Gilbert ECL03

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Name: Gilbert Oppenheimer
Lawful Neutral Human Male (adult)
Medium Humanoid (human) 
Duskblade 3 [PH2] 
Deity: Deity

---{ ABILITIES / PB XX }---
STR 18(16)                                         = 18(+4) 
DEX 12(04)                                         = 12(+1)
CON 14(06)                                         = 14(+2)
INT 14(06)                                         = 14(+2)
WIS 08(00)                                         = 08(-1) 
CHA 08(00)                                         = 08(-1)

Init : +5 (+1 dex, +4 ImpInit)
Speed: 30ft. (20ft in armor)
HP   : 23=3d8+6
AP   : 1

---{ ATTACK OPTIONS }---
BAB : +3
Grpl: +7 = 3(BAB) + 4(str)
Trip: +4 = 4(str) + 0(size) 
Bull: +4 = 4(str) + 0(size) 

[Courtblade +8/ melee 1d10+4 (18-20/x2)] 
  Attack Bonus: +3(BAB) + 4(str) + 1(mwk) 
  Damage: 1d10 + 4(str) 

---{ DEFENSE OPTIONS }---

Full : 17 = 10 + 1(dex) + 6(armor) 
Touch: 11 = 10 + 1(dex)
FlatF: 16 = 10 + 1(dex) + 6(armor)

Fort: +5 = 3(dusk) + 2(con)
Refl: +2 = 1(dusk) + 1(dex)
Will: +2 = 3(dusk) - 1(wis) 


---{ SKILLS / 24/2 
08 Spellcraft          6(dusk) + 2(int)
08 Concentration       6(dusk) + 2(con)
08 Knowledge(Arcana)   6(dusk  + 2(int)  
10 Jump                6(dusk) + 4(str)
03 Sense Motive        4(dusk) - 1(wis)
Skill Tricks: Extreme Leap.
Speaks: Common, Elven, Draconic

---{ FEATS }---
01[FLW]: Power Attack
01[CHR]: Improved Initiative
01[HUM]: Exotic weapon Proficiency (Elven Courtblade)
03[CHR]: Battlecaster

Flaws: Inattentive

---{ RACIAL & TEMPLATE FEATURES }---
[Human]
  [--] 1 extra feat at 1st level.
  [--] 4 extra skill points at 1st level and 1 extra skill point at each additional level.

---{ CLASS FEATURES }---
[Duskblade]
  [--] All Simple and Martial Weapon Proficiency
  [--] All Armor Proficiency
  [--] Shield Proficiency
  [Sp] Arcane Attunement (dancing lights, detect magic, flare, ghost sound, and read 
       magic) 5/day
  [Ex] Armored Mage (light armor, light shield)
  [Su] Arcane Channelling

  
---{ SPELLS PREPARED }--- 
0(5): Acid splash, disrupt undead, ray of frost, touch of fatigue.
1(5): Blade of Blood [PH2], True Strike, Ray of Enfeeblement, Shoking Grasp
Save DC = 12 + Spell Level 
CL 3 

-
---{ GEAR }--- 
BODY SLOT                 ITEM
Head                      
Face                      
Throat                    
Shoulders                 
Body                      Breastplate +1
Torso                     
Hands                     Arcanist's gloves
Arms                      
Waist                     
Ring (right)              
Ring (left)               
Feet                      

***NONMAGICAL ITEMS***
[Clothing]
Explorer's Outfit                    10 gp
Адвенчурная херота (тм)              15 gp
    
***WEAPONS***
Masterwork Elven Courtblade         450 gp

***ARMOR***
Breastplate +1                     1350 gp

***CLOTHING***
Arcanist's gloves                   500 gp
Healing Belt                        750 gp

***TOOLS***
Spell component pouch                 1 gp


Carrying Capacity / Total Weight:       
Money: 0 gp.

---{ COMBAT MODES }---
[precasted]
  /спеллы и эффекты с дюрешеном 8> часов
[combat mode1]
  ...
[combat mode2]
  ...

---{ SOURCE INDEX }---
* Books Index /ссылка на букс индекс
* Hell Home Rules / ссылка на используемую версию хомрулов, иф эни
* Мой мегакрутой вёб энхансемент / ссылка на заюзанные WE и типа тово, иф эни
* MisterX/ссылка на автора чаршита


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