Princess:Hexblade
Hexblade
- Arcane Interference(Su) 1/day
- Arcane Resistance(Su)
- Mettle(Ex)
- Familiar
- Bonus feat, Arcane Interference(Su) 2/day
- Arcane Interference, Mass(Ex)
- Greater Arcane Interference(Su)
- Aura of Distortion(Su) 1/day
- Arcane Interference(Su) 3/day
- Bonus feat
- Backlash(Su)
- Aura of Distortion(Su) 2/day
- Arcane Interference(Su) 4/day
- Aura of Distortion, Improved(Su)
- Bonus feat
- Aura of Distortion(Su) 3/day
- Arcane Interference(Su) 5/day
- Mastery of Mettle(Su)
- Dire Arcane Interference(Su)
- Aura of Distortion(Su) 4/day, Bonus feat, Master Hexer(Su).
Class Features
Arcane Interference(Su): AT+f, R=12, D=1h, -2 penalty on attack, damage, saves and checks, WW +1/2 Hex +Cha negates.
Arcane Resistance(Ex): +Cha on saves vs arcane spells, no more than Hex.
Mettle(Ex):
Familiar(Ex):
Bonus Feat: Fighter bonus feat, Combat Casting Related feat, Spell Penetration.
Arcane Interference, Mass(Ex): Interference affects all enemies within 12.
Arcane Interference's Curse(Su): -4 penalty on attack, damage, saves and checks,
Aura of Distortion(Su): AT=f, D=3+Cha r, gains concealment.
Backlash(Su): AT=i, after opponent within 12 deals more than Hex damage during this round, you may respond with melee or ranged touch attack Hex*d6 untyped damage, daze until end of his next turn FC +1/2 Hex +Cha negates.
Aura of Distortion, Improved(Su): total concealment.
Mastery of Mettle(Su): If you successfully saves against targeted Will or Fort save you may redirect it on any target within its range, or heal d6*sp hp.
Dire Arcane Interference(Su): -6 penalty on attack, damage, saves and checks.
Hex Master(Su): Against target failed save against your Arcane Interference you may use Backlash as a free action any numbers per round in response to any action that targets you, and deal extra Hex damage with melee weapon attacks. In addition, enemy that successfully saves against your Arcane Interference still receives half penalty.
Alternative Class Features
Dark Companion
4. Dark Companion: Receive +2 on attack, damage and DC rolls while adjacent to Dark Companion. R: Familiar.