Theodore
From Game Logs
Theodore Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant WS 28 [33 -5 forge] BS 66 [43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP STR 41 [36 +5 trained] 100 XP TGH 45 [40+5 trained] 250 XP AGI 50 [40 +10 trained] 350 XP INT 40 [35 +5 forge] PERC 42 [39 +3 hunted] WP 34 FEL 37 [42 -5 stub] Weapon mastery: pistols Init 5(+2) Wounds 14/14 Fate points 4/4 [fortune] Insanity 3 Corruption 0 XP 8550/8550 spent Stranger to the Cult -10 knowledge of the Imperial Creed, -5 FEL Tests for formal interacting with members of the Ecclesiarchy Skills ---------- Intimidate +10 (Str/Int/Fel) [stub jack] Dodge +10 (Ag) 100 XP Awareness +10 (Pr) 300 XP Medicae (Int) 200 XP Tracking (Int) 200 XP Acrobatics (Ag) 200 XP Common lore (Tech) (Int) [forge world] Common lore (Machine cult) (Int) [forge world] Common Lore (War) (Int) Common lore (Imperial Guard) 100 XP Scholastic Lore (Tactica Imperialis) (Int) Forbidden lore (pirates) (Int) 100 XP Secret Tongue (Military) (Int) Secret Tongue (Rogue Trader) (Int) 100 XP Speak Language (Low Gothic) (Int) Literacy (Int) 100 XP Talents ---------- Blood Tracker 500 XP True Grit 200 XP Ambidextrous 200 XP Two-Weapon Wielder (Ballistic) 200 XP Light Sleeper [calamity] Hardy [calamity] Enemy (underworld) [criminal] Quick draw [stub jack] Technical knock [forge world] Basic Weapon Training (Universal) Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Thrown Weapon Training (Universal) Sound Constitution Gear ---------- Bolt pistol x2 | 30m | S/2/- | 1d10+5(7) X | 4 | 8 | Full | Tearing | 3.5x2 kg Mono sword (good) 1d10 R | 2 | | Balanced | 3 kg enforcer light carapace armour (5/all) Micro-bead, void suit, bolt shell keepsake, medikit, manacles. Data-slate full of wanted bounties.