Stabsalot
From Game Logs
Revision as of 06:42, 31 January 2018 by HarleyQueen (talk | contribs)
Суть фокуса: запихивание в билд фронтлоаднутого глумсталкера и монка позволяет обойти чистого файтера по количеству атак в первом раунде. Допихивание асасина позволяет с большой вероятностью сделать первый раунд последним. Теневое монкование позволяет безнаказанно свалить если так не произошло. Пачка скиллов и идиотское количество тулпроф в качестве бонуса для трурлевости. Все фишечки и половина кастовалова отрастают обратно на шортресте.
Race: Wood Elf Class: Rogue(Assassin) 3/Ranger 3(Gloom Stalker) Rogue(Assassin) 3/Ranger 3(Gloom Stalker)/Monk(Shadow) 6/Fighter(Battlemaster) 3 Rogue(Assassin) 4/Ranger 4(Gloom Stalker)/Monk(Shadow) 8/Fighter(Battlemaster) 4 Background: Charlatan Speaks: Common, Elven, Thieves Cant, one other Str 08 = 08(+1) Dex 15 +2[Elf] +1[Feat] +2[ASI] = 20(+5) Con 10 = 10(+0) Int 14 = 14(+2) Wis 13 +1[Elf] +6[ASI] = 20(+5) Cha 12 = 12(+1) Stats Hit Die: 8+2d8+3d10+6d8+3d10 Max HP: 100 Speed: 50 ft (+10 ft. first round of combat) Initiative: +10 = Dex+Wis Proficiency: +6 Armor Class: 20(10+Dex+Wis) Passive Perception: 21 Saves: Dex, Int Skills: Deception(Back), Sleight of Hand(Back), Perception(Elf), Insight(Ranger), Acrobatics, Stealth, Investigation, Persuasion Proficiencies: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: Thieves kit, Disguise kit, Forgery kit, Poisoner's kit, two other Feats: Rogue 4 - Elven Accuracy Ranger 4 - Dex +2 Monk 4 - Wis +2 or Wis +1 & Con +1 Monk 8 - Wis +2 or Resilient(Con) Fighter 4 - Wis +2 or Resilient(Wis) Features *Expertise(Stealth, Perception) *Sneak Attack(2d6) *Cunning Action *Assassination *Favored Enemy(whatever) *Natural Explorer *Fighting Style(Dueling) *Primeval Awareness *Dread Ambusher *Umbral Sight *Unarmored Defense *Martial Arts(1d6; 8 Ki points) *Deflect Missiles *Slow Fall *Extra Attack(1) *Stunning Strike(DC 19) *Ki-Empowered Strikes *Shadow Step *Evasion *Stillness Of Mind *Fighting Style(Archery) *Second Wind(1d10+3) *Action Surge *Combat Superiority(4#1d8; DC 19; Menacing(Wis), Trip(Str), Riposte(AC)) *Keen Senses *Mask of the Wild Spells (DC 19, Spell attack +11) Spells known: Absorb Elements, Hunter's Mark, Fog Cloud +Minor Illusion +Disguise Self Spell slots: 1st Level(3) 2 Ki each: Darkness, Darkvision, Pass Without Trace, Silence The Stabsalot Surprise: Set-up: Note: starts to work at 14 lvl(Rogue 3/Ranger3/Monk 5/Fighter 3), after that only to-hit gets better Have a shortsword Cast Hunter's Mark on target Achieve surprise Expend 2 Ki and 4 Superiority dice Result: *two melee weapon attacks from Extra Attack *two melee weapon attack from Dread Ambusher(for each Attack action) *two unarmed strikes from Flurry of Blows *two melee weapon attacks from Action Surge *up to 6 attacks can be a Stunning Strike *all attacks are at with advantage *all attacks are critical hits *one melee weapon attack is a Sneak Attack *four melee weapon attacks get Superiority Dice 1x 2d6(sword)+4d6(SA)+2d6(HM)+2d8(SupDie)+5(Dex)+2(Style) 2x 2d6(sword)+2d6(HM)+2d8(DA)+5(Dex)+2(Style) 3x 2d6(sword)+2d6(HM)+2d8(SupDie)+5(Dex)+2(Style) 2x 2d6(fist)+2d6(HM)+5(Dex)