Rob Preston ECL12

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Male Human Paragon 1/ Monk 2/ Wizard (Abjurer) 1/ Paragon 2/ Enlightened Fist 3/ Abjurant Champion 3
LN Medium Humanoid, ECL12
Speaks Common, Elven, Giant, Infernal, Abyssal, Draconic

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Str 16 (+3) [06 pts] +2(Enh)
Dex 14 (+2) [06 pts]
Con 18 (+4) [10 pts] +2(Enh)
Int 24 (+7) [10 pts] +3(Enh) +3(HD) +2(HP)
Wis 08 (-1) [00 pts]
Cha 08 (-1) [00 pts]

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HP 8d8 +1d4 +3d10 +48 = 106
AC +2(dex) +7(int) +6(GMA) +2(monk) = 27, Touch 21, Flat 25 [+7(shield)]
Init +2(dex) = +2
Grapple +8(BAB) +3(str) = +11
Speed 40 ft = 30(base) +10(monk)
Save:
Fort +1(HP) +3(Mnk) +0(Wiz) +1(EF) +4(Con) +2(resist) = +11
Ref  +1(HP) +3(Mnk) +0(Wiz) +3(EF) +2(Dex) +2(resist) = +11
Will +3(HP) +3(Mnk) +2(Wiz) +3(EF) -1(Wis) +2(resist) = +12

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Attacks:
1. Unarmed: +14 (+8(BAB) +3(str) +3(GMW)), 3d6+6 (+3(str) +3(GMW)).
2. Full attack, TWF, flurry: +11/+11/+11/+6, 3d6+6 main, 3d6+4 offhand.

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Skills (114/124):
* Balance +0(rank) +2(dex) +2(tumble synergy) +2(monk) = +6
* Climb +12(rank) +3(str) = +15
* Concentration +15(rank) +4(con) = +19 [+4(combat casting)]
* Hide +11(rank) +2(dex) +1(darkweave) = +14
* Jump +15(rank) +3(str) +2(tumble synergy) +4(speed) = +24
* Knoweledge (arcana) +15(rank) +7(int) = +22
* Listen +0(rank) -1(wis) -4(flaw) = -5
* Martial Lore +3(rank) +7(int) = +10
* Move Silently +12(rank) +2(dex) = +14
* Ride +1(rank) +2(dex) = +3
* Spellcraft +15(rank) +7(int) +2(k(arc) synergy) = +24
* Spot +0(rank) -1(wis) -4(flaw) = -5
* Tumble +15(rank) +2(dex) +2(jump synergy) = +19

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Skill Tricks (10/124):
* Extreme Leap
* Nimble Stand
* Swift Concentration
* Back On Your Feet
* Walk The Walls

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Feats:
FLW : Combat Casting
HBF : Carmendine Monk [CoV]
HD1 : Two-Weapon Fighting
MNK : Stunning Fist (DC23, 7/day)
HD3 : Combat Expertise
MNK : Deflect Arrows
WIZ : Scribe Scroll
HPF : Practiced Spellcaster
HD6 : Superior Unarmed Strike [ToB]
HD9 : Sun School [CW, tactical]
HD12: Arcane Strike
item: Improved Natural Attack (Unarmed Strike) [fanged ring]

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Flaws:
* Inattentive

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Human Traits:
* Favored Multiclass: Any
* +1 Skill Point per level

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Monk (Hand&Foot [UA]) abilities:
* Proficiency with monk weapons
* Unarmed strike 2d6
* AC Bonus +2 & Int to AC while unarmored)
* Flurry of Blows
* Spell Reflection [CM]

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Human Paragon [UA] abilities:
* Proficiency with light armor, simple weapons, scimitar
* Adaptive Learning (Tumble)
* Ability Boost (Int)

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Wizard abilities:
* Banned schools: Enchantment, Illusion.
* Abrupt Shield [PHB2]
* Aura of Protection [UA]: Int to saves&AC for 1 hit/day
* CL 12, casting of wizard 8, 20 free spells

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Enlightned Fist abilities:
* Monk Abilities (unarmed damage, AC, speed, stunning fist)
* Ki Strike (Su)
* Fist of Energy (Su)
* Arcane Fist (Su)

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Abjurant Champion abilities:
* Abjurant Armor (class level to spell AC)
* Extended Abjuration
* Swift Abjuration (up to 2nd level)

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Items:
* Headband of Intelligence +3 (9000)
* Gauntlets of Ogre Power (4000)
* Amulet of Health +2 (4000)
* Cloak of Resistance +2 (4000)
* Boots of Speed (12000)
* Monk's Belt (13000)
* Fanged Ring (10000) [DrM]

* Spell component pouch (5)
* Boccob's Blessed Book (12500)
* Rod of Extend, Lesser (3000) [2/3 spent]
* Rod of Maximize, Lesser (14000)
* Copied spells (1850 total)
** True Strike (50)
** True Casting (50)
** Shocking Grasp (50)
** Chill Touch (50)
** Lesser Shivering Touch (50)
** Blood Wind (50)
** Fist of Stone (50)
** Bull Strength (100)
** Cat's Grace (100)
** Fly (150)
** Haste (150)
** Blink (150)
** Dispell (150)
** Fireball (150)
** Bite of the Wererat (150)
** Dimensional Anchor (200)
** Evard's Black Tentacles (200)

* Heward's Fortifying Bedroll (3000)
* Monk's Outfit, Darkweave (100)
* Scimitar, Mwk, Cold Iron (330)
* Misc travel stuff (100)
(15gp left)

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Spellbook:
0: All cantrips
1: Nerveskitter, Shield, Grease, Feather Fall, Enlarge Person, Identify, Magic Missile, Summon Material Component,
True Strike, True Casting, Shocking Grasp, Chill Touch, Lesser Shivering Touch, Blood Wind, Fist of Stone
2: Wraithstrike, Heroics, Arcane Turmoil, Combust, Bull Strength, Cat's Grace
3: Greater Mage Armor, Greater Magic Weapon, Fly, Haste, Vampiric Touch, Shivering Touch, Blink, Dispell, Fireball,
Bite of the Wererat
4: Dimensional Anchor, Dimension Door, Evard's Black Tentacles, Celerity, Enervation, Ice Shield

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Memorise (4/7/6/6/4):
0: Detect Magic x2, Light, Prestidigitation
1: Nerveskitter x2, Chill Touch, Shocking Graps, Blood Wind, Shield x2.
2: Wraithstrike x3, Heroics, Combust, Arcane Turmoil.
3: GMA, GMW, Vampiric Touch x2, Fly, Dispell
4: Dimension Door, Celerity, Evard's Black Tentacles, Ice Shield

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Conditions:
Extended [lesser rod] Greater Mage Armor, 24 hrs.
Extended [lesser rod] Greater Magic Weapon [Unarmed], 24 hrs.

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Action Points (11/11):