Princess:Dragon Shaman
Dragon Shaman
- Draconic Aura(Su) +1, Totem Dragon
- Skill Focus feat
- Draconic Adaptation(Ex or Su)
- Draconic Aura(Su) +2, Breath Weapon (3c, 6l)
- Draconic Resolve(Ex), Draconic Wings(Ex)
- Touch of Vitality(Su) heal wounds
- Natural Armor(Ex) +1, Draconic Aura(Su) +3
- Skill Focus feat
- Energy Resistance(Ex)
- Draconic Aura(Su) +4
- Touch of Vitality(Su) remove conditions, Breath Weapon (6c, 12l)
- Natural Armor(Ex) +2, Double Draconic Aura feat
- Draconic Adaptation(Ex or Su) share with allies, Draconic Aura(Su) +5
- Skill Focus feat
- Draconic Wings(Ex) *2
- Draconic Aura(Su) +6
- Natural Armor(Ex) +3
- Breath Weapon (12c, 24l)
- Draconic Aura(Su) +7
- Draconic Ascension(Ex)
Class Features
Totem Dragon: have alignment prerequisite, determines breath shape and energy damage.
- Black: evil, line of acid
- Blue: evil, line of electricity
- Brass: good, line of fire
- Bronze: good, line of electricity
- Copper: good, line of acid
- Gold: good, cone of fire
- Green: evil, cone of acid
- Red: evil, cone of fire
- Silver: good, cone of cold
- White: evil, cone of cold
Draconic Aura(Su): Known 2+1/2DSh. Add stated bonus on:
- Energy Shield: Creature dealing damage with non-reach weapon takes bonus*2 totem energy damage.
- Power: Melee damage.
- Presence: Intimidate and Socialize.
- Resistance: Bonus*5 totem energy resistance.
- Senses: Awareness and Initiative.
- Toughness: DR bonus/magic.
- Vigor: Fast Healing Bonus for allies below half hp.
- Energy Boost: Bonus on DC for totem energy effects.
- Insight: Knowledge and Spellcraft.
- Spell Power: Spell penetration.
- Resolve: Concentration, saves against fear, paralysis and sleep.
- Stamina: Endurance and FortCon.
- Swiftness: Acrobatics, Athletics, Fly.
Draconic Adaptation(Ex or Su): At 13th level may be shared with ally as s during activation.
- Black: Water Breathing(Ex)
- Blue: Ventriloquism(Sp): at will.
- Brass: Endure Elements(Sp): at will, self only.
- Bronze: Water Breathing(Ex)
- Copper: Spider Climb(Sp): at will, self only
- Gold: Water Breathing(Ex)
- Green: Water Breathing(Ex)
- Red: Treasure Seeker(Ex): +5 competence Investigate.
- Silver: Feather Fall(Sp): at will, self only.
- White: Icewalker(Ex): may walk icy surfaces without speed reduction and Acrobatics checks.
Breath Weapon(Su): DSh*d6 energy damage within cone3 or line 6, DC 1/2DSh +Con RD half, recharge d4r, may be affected with metabreath feats. Cone6 or line12 at 11th, cone12 or line24 at 18th.
Draconic Resolve(Ex): +4 on saves against paralysis and sleep.
Draconic Wings(Ex): Fly equal base speed, Fly equal twice base speed at 15th.
Touch of Vitality(Ex): DSh*2*Cha hp pool, AT=S. At 11th level may cure ability damage, fatigue, daze, sicken for 5 hp or exhaust, nausea, poison, stun for 10hp or negative level, blind, deaf, disease for 20 hp.
Natural Armor(Ex): Dragon Totem coloured scales.
Energy Resistance(Ex): 30 to Dragon Totem energy.
Draconic Ascension(Ex): Immunity to totem energy, paralysis and sleep.