Druenn d'Kundarak ECL10
From Game Logs
Name: Druenn d'Kundarak LN Dwarf (aleithian) Male (adult) Medium Humanoid (dwarf, psionic) Rogue 3 / Silver Key [DrM] 4 / Dungeon Delver [CV] 3 Deity: Aureon ---{ ABILITIES / PB 32 }--- STR 11(03) + 1(item) = 12(+1) DEX 16(10) = 16(+3) CON 14(06) + 2(race) = 16(+3) INT 17(13) + 2(race) + 2(HD) + 3 (item) = 24(+7) WIS 8(00) = 8(-1) CHA 8(00) - 4(race) = 4(-3) Init : +3 (+3 dex) Speed: 20 ft. (20 ft in armor) HP : 10d6 + 30 = 63 AP : 3/3 ---{ ATTACK OPTIONS }--- BAB : +7 Grpl: 8 = 7(BAB) + 1(str) Trip: 1 = 1(str) Bull: 1 = 1(str) [Shortbow +11/+6 ranged 1d6+1 (x3)] Attack Bonus: +7(BAB) + 3(dex) + 1(mwk) Damage: 1d6 + 1(str) [+2d6 sneak attack] [+2d6 against constructs & objects] [Short sword +7/+2 melee 1d6+1 (19-20/x2)] Attack Bonus: +7(BAB) + 1(str) + 1(mwk) - 2(flaw) Damage: 1d6 + 1(str) [+2d6 sneak attack] [+2d6 against constructs & objects] ---{ DEFENSE OPTIONS }--- Full : 21 = 10 + 3(dex) + 5(armor) + 3(shield) Touch: 13 = 10 + 3(dex) FlatF: 18 = 10 + 5(armor) + 3(shield) * +6 = +2 (Trap Sense) + 4 (Trap Engineer) dodge AC against traps Fort: +11 = 1(rogue) +1(silver key) +3(dungeon delver) +3(con) +1(resistance) +2(luck) Refl: +14 = 3(rogue) +4(silver key) +3(dungeon delver) +3(dex) +1(resistance) Will: +06 = 1(rogue) +4(silver key) +1(dungeon delver) -1(wis) +1(resistance) * +2 racial bonus on Fort saving throws against poison * +2 racial bonus on Will saving throws against psionics * +6 = +2 (Trap Sense) + 4 (Trap Engineer) bonus on Reflex saves against traps * luck rerolls ---{ SKILLS / 155 / 8 }--- 10 Balance 1(rogue)+2(silver key)+2(dungeon delver)+3(dex)+2(synergy, Tumble) 16 Climb 1(rogue)+6(silver key)+6(dungeon delver)+1(str)+2(circumstance, kit) 08 Craft(armorsmithing) 1(rogue)+7(int) 08 Craft(weaponsmithing) 1(rogue)+7(int) 24 Disable Device 6(rogue)+4(silver key)+3(dungeon delver)+7(int)+2(circumstance, keys)+2(competence, keys) 21 Hide 6(rogue)+4(silver key)+3(dungeon delver)+3(dex)+5(competence, cloak) 05 Jump 0+3(dex)+2(synergy, Tumble) 12 Knowledge (arch&eng) 5(rogue)+7(int) 12 Knowledge (dung) 4(rogue,cc)+1(dungeon delver)+7(int) 12 Listen 6(rogue)+4(silver key)+3(dungeon delver)-1(wis) 16 Move Silently 6(rogue)+4(silver key)+3(dungeon delver)+3(dex) 20 Open Lock 6(rogue)+4(silver key)+3(dungeon delver)+3(dex)+2(circumstance, keys)+2(competence, keys) 25 Search 6(rogue)+4(silver key)+3(dungeon delver)+7(int)+5(lens) 04 Sleight of Hand 1(silver key)+3(dex) 17 Spot 6(rogue)+4(silver key)+3(dungeon delver)-1(wis)+5(mask) 08 Spellcraft 1(silver key)+7(int) 18 Tumble 6(rogue)+2(silver key)+5(dungeon delver)+3(dex)+2(competence, boots) 10 Use Rope 7(rogue)+3(dex) Speaks: Common, Draconic, Dwarven, Terran, Undercommon Skill Tricks: Corner Perch, Point it Out, Speedy Ascent, Spot the Weak Point * +2 racial, +2 competence (dungeon delver) bonus on Search checks to notice unusual stonework * +2 racial bonus on Craft checks that are related to crystal, metal, or stone * +2 circumstance (keys) bonus on Search checks to find traps * +2 (silver key), +2 insight (silver key) bonus on Disable Device, Search and Spellcraft checks involving traps * +2 (Trap Engineer) bonus on Disable Device and Search checks to find or disarm traps after first in the same dungeon * +2 (synergy, Knowledge (arch&eng)) bonus on Search checks involving secret doors * +2 (synergy, Knowledge (dung)), +2 (dungeon delver) bonuses on Survival checks when underground * +2 (synergy, Search) bonus on Survival checks when following tracks * +2 (synergy, Use Rope) bonus on Climb checks involving climbing ropes and on Escape Artist checks when escaping from rope bonds * +2 (competence, Expert Demolitionist) on Craft, Disable Device, and Knowledge (arch&eng) checks to demolish, tunnel through, or otherwise