Princess:Barbarian

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Barbarian

  1. Fast Movement(Ex), Rage(Ex)
  2. Uncanny Dodge(Ex), Rage Power(Ex or Su)
  3. Trap Sense(Ex) +1
  4. Rage Power(Ex or Su)
  5. Improved Uncanny Dodge(Ex)
  6. Trap Sense(Ex) +2, Rage Power(Ex or Su)
  7. Damage Reduction(Ex) 1/-
  8. Rage Power(Ex or Su)
  9. Trap Sense(Ex) +3
  10. Damage Reduction(Ex) 2/-, Rage Power(Ex or Su)
  11. Greater Rage(Ex)
  12. Trap Sense(Ex) +4, Rage Power(Ex or Su)
  13. Damage Reduction(Ex) 3/-
  14. Indomitable Will(Ex), Rage Power(Ex or Su)
  15. Trap Sense(Ex) +5
  16. Damage Reduction(Ex) 4/-, Rage Power(Ex or Su)
  17. Tireless Rage(Ex)
  18. Trap Sense(Ex) +6, Rage power(Ex or Su)
  19. Damage Reduction(Ex) 5/-
  20. Mighty Rage(Ex), Rage Power(Ex or Su)

Class Features

Fast Movement(Ex): +2 move while in medium armour or load.

Rage(Ex): +4 Str, +4 Con, +2 morale Will, all bonuses are no more than level, -2 AC, D=3+Con r, fatigued thereafter.

Rage Power(Ex or Su): activates while in Rage.

  • Animal Fury(Ex): Bite d6+Str. P: Totem Barbarian only.
  • Clear Mind(Su): Once per Rage may reroll failed Will save as i-action. P: Bbn 8.
  • Increased Damage Reduction(Ex): DR +3/-. P: Bbn 12.
  • Elemental Rage(Su): +die elemental damage. P: Bbn 12th, Dragon Totem Barbarian only.
  • Guarded Stance(Ex): Once per Rage may add 1/2 Bbn on AC against melee attacks for 1 r.
  • Intimidating Glare(Ex): Once per Rage may Intimidate as f-action, if successful opponent is shaken D=2d6 r.
  • Knockback(Ex): пнутый оппонент отъезжает на клетку.
  • Low-light Vision(Ex): LLV.
  • Mighty Swing(Ex): Once per Rage may autoconfirm critical. P: Bbn 8.
  • Moment of Clarity(Ex): AT=s, 1+Wis/Rage, no Rage actions limitation during one round.
  • Night Sight(Ex): Darkvision 12. P: LLV.
  • Powerful Blow(Ex): Once per Rage add Bbn to damage roll, AT=s.
  • Quick Reflexes(Ex): Extra AoO during Rage.
  • Renewed Vigor(Su): AT=s, cure 3+Con hp.
  • Rolling Dodge(Ex): Once per Rage may add 1/2 Bbn on AC against ranged attacks for 1 r.
  • Roused Anger(Ex): You may enter Rage even if you are fatigued.
  • Surprise Accuracy: Once per Rage add 1/2 Bbn to attack roll, AT=s.
  • Swift Foot(Ex): +2 enh move, may be taken up to three times.
  • Unexpected Strike(Ex): Once per Rage may make extra attack during a full attack as a s-action. P: Bbn 8.

Uncanny Dodge(Ex):

Trap Sense(Ex):

Improved Uncanny Dodge(Ex):

Damage Reduction(Ex):

Greater Rage(Ex): +6 Str, +6 Con, +3 morale Will.

Indomitable Will(Ex): +4 на WillCha.

Tireless Rage(Ex): As usual.

Mighty Rage(Ex): +8 Str, +8 Con, +4 morale Will.

Class Variants

Totem Barbarian

  • Ape: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge

1: Power Attack (feat)

2: Climb Speed(Ex): Equal half land speed.

3: +1 on Intimidate, increase by 1 for every three levels thereafter.

5: Climb Speed(Ex): Equal land speed.

  • Bear: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Improved Grab(Ex): For all Bbn attacks.

2: Improved Grapple (feat)

3: +2 hp per lvl.

5: +4 on grapple while raging.

7: +3 hp per lvl.

  • Boar: Must use Berserker's Strength.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Diehard (feat)

2: DR 1/-

3: +1 round of rage, increase by 1 for every three levels thereafter.

5: DR 2/-

  • Dragon: Must use Berserker's Strength.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Blind-Fight (feat)

2: +4 against Fear.

3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.

5: Frightful Presence(Su):

  • Eagle: Must use Ferocity

Looses: Fast Movement, Trap Sense, DR.

1: +4 on Awareness.

3: +1 on Ref, increase by 1 for every three levels thereafter.

7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.

  • Fox: Must use Ferocity

Looses: Fast Movement, DR.

1: +4 on Stealth

7: +1 dodge to AC, increases by +1 for every three levels thereafter.

  • Horse: Must use Resilient Rage

Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

2: Run (feat)

3: +2 on Ride, increase by 1 for every three levels thereafter.

5: Endurance (feat)

  • Lion: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Pounce(Ex): For all Bbn attacks.

