Druenn d'Kundarak ECL10
From Game Logs
Name: Druenn d'Kundarak
LN Dwarf (aleithian) Male (adult)
Medium Humanoid (dwarf, psionic)
Rogue 3 / Silver Key [DrM] 4 / Dungeon Delver [CV] 3
Deity: Aureon
---{ ABILITIES / PB 32 }---
STR 11(03) + 1(item) = 12(+1)
DEX 16(10) = 16(+3)
CON 14(06) + 2(race) = 16(+3)
INT 17(13) + 2(race) + 2(HD) + 3 (item) = 24(+7)
WIS 8(00) = 8(-1)
CHA 8(00) - 4(race) = 4(-3)
Init : +3 (+3 dex)
Speed: 20 ft. (20 ft in armor)
HP : 10d6 + 30 = 63
AP : 3/3
---{ ATTACK OPTIONS }---
BAB : +7
Grpl: 8 = 7(BAB) + 1(str)
Trip: 1 = 1(str)
Bull: 1 = 1(str)
[Shortbow +11/+6 ranged 1d6+1 (x3)]
Attack Bonus: +7(BAB) + 3(dex) + 1(mwk)
Damage: 1d6 + 1(str) [+2d6 sneak attack] [+2d6 against constructs & objects]
[Short sword +7/+2 melee 1d6+1 (19-20/x2)]
Attack Bonus: +7(BAB) + 1(str) + 1(mwk) - 2(flaw)
Damage: 1d6 + 1(str) [+2d6 sneak attack] [+2d6 against constructs & objects]
---{ DEFENSE OPTIONS }---
Full : 21 = 10 + 3(dex) + 5(armor) + 3(shield)
Touch: 13 = 10 + 3(dex)
FlatF: 18 = 10 + 5(armor) + 3(shield)
* +6 = +2 (Trap Sense) + 4 (Trap Engineer) dodge AC against traps
Fort: +11 = 1(rogue) +1(silver key) +3(dungeon delver) +3(con) +1(resistance) +2(luck)
Refl: +14 = 3(rogue) +4(silver key) +3(dungeon delver) +3(dex) +1(resistance)
Will: +06 = 1(rogue) +4(silver key) +1(dungeon delver) -1(wis) +1(resistance)
* +2 racial bonus on Fort saving throws against poison
* +2 racial bonus on Will saving throws against psionics
* +6 = +2 (Trap Sense) + 4 (Trap Engineer) bonus on Reflex saves against traps
* luck rerolls
---{ SKILLS / 155 / 8 }---
10 Balance 1(rogue)+2(silver key)+2(dungeon delver)+3(dex)+2(synergy, Tumble)
16 Climb 1(rogue)+6(silver key)+6(dungeon delver)+1(str)+2(circumstance, kit)
08 Craft(armorsmithing) 1(rogue)+7(int)
08 Craft(weaponsmithing) 1(rogue)+7(int)
24 Disable Device 6(rogue)+4(silver key)+3(dungeon delver)+7(int)+2(circumstance, keys)+2(competence, keys)
21 Hide 6(rogue)+4(silver key)+3(dungeon delver)+3(dex)+5(competence, cloak)
05 Jump 0+3(dex)+2(synergy, Tumble)
12 Knowledge (arch&eng) 5(rogue)+7(int)
12 Knowledge (dung) 4(rogue,cc)+1(dungeon delver)+7(int)
12 Listen 6(rogue)+4(silver key)+3(dungeon delver)-1(wis)
16 Move Silently 6(rogue)+4(silver key)+3(dungeon delver)+3(dex)
20 Open Lock 6(rogue)+4(silver key)+3(dungeon delver)+3(dex)+2(circumstance, keys)+2(competence, keys)
25 Search 6(rogue)+4(silver key)+3(dungeon delver)+7(int)+5(lens)
04 Sleight of Hand 1(silver key)+3(dex)
17 Spot 6(rogue)+4(silver key)+3(dungeon delver)-1(wis)+5(mask)
08 Spellcraft 1(silver key)+7(int)
18 Tumble 6(rogue)+2(silver key)+5(dungeon delver)+3(dex)+2(competence, boots)
10 Use Rope 7(rogue)+3(dex)
Speaks: Common, Draconic, Dwarven, Terran, Undercommon
Skill Tricks: Corner Perch, Point it Out, Speedy Ascent, Spot the Weak Point
* +2 racial, +2 competence (dungeon delver) bonus on Search checks to notice unusual stonework
* +2 racial bonus on Craft checks that are related to crystal, metal, or stone
* +2 circumstance (keys) bonus on Search checks to find traps
* +2 (silver key), +2 insight (silver key) bonus on Disable Device, Search and Spellcraft checks involving traps
* +2 (Trap Engineer) bonus on Disable Device and Search checks to find or disarm traps after first in the same dungeon
* +2 (synergy, Knowledge (arch&eng)) bonus on Search checks involving secret doors
* +2 (synergy, Knowledge (dung)), +2 (dungeon delver) bonuses on Survival checks when underground
* +2 (synergy, Search) bonus on Survival checks when following tracks
* +2 (synergy, Use Rope) bonus on Climb checks involving climbing ropes and on Escape Artist checks when escaping from rope bonds
* +2 (competence, Expert Demolitionist) on Craft, Disable Device, and Knowledge (arch&eng) checks to demolish, tunnel through, or otherwise degrade the structural integrity of an object or building (or to plan to do so)
# Search: 25 (base) + 4 (stone) + 8 (traps) + 2 (secret doors)
# Disable Device: 24 (base) + 6 (traps)
# Spellcraft: 8 (base) + 4 (traps)
Rerolls:
1 Listen or Spot
1 Balance, Climb, or Tumble
1 Disable Device
Luck Disable Device, Open Lock or Sleight of Hand
---{ FEATS }---
01[FLW]: Dodge
01[CHR]: Lucky Fingers [CS]
03[CHR]: Unbelievable Luck [CS]
06[CHR]: Trap Engineer [DS]
09[CHR]: Survivor's Luck [CS]
Flaws: Noncombatant
---{ LUCK POOL }---
Pool: 4/4
Saves: any failed
Skill checks: Disable Device, Open Lock, Sleight of Hand
---{ RACIAL & TEMPLATE FEATURES }---
[Dwarf (aleithian)]
[Ex] Darkvision 60 ft.
