Grim Dakka
From Game Logs
Description
Charsheet
Grim Dakka Dusk(Feral World) Assassin Rank: 5 Exp: 4400/4400 = 1300+300+1900+900 === STATS (1300) === WS 49 = 14 + 20 + 10(adv) + 5(shift) 350 BS 34 = 9 + 20 + 10(adv) - 5(shift) 350 S 40 = 15 + 25 + T 40 = 10 + 25 + 5(shift) Ag 55 = 18 + 20 + 2(div) + 10(adv) +5(shift) 350 Int 25 = 10 + 20 - 5(shift) Per 34 = 11 + 20 + 3 WP 36 = 13 + 15 + 3 + 5(adv) Fel 12 = 7 + 15 - 5(shift) - 5(background) Divination: Trust in your fear Insanity: 5 Corruption: 2 Fate: 2 = 1+1(div) Init: +10 Wounds: 12 = 9 + 3 === BACKGOUND (300) === The Moritat === TRAITS === Primitive (-10 Tech-use, -10 Fel in formal) Wilderness Savvy Bad Blood Dark Tales Little Left To Fear The Bloody Edge === SKILLS (900) === Basic: Navigation(Surface)(Int) Survival(Int) Tracking(Int) Forbidden Lore(Daemonology) Scholastic Lore(Occult) Aquired: Speak Language(Int)(Low Gothic) Speak Language(Int)(Dusk) Dodge(Ag+20) 200 Awareness(Per+10) 100 Common Lore(Dusk Folklore) Climb(S) Secret Tongue(Moritat)(Int) Shadowing(Ag+10) 100 Silent Move(Ag+10) 100 Acrobatics(Ag+10) 200 Contortionist(Ag) 100 Concealment(Ag) 100 === TALENTS (1900) === Ambidextrous Melee Weapon Training(Primitive) Thrown Weapon Training(Primitive) Basic Weapon Training(Primitive) Pistol Training(Primitive) Jaded Catfall 100 Heightened Senses(Sight) 100 Heightened Senses(Hearing) 100 Furious Assault 100 Berserk Charge 100 Sprint 200 Sure Strike 200 Rapid Reload 100 Swift Attack 200 Lightning Attack 200 Quick Draw 100 Lightning Reflexes 100 Blademaster 200 Leap-up 100 === EQUIPMENT === Weapons: Greatsword 2d10 R Pen 4 Mono, Unwieldy Sabre 1d10 R Pen 2 Mono. Balanced Punch daggers x2 1d5+1 R Pen 4 Mono Throwing Knives x6 1d5 R Pen 2 Mono, 5m Bolo knife 2d5 R Pen 2 Devil's Kiss 1d5 R Pen 3 Fast, Primitive Spiked Dusk Bolas x3 8m 1d5 R Pen 0 Primitive, Snare (Agility test or immobilised, agility or strength test to escape) Blind grenade x3 SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM sensoring) Photon flash x3 SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds) Stun grenade x3 SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test) "Caster" Pattern Advanced crossbow (Basic(Primitive)) 1d10+2 I S/-/- 60m Pen 1(3) Primitive(Mono), Accurate, Reload Free w. Optical scope Bolts x20 Monobolts x10 "Sneaky" Light Repeating Handbow (Pistol(Primitive)) 1d10 I S/3/- 30m Pen 0(2) Primitive(Mono), 3ammo, Reload Free Light bolts x12 Light monobolts x6 Armour: Combat Carapace with helm 5(4) Head, arms, body, legs w. Clip/Drop Harness, Grappnel(100m, can be used as basic crossbow, grappnel hook expands arms inside the target, removing requires toughness test, 1d5 damage without reducing by toughness in case of failure) w. Respirator (filter unit is replacable) w. Stummer-amulet (20 mins of functioning w/o recharge, activated by the touch-rune) w. Salvation Auger (red flicker rune indication) Gear: Backpack Chameleoline Cloak Charm(Fang of unknown creature) Lamp pack Calixis Survival Kit Hostile weather gear Panimmune drug, 3x Synth-skin, 3x