Joe The Iron Hand

From Game Logs
Revision as of 20:49, 10 December 2009 by Jane Lance (talk | contribs) (Character sheet)
Jump to: navigation, search
A dagger in the dark is worth a thousand swords at dawn.
~ Tactica Imperium

Description

высокий(180), наголо бритый человек в темных "сварочных" очках. Левая рука заменена искусно сделанным сервопротезом, на правой красуется дугообразный шипастый наплеч орочьего дизайна. На правой ноге имеется наколенник, сделанный из "железной челюсти" орочьего ноба. На поясе большой нож, скорее даже тесак, изготовленный из кости бледно-синего цвета. На ремне через плечо - огромный дробовик. Все это прикрыто грязным темно-серым плащом, но отчетливо выделяется(а в случае наплеча - так даже торчит насквозь шипами). 
Joe the Iron hand.jpg

Character sheet

Joe "Iron Hand" Zech
Jarhain(Death World) Guardsman(of sorts)
Rank: 5

Exp: 5100/5050 = 2050+900+2100

STATS (2050)
WS    47 = 12 + 20 + 10(adv) + 5(shift)             350
BS    38 =  8 + 15 + 10(adv) +5(shift)              350
S     52(62) = 12 + 25 + 5(shift)+10(train)         350
T     49 = 14 + 25 +  5(shift) + 5(adv)             250
Ag    40 = 10 + 20 + 10(adv)                        750
Int   24 = 11 + 15 -5(shift)   + 3(div)                               
Per   29 =  9 + 25 -  5(shift)
WP    23 =  8 + 20 -  5(shift)
Fel   24 = 14 + 15 -  5(shift)

Divination: A wise man learns from the deaths of others
Insanity: 0
Corruption: 9
Fate: 1

Init: +4
Wounds: 15/18=12+6

TRAITS
Sterner Stuff:
Survival (Int)
Heightened Metabolism:
Resistance (Poison) (T). 
Make Like A Tree, And Go Phluk Yourself: 
-10 to Fel with non-deathworlders
It's Out There!:
Silent Move (Ag)
Concealment (Ag)
Skills:
Speak Language (Deathworlder) (Int)
Ciphers (Deathworlder) (Int)  

SKILLS (900)
Basic:
Navigation (Surface) (Int)
Tracking (Int) 

Aquired:
Speak Language(Int)(Low Gothic)
Drive (Ground vehicle) (Ag)

Dodge(Ag+10)                        200
Awareness(Per)                      100
Cyphers(Acolyte)(Int)               100
Common Lore(Imperial Guard)         100
Forbidden Lore(Orks)                200
Intimidate(S+10)                    200


TALENTS (2100)
Melee Weapon Training(Primitive)
Basic Weapon Training(SP)
Heavy Weapon Training(SP)           200
Bulging Biceps                      100
Pistol Training(Las)
Rapid Reload                        100
Swift Attack                        200
Thrust'n'shoot[*]                         200
Sound Constitution(x6)              600
Hatred(orks)                        200
Crushing Blow                       200
Stepaside                           100
Takedown                            100
True Grit                           100

  [*] - used with any basic weapon that has melee attachment upgrade. As a full action you can make melee attack with an attachment. If it hits, you can forfeit your Reactions for this round and make immediate single ranged attack with the weapon itself. This attack counts as being made at Point Blank range and can't be dodged.
note 1:you can use All-Out attack +20 bonus;
note 2:you cannot use any swift/lightning attack, as this is already a Full Action. You can't use Furious charge, as you can't use forfeited Reaction;
note 3:you CAN make semi/full-auto attack as follow-up(as approved by GM). 

Weapons:
"Thirster"   Type: Melee                           Dmg: 1d5+3+5+2R Pen:0(2) Special:Primitive(Mono) Weight: 0.8kg
"Da Smasha"  Type: Heavy Range:30m   Mode: s/-/3  Dmg: 2d10I  Pen:0 Clip:60 Reload: Full Special: Scatter, Inaccurate, Reliable. Weight:30 kg; count as having melee(chain) attachment with damage of(2d10+2+5R, Pen:2, Tearing, Unwieldy)

Armour:
Carapace Chest Plate    AP:6
Carapace Greaves        AP:5


bionic arm(good, w'built-in recoil glove, heavy weapons can be fired without bracing with -10 penalty to BS)	
bionic eyes(dark sight)	
90 shells	
Recoil glove(one, right-hand)
common cloth(overcoat)	
carapace chest plate and greaves	
Ork trophy(Shoulderguard)
Ork trophy(kneecap-guard, made of iron jaw)
Sunglasses
respirator
pack of lho-sticks
magnoculars
Backpack