Old Slim
- ~ Dirty Harry
- ~ Dirty Harry
В 1904 году партия "приключенцев", расследовавшая исчезновения людей в регионе, в отрогах южной Сьерра-Мадре обнаружила ацтекский храм, оккупированный группой ацтеков в процессе человеческого жертвоприношения. Последовавший штурм увенчался относительным успехом, возглавлявший церемонию жрец был убит непосредственно в момент вырезания сердца у одного из пленников. Церемония осталась незаконченной, пленник скончался на месте, где и был оставлен. А на восходе солнца - зашевелился, встал и пошёл. Видимо, что-то случилось.
Век спустя некто болезненно тощий, коричневый и задубевший от жизни под ярким солнцем, сидит на крыльце домика, затерянного в Колумбийских джунглях. Из-под ковбойской шляпы в улыбке сверкают золотые коронки на зубах, из глубоко запавших глаз лучатся траншеи морщин. Он сидит так уже давно, не моргая, не дыша, не шевелясь. Двигаются только губы, словно разговаривающие с кем-то невидимым, и пальцы, поглаживающие роговую рукоять массивного револьвера в бедренной кобуре. Нет ли здесь связи с предыдущим абзацем?
Name: Old Slim. Build: skinny, ht: 5'11'', wt: 80 lb. Appearance: monstrous Age: undeterminable Languages: Spanish (native), English (native) Hook: "Quick OR dead, you say?" ************************* Attributes [180]: ST 10 = 10 HP 20 = 10+10 [ 20] DX 12 = 12 [40] Will 10 = 13-3 [-15] IQ 13 = 13 [60] Per 13 = 13 HT 16 = 16 [60] FP 16 = 16 Dmg : thr 1d-2, sw 1d Lift : 20, load thresholds 20/40/60/120/200 Speed: 7 Move : 5 [-10] Dodge: 11 = 3 +7(speed) +1(combat refs) ************************* Zombie Traits [137]: * Doesn't Breathe [20] * Immune to Metabolic Hazards [30] * Injury Tolerance (No Blood, Unliving) [25] * Unaging [15] * High Pain Threshold [10] * Regeneration (1 HP/hour) & Regrowth (minor), availability: requires raw meat, -30% [32] * Night Vision 5 [5] Advantages [69]: * Second native language [6] * Charisma 1 [5] * Combat Reflexes [15] * DR 1 (tough skin) [3] * Gunslinger, of course [25] * Unfazeable [15] Perks [4]: * Signature Gear (The Smoke) * Weapon Bond (The Smoke) * Quick-Sheath (pistol) * Sanitized Metabolism ************************* Disadvantages [150]: * Stat drops (see above) [-25] * Skinny [-5] * Looks: Monstrous [-20] * Illiterate [-5] * Low TL [-5] * Wealth: Struggling [-10] * Addiction (tobacco (cheap, highly addictive, legal)) [-5] * Callous [-5] * Dependency (human meat (very common, illegal, weekly)) [-20] * Frightens Animals [-10] * Incurious [-5] * Lifebane [-10] * Phantom Voices [-10] * Revulsion (holy water (occasional)) [-5] * Sense of Duty (colleagues) [-5] * Social Stigma (creepy) [-5] ************************* Skills [60]: * Guns (pistol) P/E @ DX+8 [28] (w. linked techniques) ** Quick-shot @ skill [3] ** Thumbing @ skill [2] ** Targeting (vitals) @ skill-1 [3] ** Targeting (eyes) @ skill-4 [6] * Fast-Draw (Pistol) P/E @ DX+1 [2] (+1 from combat refs) * Fast-Draw (Ammo) P/E @ DX+1 [2] (+1 from combat refs) * Armoury (small arms) M/A @ IQ= [2] * Gambling M/A @ IQ-1 [1] * Knife P/E @ DX= [1] * Observation M/A @ Per [2] * Savoir-Faire (ye olde) M/E @ IQ+1 [2] * Stealth P/A @ DX= [2] * Survival M/A @ Per-1 [1] * Swimming HT/E @ HT= [1] * Tactics M/H @ IQ-2 [1] * Tracking M/A @ Per= [2] ************************* Inventory: * The Smoke, custom .44 magnum single action revolver, very fine (accurate, reliable) (3 lbs) ** accessory rail ($100, 0.2 lbs) ** collimating sight, tritium ($400, 0.5 lbs) ** fast-draw rig ($500, 3 lbs) * Remington Model 95 Double-Derringer, .44 magnum, fine (reliable) ($670, 1 lb) ** undercover boot holster ($125, 1 lb) * Ammunition, .44 magnum, precision hand-loaded for The Smoke (2 lbs): ** FMJ, x12 in speedloaders, x24 spare ** JHP, x6 in speedloader ** JHP, silver, x6 in speedloader ($300) * Bowie large knife, fine ($40, 1 lb) * Exquisite cuban cigars, cutter and lighter ($800, 1 lb) * Vaquero outfit (cloth/leather, hat, gloves, boots, etc) ($300, 6 lbs) * Shoulder bag (19 lbs total) ** Ammo reloading press (w. setup for .44, can load up to 20 rounds an hour) ($100, 2 lbs) ** Ammo loading supplies (for approx. 100 rounds) (5 lbs) ** Ammunition .44 magnum, FMJ, x61 spare (3 lbs) ** Canned ham, x2 (2 lbs) ** Multitool (1 lb) ** Personal basics (1 lb) ** Rope, 20 yards (3 lb) ** Spyglass TL6 (Telescopic Vision 2) ($200, 1 lb) ** Water Flask (1 lb) ************************* Combat Stats: 1. The Smoke: 3d pi+, acc 3, range 210/2300, RoF 1, shots 6(3i), ST 10, bulk-3, Rcl 4 Skill: 20(base) +3(acc) +1(bond) +1(sight) = 25, +1(brace) +1(precision ammo) 2. Derringer: 3d pi+, acc 0, range 60/650, RoF 1, shots 2(3i), ST 9, bulk-1, Rcl 5 Skill: 20(base) +1(brace) 3. Bowie knife: 1d-1 cut (reach C, 1) or 1d-1 imp (reach C) Skill: 12(base) Parry: 3 +6(skill/2) +1(combat refs) -1(knife) = 9 Protection: DR 1+1 @ torso, groin, legs, hands, skull, DR 1+2 @ feet. Unprotected: no DR @ eyes, DR 1 @ face, neck, arms.