Surt Circumcised

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Name       : Rabbi Surtman
Origin     : Feral
Career Path: Guardsman/Feral Warrior/Pyroclast
Ranking    : Assault Veteran
Background : Mara Landing Massacre [300 XP]
Divination : "To war is human"
XP Total   : 6450/6500

*** CHARACTERISTICS ***
WS : 51 [+15 training]
BS : 32
S  : 70 [+20 training +5 shift]
T  : 51 [+10 training]
Ag : 50 [+3 divination +10 training]
Int: 28 
Per: 31 
WP : 30 [+5 background]
Fel: 18 [-5 shift]

Initiative: +5
Half Move Full Move Charge Run
   5          10      15    30

Wounds    : 14
Fate      : 3
Insanity  : 2
Corruption: 1

*** TRAITS ***
Iron Stomach: +10 on Carouse against ingested poisons
Primitive: -10 on Tech Use and formal Fellowship use
Rite of Passage: Intelligence Test as Full Action to stop Blood Loss
Wilderness Savy: Navigation (Surface), Survival and Tracking count as Basic

*** TALENTS ***
Melee Weapon Training (Primitive, Chain) [200]
Pistol Training (Las)
Basic Weapon Training (Las, SP, Flame)   [100]
Heavy Weapon Training (Flame)            [200]

Armour of Contempt                     [100]            -1 Corruption point to the minimum of 1 whenever they're gained
Bulging Biceps                         [100]            Need not brace heavy weapons
Cleanse and Purify                     [100]            -20 on the tests to escape the Flame attacks
Crippling Strike                       [100]            1d5-1 extra damage whenever dealing Critical damage with melee weapons
Flames of Faith                        [200]            As a Full Action bless a flame of up to FBx2 in diameter, a clip of incendiary ammunition or a Flame weapon. 
                                                        +1d10 damage, -10 to Agility to dodge, +1d10 more and counts as Holy against daemons; at the cost of a Fate Point. If Fate Point burned, +2d10 damage instead.
Jaded                                  [100]            No Insanity Points from mundane horrors
Lighting Attack                        [300]            Three melee attacks as a Full Action
Pure Faith                             [500]            • Immune to Daemonic Presence
                                                        • Spend Fate Point to avoid taking Fear Tests, gaining Insanity and Corruption for the duration of the encounter
                                                        • Burn Fate Point to negate effects of one Daemonic or Psychic Attack
Rapid Reload                           [100]            Half reload times
Resistance (Fear)                      [100]            +10 to resistance tests
Resistance (Psychic Powers)            [background]     +10 to resistance tests
Sound Constitution x1                  [100]            +1 wounds
Step Aside                             [200]            Additional Reaction a Turn that can only be used to Dodge
Swift Attack                           [200]            Two melee attacks as a Full Action
True Grit                              [100]            Half the Critical Damage received
Quick Draw                             [100]            Ready as Free Action
Unshakeable Faith                      [200]            Reroll Willpower Tests to resist Fear

*** SKILLS ***
Awareness +10                (Per)  41 [200]
Common Lore (Imperial Guard) (Int)  28 [100]
Common Lore (War)            (Int)  28 [200]
Dodge +20                    (Ag)   70 [400]
Navigation (Surface)         (Int)  28 [home]
Secret Tongue (Acolyte)      (Int)  28 [100]
Speak Language (Low Gothic)  (Int)  28 [free]
Survival                     (Int)  28 [home]
Swim                         (S)    70 [free]
Tracking                     (Int)  28 [home]

*** GEAR ***
Good bionic arm          +10 on Agility Tests involving fine manipulation and +10 on Strength Tests using the arm           [free career-specific item]

Heavy Flamer                         30m       S/-/-    2d10+4E Pen 4    Clip 10    Reload 2Full   Flame                    [free main weapon]
Triplex "Fury" on a Forearm Mount    14m       S/2/5    1d10+2E Pen 0    Clip 30    Reload Full    Reliable                 [free pistol]       

Chain Sword            1d10+2R(+8)   Pen 2      Tearing, Balanced                                                           [free melee weapon]
Good Chain Knife        1d5+3R(+7)   Pen 2      Tearing                                                                     [free dagger-type weapon] 

Hax-Orthlack MKII Magistratum Combat Carapace AP 5 @ All w/ built-in respirator, commbead and good photo-visor              [free personal armour]
    Ballistic Cloth Surcoat                   AP 6 @ Head, Arms

Ammo
Grappnel and harness                   +30 to Climbing to descend
Charm
Chrono
Commbead
Dataslate
Frag Grenade          x2               2d10X Pen 0 Blast 5
Lascutter                              Cuts 10 cm of metal a turn
Salvation Auger                        Detects poisons, radiation and whatnot, Tech-Use (+20) to interpret results
Stun Grenade                           Toughness Test or stunned for 1d5 turns. Photo-Visors and sealed armour grant +20.

Imperium’s Fervour    x5               Fear Ratings reduced by 1, Insanity gained reduced by 2, Perception-10, Hard Willpower to remember anything that happens in 24 hours
Melta gel                              Melts a square meter of metal, or makes a door of five square meters 
Rainbow                                Reroll tests against toxins, deceases, stop Blood Loss. Toughness test or 1d5 damage
Sandstone             x2               +30 to Willpower-based tests, +10 to resist Interrogation for 1d5+3 hours, Toughness (-10) or Fatigue level after that
Scrapper-Ripper       x2               +30 to Agility-based tests, Willpower (-20) or react violently to sudden stimuli for 1d5 hours
Zumthorian Greyve     x2               +40 to Toughness-based tests, ignore Fatigue for 2d5 hours, then Toughness (-20) or two levels of Fatigue
5 unspent thrones