2: Run (feat)

3: +1 on Stealth, increase by 1 for every three levels thereafter.

5: +1/2 Bbn lvl damage when Charging.

7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.

  • Serpent: Must use Whirling Frenzy.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: +4 on Stealth

2: Improved Grapple (feat)

3: +1 on Fort against poison, increase by 1 for every three levels thereafter.

5: Improved Initiative (feat)

  • Wolf: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Track (feat)

2: Improved Trip (feat)

3: +1 on Nature, increase by 1 for every three levels thereafter.

5: Knockdown (feat)

7: +1 on flank attacks, increase by 1 for every three levels thereafter.

Hunter

Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.

1: Favoured Enemy(Ex): +2*1

2: Archery Combat Style(Ex):

5: Favoured Enemy(Ex): +4*2

6: Improved Archery Combat Style(Ex):

10: Favoured Enemy(Ex): +6*3

11: Greater Archery Combat Style(Ex):

15: Favoured Enemy(Ex): 8*4

16: Archery Combat Style Mastery(Ex):

20: Favoured Enemy(Ex): 10*5, Master Hunter(Ex):

Street Fighter

Looses: DR and Trap Sense.

3. Dashing Step(Ex): +1 dodge AC while charging, increase by +1 for each 3 levels thereafter.

7: Increase threat range by 1 at charge or against FF.

10: May make one 90 turn during a charge.

13: May charge through allies and non-combatants.

16: May run while charging.

19: Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.

Brawler

Looses: Armour, Shield and Weapon Proficiencies except for Basic and Unarmed.

1. Improved Unarmed Strike feat, Two-Weapon Fighting feat (only unarmed strikes), reduce improvised penalty to -2.

6. Improved Two-Weapon Fighting feat (only unarmed strikes).

11. Greater Two-Weapon Fighting feat (only unarmed strikes).

Planetouched Barbarian

Looses: DR 7, Greater Rage at 11.

7. Planar Damage Reduction(Ex): 2/- against extraplanars, outsiders.

11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.

Monstrous Barbarian

Looses: Trap Sense, Uncanny Dodge, DR 7.

3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each 3 lvls.

5. Awesome Charge(Ex): Awesome Blow feat while charging.

7. Raging Vigor(Ex): AT=s, expend Rage, heal Bbn*2 hp.

Alternative Class Features

Berserker Strength

1: Berserker Strength(Ex): Whenever you are below 3/4 hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/-, all bonuses are no more than level, and -2 to AC. You may exit Berserker state by succeeding a 22 Will save. Instead of Rage(Ex).

11: Greater Berserker Strength(Ex): +6 Str, +2 on saves, DR 3/-, DC 23 Will save to end. Instead of Greater Rage(Ex).

20: Mighty Berserker Strength(Ex): +8 Str, +2 on saves, DR 4/-, DC 24 Will save to end. Instead of Mighty Rage(Ex).

Any applicable improvements that improve Rage also improve Berserker Strength.

Whirling Frenzy

1: Whirling Frenzy(Ex):+4 Str, +2 dodge to AC and Ref, all bonuses are no more than level. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.

11: Greater Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued. Instead of Greater Rage(Ex).

14: Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).

20: Mighty Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref. Instead of Mighty Rage(Ex).

Any applicable improvements that improve Rage also improve Whirling Frenzy.

Ferocity

1: Ferocity(Ex): +4 Str, +4 Dex, all bonuses are no more than level, -2 at attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).

11: Greater Ferocity(Ex): +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con. Instead of Greater Rage(Ex).

14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.

17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).

20: Unstoppable Ferocity(Ex): +8 Str, +8 Dex. Instead of Mighty Rage(Ex).

Any applicable improvements that improve Rage also improve Ferocity.

Resilient Rage

Looses: Rage.

1. Resilient Rage(Ex): AT=f, +4 Dex +4 Con +2 Will +1/- DR, all bonuses are no more than level. D=3+Con, fatigued afterwards.

11. Greater Resilient Rage(Ex): AT=f, +6 Dex +6 Con +3 Will +2/- DR. D=3+Con, fatigued afterwards.

20. Mighty Resilient Rage(Ex): AT=f, +8 Dex +8 Con +4 Will +3/- DR. D=3+Con, fatigued afterwards.

Any applicable improvements that improve Rage also improve Resilient Rage.

Uncanny Bravery

5: Uncanny Bravery(Ex): +4 on saves against fear. R: Improved Uncanny Dodge(Ex).

View the Spirit World

5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).

Roof-Dweller

1: Roofwalker (feat) instead of Fast Movement(Ex)

6: Roofdweller (feat) instead of Rage Power(Ex or Su).

Trap Killer

3. Trapkiller(Ex): May search traps with Nature-5, may disable them with Attack roll, if fail trap is triggered. R: Trap Sense(Ex).

Unholy Fury

Must be Evil.

1. Unholy Fury(Su): Once per Rage may Smite opponent. R: Fast Movement(Ex).

Energy Resistance

3. Choose an energy. You receive Energy Resistance(Ex) 3 against that energy. Improve it by 3 for every three levels thereafter. R: Trap Sense(Ex).