Old Slim
From Game Logs
I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?
- ~ Dirty Harry
- ~ Dirty Harry
Name: Old Slim. Build: skinny, ht: 5'11'', wt: 90 lb. Appearance: monstrous Age: undeterminable Languages: Spanish (native), English (native) Hook: "Quick OR dead, you say?" ************************* Stats [180]: ST 10 = 10 HP 20 = 10+10 [ 20] DX 12 = 12 [40] Will 10 = 13-3 [-15] IQ 13 = 13 [60] Per 13 = 13 HT 16 = 16 [60] FP 16 = 16 Dmg : thr 1d-2, sw 1d Lift : 24 = ST^2/5 Speed: 7 Move : 5 [-10] Parry: 10 = 3 +6(knife) +1(combat refs) Dodge: 11 = 3 +7(speed) +1(combat refs) ************************* Zombie Traits [137]: * Doesn't Breathe [20] * Immune to Metabolic Hazards [30] * Injury Tolerance (No Blood, Unliving) [25] * Unaging [15] * High Pain Threshold [10] * Regeneration (1 HP/hour) & Regrowth (minor), availability: requires raw meat, -30% [32] * Night Vision 5 [5] Advantages [66]: * Second native language [6] * Charisma 1 [5] * Combat Reflexes [15] * Gunslinger, of course [25] * Unfazeable [15] Perks [5]: * Signature Gear (The Smoke) * Weapon Bond (The Smoke) * Quick-Sheath (pistol) * Shtick (pistol) * Sanitized Metabolism ************************* Disadvantages [150 of 155]: * Stat drops (see above) [-15] * Skinny [-5] * Looks: Monstrous [-20] * Illiterate [-5] * Low TL [-5] * Wealth: Struggling [-10] * Addiction (tobacco (cheap, highly addictive, legal)) [-5] * Callous [-5] * Delusion (Immortal) [-5] * Dependency (human meat (very common, illegal, weekly)) [-20] * Frightens Animals [-10] * Incurious [-5] * Lifebane [-10] * Phantom Voices [-10] * Revulsion (holy water (occasional)) [-5] * Sense of Duty (colleagues) [-5] * Social Stigma (monster) [-15] ************************* Skills [62]: * Guns (pistol) P/E @ DX+8 [28] (w. linked techniques) ** Quick-shot @ skill [3] ** Thumbing @ skill [2] ** Targeting (vitals) @ skill-1 [3] ** Targeting (eyes) @ skill-4 [6] * Fast-Draw (Pistol) P/E @ DX+1 [2] (+1 from combat refs) * Fast-Draw (Ammo) P/E @ DX+1 [2] (+1 from combat refs) * Armoury (small arms) M/A @ IQ= [2] * Gambling M/A @ IQ= [2] * Observation M/A @ Per+1 [4] * Savoir-Faire (ye olde) M/E @ IQ+1 [2] * Stealth P/A @ DX= [2] * Survival M/A @ Per-1 [1] * Swimming HT/E @ HT= [1] * Tactics M/H @ IQ-2 [1] * Tracking M/A @ Per= [2] ************************* Inventory: * The Smoke, custom .44 magnum single action revolver, very fine (accurate, reliable) (3 lbs) ** accessory rail ($100, 0.2 lbs) ** collimating sight, tritium ($400, 0.5 lbs) ** fast-draw rig ($500, 3 lbs) * Remington Model 95 Double-Derringer, .44 magnum, fine (reliable) ($670, 1 lb) ** undercover boot holster ($125, 1 lb) * Ammunition, .44 magnum, precision hand-loaded for The Smoke: ** FMJ, x12 in speedloaders, x188 spare ** JHP, x6 in speedloader, x36 spare ** JHP, silver, x6 in speedloader. * Ammo reloading press (w. setup for .44, can load up to 20 rounds an hour) ($100, 2 lbs) ************************* Offense: 1. The Smoke: 3d pi+, acc 3, range 210/2300, RoF 1, shots 6(3i), ST 10, bulk-3, Rcl 4 Skill: 20(base) +3(acc) +1(bond) +1(sight) = 25, +1(brace) +1(precision ammo) 2. Derringer: 3d pi+, acc 0, range 60/650, RoF 1, shots 2(3i), ST 9, bulk-1, Rcl 5 Skill: 20(base) +1(brace)