[Ex] Stonecunning
[Ex] Light Sensitivity
[Ex] +2 racial bonus on Fort saving throws against poison
[Ex] +2 racial bonus on Will saving throws against psionics
[Ex] +2 racial bonus on Craft checks that are related to crystal, metal, or stone
[Ps] 3/day: Empty Mind (ML 1)
---{ CLASS FEATURES }---
[Rogue: racial subst. levels 1, 3 [Dragon 338]]
[--] Sneak Attack +2d6
[--] Trapfinding
[Ex] Evasion
[Ex] Trap Sense +1
[Ex] Demolitionist
[Ex] Expert Demolitionist
[Silver Key]
[--] Armored Abjuration
[--] Heir's Mark
[Ex] Trap Master +2
[Ex] Wardsense
[Su] Crafty hands
[Sp] Invisibility (1/day, CL10)
[Dungeon Delver]
[Ex] Darkvision +30 ft.
[Ex] Deep Survival
[Ex] Trap Sense +1
[Sp] Reduce (3/day, CL3)
[Ex] Stonecunning
[Sp] Augury (1/day, CL3)
[Ex] Skill Mastery (Balance, Climb, Disable Device, Hide, Move Silently, Open Lock, Spot, Search)
---{ GEAR }---
BODY SLOT ITEM
Head Headband of Int +3
Face Raptor's mask
Throat Chronocharms
Shoulders Cloak of elvenkind
Body Mithral chain shirt +1
Torso Vest of resistance +1
Hands Gloves of manual prowess
Arms
Waist
Ring (right)
Ring (left)
Feet Acrobat boots
***NONMAGICAL ITEMS***
[Clothing]
Explorer's Outfit 10 gp 8 lb
Адвенчурная херота (тм) 15 gp
[Tools]
Camouflage kit x2 [CV] 80 gp 10 lb (in HHH)
Climber's kit 80 gp 5 lb (in HHH)
Collapsible pole [DS] 20 gp 8 lb (in HHH)
Drill, iron [DS] 10 gp 1 lb (in HHH)
Grappling hook 1 gp 4 lb (in HHH)
Grappling ladder, 20 ft [DS] 75 gp 14 lb (in HHH)
Listening cone [DS] 0.2 gp 1 lb (in HHH)
Rope, silk, 150 ft 30 gp 15 lb (in HHH)
Rubber ball x3 [DS] 9 gp
Sundark goggles [RotD] 10 gp
***WEAPONS***
Mwk composite (+1 Str) shortbow 450 gp 2 lb
Arrow x60 3 gp 9 lb (in HHH)
Arrow, cold iron x40 4 gp 6 lb (in HHH)
Arrow, alchemical silver x40 82 gp 6 lb (in HHH)
Mwk short sword (crafted) 103 gp 2 lb
***ARMOR***
Mithral chain shirt +1 (crafted) 1367 gp 12.5 lb
Mithral heavy shield +1 (crafted) 1340 gp 7.5 lb
***CLOTHING***
Acrobat boots [MIC], 1800 gp 1 lb
(3 charges, +10/+15/+20 ft. speed for 1 round)
of agile leaping [MIC]
(Dex instead of Str to Jump checks; stand from prone as swift action w/o AoO)
Cloak of elvenkind 2500 gp 1 lb
Chronocharms [MIC]:
of the Celestial Wanderer 500 gp
(1/day reroll Listen or Spot)
of the Fateweaver 500 gp
(1/day reroll Balance, Climb, or Tumble)
of the Grand Master 500 gp
(1/day gain +5 dodge AC against range attack)
of the Horizon Walker 500 gp
(1/day move 10 ft as swift action)
of the Laughing Rogue 500 gp
(1/day reroll Disable Device)
Gloves of manual prowess [MIC], 4500 gp
of Strength +1
(3 charges, +5/+7/+10 competence bonus on single Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope check)
Headband of Int +3 9000 gp
Lens of Detection 3500 gp 1 lb (in HHH)
Raptor's mask [MIC] 3500 gp
(immunity to blindness and dazzling effects)
Vest of resistance +1 1000 gp 1 lb
***TOOLS***
Heward's handy haversack 2000 gp 5 lb
Warder's keys [DrM] 1000 gp
***WANDS***
***POTIONS***
Total Weight: 40/43 lb, HHH: 80/120 lb
--> sh1z 600 gp
Money: 6911 gp
---{ SOURCE INDEX }---
* Books Index
* Homerulzuz
* The Legend of Sardior, Part 2
* wRAR