degrade the structural integrity of an object or building (or to plan to do so) # Search: 25 (base) + 4 (stone) + 8 (traps) + 2 (secret doors) # Disable Device: 24 (base) + 6 (traps) # Spellcraft: 8 (base) + 4 (traps) Rerolls: 1 Listen or Spot 1 Balance, Climb, or Tumble 1 Disable Device Luck Disable Device, Open Lock or Sleight of Hand ---{ FEATS }--- 01[FLW]: Dodge 01[CHR]: Lucky Fingers [CS] 03[CHR]: Unbelievable Luck [CS] 06[CHR]: Trap Engineer [DS] 09[CHR]: Survivor's Luck [CS] Flaws: Noncombatant ---{ LUCK POOL }--- Pool: 4/4 Saves: any failed Skill checks: Disable Device, Open Lock, Sleight of Hand ---{ RACIAL & TEMPLATE FEATURES }--- [Dwarf (aleithian)] [Ex] Darkvision 60 ft. [Ex] Stonecunning [Ex] Light Sensitivity [Ex] +2 racial bonus on Fort saving throws against poison [Ex] +2 racial bonus on Will saving throws against psionics [Ex] +2 racial bonus on Craft checks that are related to crystal, metal, or stone [Ps] 3/day: Empty Mind (ML 1) ---{ CLASS FEATURES }--- [Rogue: racial subst. levels 1, 3 [Dragon 338]] [--] Sneak Attack +2d6 [--] Trapfinding [Ex] Evasion [Ex] Trap Sense +1 [Ex] Demolitionist [Ex] Expert Demolitionist [Silver Key] [--] Armored Abjuration [--] Heir's Mark [Ex] Trap Master +2 [Ex] Wardsense [Su] Crafty hands [Sp] Invisibility (1/day, CL10) [Dungeon Delver] [Ex] Darkvision +30 ft. [Ex] Deep Survival [Ex] Trap Sense +1 [Sp] Reduce (3/day, CL3) [Ex] Stonecunning [Sp] Augury (1/day, CL3) [Ex] Skill Mastery (Balance, Climb, Disable Device, Hide, Move Silently, Open Lock, Spot, Search) ---{ GEAR }--- BODY SLOT ITEM Head Headband of Int +3 Face Raptor's mask Throat Chronocharms Shoulders Cloak of elvenkind Body Mithral chain shirt +1 Torso Vest of resistance +1 Hands Gloves of manual prowess Arms Waist Ring (right) Ring (left) Feet Acrobat boots ***NONMAGICAL ITEMS*** [Clothing] Explorer's Outfit 10 gp 8 lb Адвенчурная херота (тм) 15 gp [Tools] Camouflage kit x2 [CV] 80 gp 10 lb (in HHH) Climber's kit 80 gp 5 lb (in HHH) Collapsible pole [DS] 20 gp 8 lb (in HHH) Drill, iron [DS] 10 gp 1 lb (in HHH) Grappling hook 1 gp 4 lb (in HHH) Grappling ladder, 20 ft [DS] 75 gp 14 lb (in HHH) Listening cone [DS] 0.2 gp 1 lb (in HHH) Rope, silk, 150 ft 30 gp 15 lb (in HHH) Rubber ball x3 [DS] 9 gp Sundark goggles [RotD] 10 gp ***WEAPONS*** Mwk composite (+1 Str) shortbow 450 gp 2 lb Arrow x60 3 gp 9 lb (in HHH) Arrow, cold iron x40 4 gp 6 lb (in HHH) Arrow, alchemical silver x40 82 gp 6 lb (in HHH) Mwk short sword (crafted) 103 gp 2 lb ***ARMOR*** Mithral chain shirt +1 (crafted) 1367 gp 12.5 lb Mithral heavy shield +1 (crafted) 1340 gp 7.5 lb ***CLOTHING*** Acrobat boots [MIC], 1800 gp 1 lb (3 charges, +10/+15/+20 ft. speed for 1 round) of agile leaping [MIC] (Dex instead of Str to Jump checks; stand from prone as swift action w/o AoO) Cloak of elvenkind 2500 gp 1 lb Chronocharms [MIC]: of the Celestial Wanderer 500 gp (1/day reroll Listen or Spot) of the Fateweaver 500 gp (1/day reroll Balance, Climb, or Tumble) of the Grand Master 500 gp (1/day gain +5 dodge AC against range attack) of the Horizon Walker 500 gp (1/day move 10 ft as swift action) of the Laughing Rogue 500 gp (1/day reroll Disable Device) Gloves of manual prowess [MIC], 4500 gp of Strength +1 (3 charges, +5/+7/+10 competence bonus on single Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope check) Headband of Int +3 9000 gp Lens of Detection 3500 gp 1 lb (in HHH) Raptor's mask [MIC] 3500 gp (immunity to blindness and dazzling effects) Vest of resistance +1 1000 gp 1 lb ***TOOLS*** Heward's handy haversack 2000 gp 5 lb Warder's keys [DrM] 1000 gp ***WANDS*** ***POTIONS*** Total Weight: 40/43 lb, HHH: 80/120 lb --> sh1z 600 gp Money: 6911 gp ---{ SOURCE INDEX }--- * Books Index * Homerulzuz * The Legend of Sardior, Part 2 * wRAR