The Cog ECL15
From Game Logs
The Cog Warforged (male personality) LN Medium Construct (Living Construct) Warblade 1 / Artificer 14 *** ABILITIES *** Str 24(+7) = 16(10 PB) +3(HD) +5(enh) Dex 14(+2) = 14(06 PB) Con 18(+4) = 14(06 PB) +2(race) +2(enh) Int 18(+4) = 14(06 PB) +4(enh) Wis 08(-1) = 10(02 PB) -2(race) Cha 08(-1) = 10(02 PB) -2(race) Init : +7 = +2(dex) +5(insight). Speed: 20 ft. HP : 1d12 + 14d6 + 60 = 121. AP : ?/9 *** ATTACK *** BAB +11; Grap: +11(BAB) +7(Str) = +18. Trip: +7(str) = +7 Bull: +7(str) = +7 Life-Drinker, melee: * Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25. * Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2. Battlefist slam, melee: * Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23. * Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12. *** DEFENSE *** FullAC: 31 = 10 +2(dex) +9(armor) +9(natural) +1(competence). Touch : 13 = 10 +2(dex) +1(insight). FlatF : 29 = 10 +9(armor) +9(natural) +1(insight). * DR 2/-. Fort: +14 = +2(Wrb) +4(Art) +4(Con) +1(competence) +3(resist) Refl: +13 = +0(Wrb) +4(Art) +2(Dex) +1(competence) +3(resist) +1(Int) +2(familiar) Will: +12 = +0(Wrb) +9(Art) -1(Wis) +1(competence) +3(resist) * +1 insight to all saves when in Prophecy transformation. * Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. *** SKILLS (108/108) *** Craft (weapon) +11 = +5(rank) +4(Int) +2(competence) Concentration +9 = +5(rank) +4(Con) Disable Device +26 = +18(rank) +4(Int) +4(competence) Knowledge(arc) +22 = +18(rank) +4(Int) Martial Lore +8 = +4(rank) +4(Int) Open Lock +7 = +1(rank) +2(Dex) +4(competence) Search +20 = +15(rank) +4(Int) [+1(competence)] Spellcraft =32 = +18(rank) +4(Int) +10(always taken) UMD =37 = +18(rank) -1(Cha) +2(artisan bonus) +5(competence) +3(familiar) +10(always taken) * checksum info: K(a), UMD, Spellcraft - 2 cc ranks each @ warblade level, so 102 ranks total. Speaks: Common, Draconic, Terran. *** FEATS *** FLW : Power Attack <<< Shaky HD1 : Adamantine Body HD3 : Practiced Spellcaster ABF : Extraordinary Artisan HD6 : Shocking Fist [PGtE] ABF : Legendary Artisan HD9 : Second Slam ABF : Attune Magic Item HD12: Dragon Propheciser [MoE] (8/day for 12 rounds each) HD15: Prophecy Artifix [MoE] ***RACIAL FEATURES*** [--] Cannot heal damage naturally, half effect from healing subschool and [su]s. [--] Spell vulnerability: ''heat metal'', ''repel wood'', etc. [--] Doesn't need to eat, sleep or breath. [--] Adamantine plating +1, of nimbleness (heavy, DR 2/-, +9 armor, +2 max dex, -3 ACP, 35% ASF). [Ex] Light Fortification [--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist) *** CLASS REATURES *** Warblade [ToB] [--] Proficient with all simple and melee martial weapons, all shield except tower. [Ex] Battle Clarity (reflex saves) [Ex] Weapon Aptitude [--] Maneuvers (3/3): Steely Strike, Steel Wind, Charging Minotaur. [--] Stances (1): Stance of Clarity. Artificer (racial substitutions [RoE]) [--] Artificer Knowledge (level + Int check vs DC15 = detect magic) [--] Artisan Bonus [--] Disable Trap [Ex] Item Creation [Ex] Infuse Self [--] Scribe Scroll [--] Brew Potion [--] Craft Wondrous Items [Su] Tools of War [Ex] Craft Weapon Familiar (current: battlefist, +3 UMD, +2 reflex) [--] Craft Magic Arms and Armor [--] Craft Wand [--] Craft Rod [Su] Metamagic Spell Trigger [Su] Metamagic Spell Completion [--] Skill Mastery [--] Craft Reserve (194 XP left) [--] Infusions (6/5/4/4/3/1) daily total [--] Infusions (4/5/2/4/3/1) available *** GRAFTS *** * Reinforced plating (+4 natural armor). *** GEAR (demo version) *** * Battlefist familiar attach, +1, warning, parrying (+1 competence to AC and saves). * Life-Drinker heavy flail attach, +1, defending, earthbound. * Belt embed of Strength +5, Consitution +2. * Headband embed of Intelligence +4. * Armsbands of Might attach ** Wand sheath embed *** Wand of Wraithstrike (50/50) ** Wand sheath embed *** Wand of Truestrike (50/50) * Amulet of natural armor embed +5 * Robe of Resistance embed +3 * Ring of Master Artificer, lesser * Visor of UMD attach +5 * Finger Picks embed * Heward Handey Haversack attach: ** Rod of Extend, lesser, x2 ** Eternal wand of Detect Magic ** Arcane key ** Mechanus eye attach [PlanarHB] ** Misc stuff ($10) ** CASH ($24236) *** COMBAT MODES *** Defense: * Main AC (magic vestment x2, shielf of faith): 43 = 10 +2(dex) +12(armor) +5(shield) +9(NA) +1(competence) +4(deflect). * Top AC (main +defensive enhancement +stance): 49 = 43 +4(weapon) +2(insight vs solo). Offense: * Optimal full attack (hasted, PA2): ** Life-Drinker, primary: *** Attack: +24/+24/+19/+14 = +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) +1(haste) -2(PA). *** Damage: 1d10+23 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +6(PA), crit 19-20/x2. ** Battlefist slam, secondary: *** Attack: +17/+12 = +11(BAB) +7(Str) +4(enh) +1(insight) +1(haste) -2(PA) -5(secondary). *** Damage: 1d8+12 = +3(Str/2) +4(enh) +1(insight) +4(PA). * Maximal full attack (hasted, full PA): ** Life-Drinker, primary: *** Attack: +15/+15/+10/+5 *** Damage: 1d10+41 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +24(PA), crit 19-20/x2. ** Battlefist slam, secondary: *** Attack: +8/+3 *** Damage: 1d8+21 = +3(Str/2) +4(enh) +1(insight) +13(PA). *** Shocking Fist: 11d4 electricity *** STARRING *** Books Index Zuzuzu