Stonvolm
Stonvolm, fighter (lvl 8) Medium humanoid (human), Lawful Neutral Armor Class 20 Hit Points 69 Speed 30 ft.
Saving Throws Strength +8, Constitution +6 Skills Acrobatics +4, Athletics +8, Perception +4, Intimidation +3 Senses Passive Perception 13 Languages Common, Infernal |
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- ~ Stonvolm
- ~ Stonvolm
Build
Human Variant (Fighter 8, --) ;Stats
MOD/SAVE STR 20 (+5 / +5) 15 +1 [ASI] +2 [ASI] +2 [ASI] DEX 12 (+1 / +1) CON 16 (+3 / +3) 15 +1 [ASI] INT 8 (-1 / -1) WIS 11 (+0 / +0) CHA 10 (+0 / +0) HP 69 / 69
- Armor Class: 21 = 21 (armor)
Carry 40 80 120 240 lb. Speed 30 20 10 5 ft.
- Summary
- Race: Variant Human
- Background: Soldier
- Class: Fighter (lvl 7)
- Armor: all armor [fighter], shields [fighter]
- Weapons: simple weapons [fighter], martial weapons [fighter]
- Tools: Dragonchess set[Soldier], Vehicles(land)
- Saving Throws: Strength [fighter], Constitution [fighter]
- Skills: Acrobatics +4, Athletics +7, Perception +4, Intimidation +3
- Languages: Common, Infernal
- Feats: Sentinel, Polearm Master
- Variant Human
- Features: ASI, Skill[Survival], Feat[Sentinel]
- Level 1 Fighter
- Features: Great Weapon Fighting[fighter], Second Wind [fighter]
- Level 2 Fighter
- Features:Action Surge [fighter]
- Level 3 Fighter
- Features: Battle Master Archetype
- Battle Master
- Features: Maneuvres: 5 known, 5 Superiority Dice, Maneuvre save = DC 15 [8+Prof+str]
maneuvres Pushing attack Str save or pushed up to 15' away from you and adds 1d8 to damage Trip attack Oh no, oh no, oh no no no no Menacing Attack adds 1d8 damage and potentially frightens the target Maneuvering Attack move friendly up to half speed no AoOs Goading Attack. wis save vs disadv on attacks against others
- Level 4 Fighter
- Features:Action Surge [fighter], ASI[FEAT] Polearm Master
- Level 5 Fighter
- Features: Extra Attack [fighter]
- Level 6 Fighter
- Features: ASI[+2 STR]
- Level 7 Fighter
- Features:KNOW YOUR ENEMY USELESSLY; +2 Maneuvers
- Level 8 Fighter
- Features: ASI
Items Halberd 1d10 Goblin Weird halberd, 1d10; threat 19-20; [Polearm Master] 1d4+ - 1d10; +1AC vs 1st Hit[melee]; +1 ToHit(Trip/Push) Suit {Adv Athletics + ???} Effortpost
Tactical Summary
Up to three attacks during his turn: 2 from Attack action (2#1d20+8 to hit, damage 1d10+5 slashing, reroll 1 and 2), 1 from Bonus action [Polearm Master feat] (1d20+8 to hit, damage 1d4+5(1d10+5) blunt, reroll 1 and 2)
Any attack can be augmented with a maneuver (can be called after the hit): adds 1d8 to damage, plus a maneuver effect.
Can perform an opportunity attack on creatures entering his reach [Polearm Master feat].
Can perform an opportunity attack on creatures within 5', ignoring their Disengage action [Sentinel feat].
Hitting a creature with an opportunity attack drops its' speed to 0 the rest of the turn [Sentinel feat].
When a creature within 5' attacks somebody else, can use a reaction to make an attack against it [Sentinel feat, negated if the creature also has this feat].