The Cog ECL15
From Game Logs
The Cog Warforged (male personality) LN Medium Construct (Living Construct) Warblade 1 / Artificier 14 *** ABILITIES *** Str 24(+7) = 16(10 PB) +3(HD) +5(enh) Dex 14(+2) = 14(06 PB) Con 18(+4) = 14(06 PB) +2(race) +2(enh) Int 18(+4) = 14(06 PB) +4(enh) Wis 08(-1) = 10(02 PB) -2(race) Cha 08(-1) = 10(02 PB) -2(race) Init : +2 = +2(dex). Speed: 20 ft. HP : 1d12 + 14d6 + 60 = 121. AP : ?/9 *** ATTACK *** BAB +11; Grap: +11(BAB) +7(Str) = +18. Trip: +7(str) = +7 Bull: +7(str) = +7 Life-Drinker, melee: *Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25. *Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2. Battlefist, melee: *Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23. *Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12. *** DEFENSE *** FullAC: 31 = 10 +2(dex) +9(armor) +9(natural) +1(insight). Touch : 13 = 10 +2(dex) +1(insight). FlatF : 29 = 10 +9(armor) +9(natural) +1(insight). * DR 2/-. Fort: +14 = +2(Wrb) +4(Art) +4(Con) +1(insight) +3(resist) Refl: +11 = +0(Wrb) +4(Art) +2(Dex) +1(insight) +3(resist) +1(Int) Will: +12 = +0(Wrb) +9(Art) -1(Wis) +1(insight) +3(resist) * Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. *** SKILLS (18/108) *** UMD =37 = +18(rank) -1(cha) +2(craft feat) +5(competence) +3(familiar) +10(always taken). Speaks: Common, Draconic, Terran. *** FEATS *** FLW : Power Attack <<< Shaky HD1 : Adamantine Body HD3 : Practiced Spellcaster ABF : Extraordinary Artisan HD6 : Shocking Fist [PGtE] ABF : Legendary Artisan HD9 : Second Slam ABF : Attune Magic Item HD12: Prophecy Artifix [MoE] HD15: Dragon Propheciser [MoE] ***RACIAL FEATURES*** [--] Cannot heal damage naturally, half effect from healing subschool and [su]s. [--] Spell vulnerability: ''heat metal'', ''repel wood'', etc. [--] Doesn't need to eat, sleep or breath. [--] Adamantine plating +1, of nimbleness (heavy, DR 2/-, +9 armor, +2 max dex, -3 ACP, 35% ASF). [Ex] Light Fortification [--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist) *** CLASS REATURES *** Warblade [ToB] [--] Proficient with all simple and melee martial weapons, all shield except tower. [Ex] Battle Clarity (reflex saves) [Ex] Weapon Aptitude [--] Maneuvers (3/3): Steely Strike, Steel Wind, Charging Minotaur. [--] Stances (1): Stance of Clarity. Artificier (racial substitutions [RoE]) [--] Artificier Knowledge (Level + Int check vs DC15 = detect magic) [--] Artisan Bonus [--] Disable Trap [Ex] Item Creation [Ex] Infuse Self [--] Scribe Scroll [--] Brew Potion [--] Craft Wondrous Items [Su] Tools of War [Ex] Craft Weapon Familiar [--] Craft Magic Arms and Armor [--] Craft Wand [--] Craft Rod [Su] Metamagic Spell Trigger [Su] Metamagic Spell Completion [--] Skill Mastery [--] Craft Reserve (299 XP left) [--] Infusions (6/5/4/4/3/1) *** GRAFTS *** * Reinforced plating (+4 natural armor). *** GEAR (demo version) *** * Battlefist familiar, +1, warning, parrying. * Life-Drinker heavy flail attach, +1, defending, earthbound. * Belt embed of Strength +5, Consitution +2. * Headband embed of Intelligence +4. * Armsbands of Might attach ** Wand sheath embed *** Wand of Wraithstrike (50/50) ** Wand sheath embed *** Wand of Truestrike (50/50) * Amulet of natural armor embed +5 * Robe of Resistance embed +3 * Ring of Master Artificier, lesser * Visor of UMD attach +5 * Heward Handey Haversack (2000, 5 lbs): ** Rod of Extend, lesser ** Eternal wand of Detect Magic ** Arcane key ** Mechanus eye attach [PlanarHB] ** Misc stuff ($10) ** CASH ($...) *** COMBAT MODES *** *** STARRING *** Books Index Zuzuzu