Courage(Su), Turn(Su), Smite(Su)-3.

3. Defend the Weak(Su): Can grant AC bonus from fighting defensively to one adjacent ally in addition to herself.

4. Shield Other(Sp): Cha/day.

10. Expanded Healing(Su): +3 CL of healing spells, Paladin level counts as 3 higher for purpose of Lay on Hands.

Fiend Hunter Paladin

Looses: Smite(Su), Turn(Su), Remove Disease(Sp).

1. Favoured Enemy(Ex): Evil Outsiders. As Ranger.

4. Censure Devil(Su): AT=S, R=6, evil outsider must succeed on WW save or be dazed for 1 r. 3+Cha/day.

6. Zone of Truth(Sp): As Remove Disease/day.

The One's Paladin

Looses: Divine Health(Ex), Turn(Su), Remove Disease(Sp).

3. Vigilant Aid(Ex): May use Aid Another as move action.

4. Smite(Su): 3+Cha/day.

6. Heroism(Sp): As Remove Disease/day.

Salkavian Paladin

Looses: Divine Grace(Su), Remove Disease(Sp), Spellslot 3-12.

2. Brilliant Strategy(Su): AT=i, D=1 r, Cha i on AC, Pal/2 per day.

6. Spontaneous Extend Spell(Su): As Remove Disease/day.

12. Glory(Su): Armour have daylight spell.

Light Paladin

Looses: Divine Health(Ex), Turn(Su), Remove Disease(Sp).

3. Tenacious Tracker(Su): may track Evil creatures and gain +10 competence bonus on track.

4. Awesome Smite(Su): Attack as if you had Awesome Blow feat and were one size category larger for its purposes. 3+Cha/day.

6. Delay Poison(Sp): As Remove Disease/day.

Halfling Paladin

Looses: Aura of Courage(Su), Divine Health(Ex), Turn(Su), Smite(Su)-10.

3. Tougher than Small(Ex): Considered as one size larger for purposes of special manoeuvre bonuses. Distracting Presence(Su): Opponents gain -4 on Awareness checks.

4. Uncanny Dodge(Ex):

10. Commanding Presence(Su): AT=S, A=12, D=Pal r, Allies gain +5 or Cha (whichever is less) on attack rolls. 1/day.

Bardic Paladin

Looses: Detect Evil(Sp), Remove Disease(Sp)-6 and 9, Smite(Su)-10.

1. Inspire Courage(Su): +1. As Bardic Music. Pal/day.

6. Inspire Competence(Su): +2. As Bardic Music. 1/day.

9. Inspire Greatness(Su): As Bardic Music. 1/day.

10. Battlesong(Su): As Inspire Courage, But as if Bard level were Paladin-4. 1/day.

Evil Paladin

Sorry, folks. There will be no lesbian cosplayers or paladins of Tyranny or Slaughter. Well, actually they will be, but as NPC, because of required extended use of Necromancy. Or they will not. Or maybe Prestige Paladin variant will be adopted. Also, we have some hard time converting Dungeonscape variant to evil side, and evil paladins have extremely poor spell list. So, supposedly there will be no evil paladins, as there will be no good hexblades, for example.

Alternative Class Features

Charging Smite

5: Charging Smite(Su): when charging and Smiting you may add Pal x 2 to damage. If you miss, Smite use is not wasted. R: Special Mount(Su).

Divine Counterspell

4. Divine Counterspell(Su): may counter spells with CL = Pal-3, 1+Cha/day. R: Turn Undead.

Stand Fast

5. Stand Fast(Su): AT=i, you may add your Cha to allies one save for 1 round. AT=i, you may add Cha to resist any combat manoeuvre. Each ability is usable 1/day, 2/day at 11, 3/day at 18. R: Special Mount.

Divine Spirit

As a standard action may call a divine spirit. Spirit can't be damaged, but can be dispelled, always occupy your square, only one spirit may be summoned at given moment each once per day with a duration Pal lvl. AT=S.

5. Spirit of Healing(Su): May heal up to double of Lay on Hands hp pool.

11. Spirit of Combat(Su): You and adjacent allies receive 1/4 Pal as sacred bonus on attack and damage rolls.

16. Spirit of Heroism(Su): You receive DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.

20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.

R: Special Mount.

Detect Undead

1. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required. R: Detect Undead(Sp).

Deity's Blessing

3. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage. R: Divine Health or Divine Endurance.

Warded Mount

6. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain. R: 4 BP.

Unique Feats

Smite Feats

Exalted Smiting[E]: Your smite is considered good and all additional damage it make is considered from divine source.

Extra Smiting: P: BAB 4. B: Smites +2/day.

Improved Smiting: P: Cha 13. B: Your smite is considered good and +1 higher for purposes of overcoming DR. Also it gains die of damage.

Ranged Smite Evil: You may deliver Smite with ranged attack.

Smiting Power: P: Power Attack. B: You may spend your Smite during Bull Rush or Overrun to add your Smite attack bonus to Str check. If you succeed on check you deal Smite damage to your opponent.

Purification feats

Purification feats are feats which improve Paladin's Remove Disease(Sp) class ability and have it as a prerequisite.

Name Benefit
Bane of Decay AT=S, any weapon you hold becomes +1 Undead Bane or +1 Aberration Bane for 10 m
Detoxifying Touch May produce Neutralize Poison(Sp) instead
Extra Remove Disease +2 Remove Disease per day
Smite Carrier May Smite creature who possess poisonous or infectional natural attack
Strengthen Resilience AT=S, you and two touched allies receive +4 on saves against desease and poison. D=1 h.
Wholesome Fare AT=f, you gain 5 uses of Purify Food and Drink for 24 h.