Drog
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Revision as of 21:47, 4 November 2021 by Ded Stepek (talk | contribs)
Contents
Character
Drog Small Male Kobold Rogue Background: Martial Disciple Heritage: Venomtail Draconic exemplar: Black
Attributes
STR (+0) 10 DEX (+4) 18 = 10 + 2(lvl1) + 2 (Race) + 2 (class) + 2 (Back) CON (+0) 10 = 10 + 2(lvl1) - 2 (Race) INT (+0) 10 WIS (+2) 14 = 10 + 2(lvl1) + 2 (Race) CHA (+3) 16 = 10 + 2(lvl1) + 2 (Race) + 2 (Back)
Stats
HP 14/14 Speed 25 Perception 6 = 2(wis) + 5(expert) AC 14 = 10 + 1(armor) + 4(dex) + 3(prof) Attack + 7 = + 3(prof) + 4(dex) Spell DC 15 = 10 + 3(prof) + 2(wis) Spell attack + 5 = + 3(prof) + 2(wis)
Skills
Acrobatics (+7) 3(trained) + 4(dex) Arcana (+0) 3(int) Athletics (+0) 0(str) Crafting (+3) 3(trained) Deception (+6) 3(trained) + 3(cha) Diplomacy (+6) 3(trained) + 3(cha) Intimidation (+6) 3(trained) + 3 cha) Medicine (+5) 3(trained) + 2(wis) Nature (+2) 2(wis) Occultism (+0) 0(int) Performance (+6) 3(trained) + 3(cha) Religion (+2) 2(wis) Society (+3) 3(trained) Stealth (+7) 3(trained) + 4(dex) Survival (+2) 3(trained) + 2(wis) Thievery (+7) 3(trained) + 4(dex) Warfare Lore (+3) 3(trained)
Save throws
Fort 4 = 0(con) + 3(trained) Ref 9 = 4(dex) + 5(expert) will 7 = 2(wis) + 5(expert)
Proficiencies
Expert in Perception Trained in simple weapons, shortsword, shortbow, rapier, sap and unarmed attacks Trained in unarmored defense and light armor
Abilities
Sneak attack (Extra 1d6 presicion damage to flat-footed) Surprise attack (On the first turn of combat if rolling stealth of deception instead of initiative, creatures who haven't acted are flat-footed to me Scoundel racket (If you sucsesdfully faint the target is flat-footed to your attack till your next turn, on crit sucsess, it is flat-footed to all melee attacks till your next turn) Storm druidic order (You also gain the Storm Born druid feat. You gain the tempest surge order spell, and you increase the number of Focus Points in your focus pool by 1.)
Feats
Ancestry Feat: 1. Kobold's breath Class feats: 1. Trap finder Skill feats: 1. Cat fall 1. Group impression
Equipment
Weapons
Rapier (+7) (1d6 piercing) (Finesse, disarm, deadly d8) (2 gp) (1 bulk) Shortsword (+7) (1d6 piercing) (Agile, Versalite S, finesse) (9 sp) (L bulk) Hand crossbow (+7)(1d7 piercing) (Range 60 ft. Reload 1) (3 gp) (L bulk)