Joe The Iron Hand
From Game Logs
A dagger in the dark is worth a thousand swords at dawn.
- ~ Tactica Imperium
- ~ Tactica Imperium
Description
высокий(180), наголо бритый человек в темных "сварочных" очках. Левая рука заменена искусно сделанным сервопротезом, на правой красуется дугообразный шипастый наплеч орочьего дизайна. На правой ноге имеется наколенник, сделанный из "железной челюсти" орочьего ноба. На поясе большой нож, скорее даже тесак, изготовленный из кости бледно-синего цвета. На ремне через плечо - огромный дробовик. Все это прикрыто грязным темно-серым плащом, но отчетливо выделяется(а в случае наплеча - так даже торчит насквозь шипами).
Character sheet
Joe "Iron Hand" Zech Jarhain(Death World) Guardsman(of sorts) Rank: 5 Exp: 4650/4700 = 2050+900+1500 STATS (2050) WS 47 = 12 + 20 + 10(adv) + 5(shift) 350 BS 38 = 8 + 15 + 10(adv) +5(shift) 350 S 52(62) = 12 + 25 + 5(shift)+10(train) 350 T 49 = 14 + 25 + 5(shift) + 5(adv) 250 Ag 40 = 10 + 20 + 10(adv) 750 Int 24 = 11 + 15 -5(shift) + 3(div) Per 29 = 9 + 25 - 5(shift) WP 23 = 8 + 20 - 5(shift) Fel 24 = 14 + 15 - 5(shift) Divination: A wise man learns from the deaths of others Insanity: 0 Corruption: 9 Fate: 1 Init: +4 Wounds: 16=12+4 TRAITS Sterner Stuff: Survival (Int) Heightened Metabolism: Resistance (Poison) (T). Make Like A Tree, And Go Phluk Yourself: -10 to Fel with non-deathworlders It's Out There!: Silent Move (Ag) Concealment (Ag) Skills: Speak Language (Deathworlder) (Int) Ciphers (Deathworlder) (Int) SKILLS (900) Basic: Navigation (Surface) (Int) Tracking (Int) Aquired: Speak Language(Int)(Low Gothic) Drive (Ground vehicle) (Ag) Dodge(Ag+10) 200 Awareness(Per) 100 Cyphers(Acolyte)(Int) 100 Common Lore(Imperial Guard) 100 Forbidden Lore(Orks) 200 Intimidate(S+10) 200 TALENTS (1700) Melee Weapon Training(Primitive) Basic Weapon Training(SP) Heavy Weapon Training(SP) 200 Bulging Biceps 100 Pistol Training(Las) Rapid Reload 100 Swift Attack 200 Thrust'n'shoot[*] 200 Sound Constitution(x4) 400 Hatred(orks) 200 Crushing Blow 200 Stepaside 100 [*] - used with any basic weapon that has melee attachment upgrade. As a full action you can make melee attack with an attachment. If it hits, you can forfeit your Reactions for this round and make immediate single ranged attack with the weapon itself. This attack counts as being made at Point Blank range and can't be dodged. note 1:you can use All-Out attack +20 bonus; note 2:you cannot use any swift/lightning attack, as this is already a Full Action. You can't use Furious charge, as you can't use forfeited Reaction; note 3:you CAN make semi/full-auto attack as follow-up(as approved by GM). Weapons: "Thirster" Type: Melee Dmg: 1d10+2+5+2R Pen:0(2) Special:Primitive(Mono) Weight: 2kg "Da Smasha" Type: Heavy Range:30m Mode: s/-/3 Dmg: 2d10I Pen:0 Clip:60 Reload: Full Special: Scatter, Inaccurate, Reliable. Weight:30 kg; count as having melee(chain) attachment with damage of(2d10R, Pen:2, Tearing, Unwieldy) Armour: Carapace Chest Plate AP:6 Carapace Greaves AP:5 bionic arm(good, w'built-in recoil glove, heavy weapons can be fired without bracing with -10 penalty to BS) bionic eyes(dark sight) 90 shells Recoil glove(one, right-hand) common cloth(overcoat) carapace chest plate and greaves Ork trophy(Shoulderguard) Ork trophy(kneecap-guard, made of iron jaw) Sunglasses respirator pack of lho-sticks magnoculars Backpack