Druenn d'Kundarak ECL09
From Game Logs
Name: Druenn d'Kundarak LN Dwarf Male (adult) Medium Humanoid (dwarf) Rogue 3 (racial subst. levels 1, 3) / Silver Key [DrM] 4 / Dungeon Delver [CV] 2 Deity: Aureon ---{ ABILITIES / PB 32 }--- STR 11(+0) + 1(item) = 12(+1) DEX 16(+3) = 16(+3) CON 14(+2) + 2(race) = 16(+3) INT 17(+3) + 2(HD) + 3 (item) = 22(+6) WIS 8(-1) = 8(-1) CHA 8(-1) - 2(race) = 6(-2) Init : +3 (+3 dex) Speed: 20 ft. (20 ft in armor) HP : 9d6 + 27 = 57 AP : 3/3 ---{ ATTACK OPTIONS }--- BAB: +6 Grp: 6(BAB) +1(str) = 7 Trp: 1(str) = 1 Bull: 1(str) = 1 [Shortbow +10/+5 ranged (1d6+1 x3)] Attack Bonus: +6(BAB) + 3(dex) + 1(mwk) Damage: 1d6 + 1(str) [Short sword +6/+1 melee (1d6+1 19-20/x2)] Attack Bonus: +6(BAB) + 1(str) + 1(mwk) - 2(flaw) Damage: 1d6 + 1(str) ---{ DEFENSE OPTIONS }--- AC : 10 + 3(dex) + 5(armor) + 3(shield) = 21 *Touch: 13 *FlatF: 18 Fort: 1(rogue) +1(silver key) +3(dungeon delver) +3(con) +1(resistance) = 9 Ref: 3(rogue) +4(silver key) +3(dungeon delver) +3(dex) +1(resistance) = 14 Will: 1(rogue) +4(silver key) +0(dungeon delver) -1(wis) +1(resistance) +2(luck) = 7 * +2 racial bonus on saving throws against poison * +2 racial bonus on saving throws against spells and spell-like effects ---{ SKILLS / 130 / 6 }--- 11 Climb 10+1(str) 07 Craft(armorsmithing) 01+6(int) 07 Craft(weaponsmithing) 01+6(int) 22 Disable device 12+6(int)+2(circumstance, keys)+2(competence, keys) 20 Hide 12+3(dex)+5(competence, cloak) 11 Knowledge (arch&eng) 05+6(int) 11 Knowledge (dung) 05+6(int) 11 Listen 12-1(wis) 15 Move Silently 12+3(dex) 22 Open Lock 12+3(dex)+2(circumstance, keys)+5(competence, ring) 18 Search 12+6(int) 11 Spot 12-1(wis) 08 Spellcraft 02+6(int) 17 Tumble 12+3(dex)+2(competence, boots) Speaks: Common, Dwarven, Orc, Terran, Undercommon Skill Tricks: Nimble Stand, Point it Out, Spot the Weak Point * +2 racial, +2 competence (dungeon delver) bonus on Search checks to notice unusual stonework * +2 racial bonus on Appraise checks that are related to stone or metal items * +2 racial bonus on Craft checks that are related to stone or metal * +2 competence (keys) bonus on Search checks to find traps * +5 competence (goggles) bonus on Search checks to find traps and secret doors * +2 (silver key), +2 insight (silver key) bonus on Disable Device, Search and Spellcraft checks involving traps * +2 (Trap Engineer) bonus on Disable Device and Search checks to find or disarm traps after first in the same dungeon * +2 (synergy, Knowledge (arch&eng)) bonus on Search checks involving secret doors * +2 (synergy, Knowledge (dung)), +2 (dungeon delver) bonuses on Survival checks when underground * +2 (synergy, Search) bonus on Survival checks when following tracks * +2 (synergy, Tumble) bonus on Balance and Jump checks # anti-trap summary: 28(26 first) DD, 29(27 first) Search, 14 Spellcraft, +6(+2 first) Ref and AC Rerolls: 1 Listen or Spot 1 Balance, Climb, or Tumble 1 Disable Device 3 Disable Device, Open Lock or Sleight of Hand ---{ FEATS }--- 01[FLW]: Dodge 01[CHR]: Lucky Fingers [CS] 03[CHR]: Unbelievable Luck [CS] 06[CHR]: Trap Engineer [DS] 09[CHR]: Flaws: Noncombatant ---{ RACIAL & TEMPLATE FEATURES }--- [Dwarf] [Ex] Darkvision 60 ft. [Ex] Stonecunning [Ex] Stability [Ex] Weapon Familiarity (dwarven waraxe, dwarven urgrosh) [Ex] +2 racial bonus on saving throws against poison [Ex] +2 racial bonus on saving throws against spells and spell-like effects [Ex] +1 racial bonus on attack rolls against orcs and goblinoids [Ex] +4 dodge bonus to Armor Class against creatures of the giant type [Ex] +2 racial bonus on Appraise checks that are related to stone or metal items [Ex] +2 racial bonus on Craft checks that are related to stone or metal ---{ CLASS FEATURES }--- [Rogue] [--] Sneak Attack +2d6 [--] Trapfinding [Ex] Evasion [Ex] Trap Sense +1 [Ex] Demolitionist [Ex] Expert Demolitionist [Silver Key] [--] Armored Abjuration [--] Heir's Mark [Ex] Trap Master +2 [Ex] Wardsense [Su] Crafty hands [Sp] Invisibility (1/day, CL9) [Dungeon Delver] [Ex] Darkvision +30 ft. [Ex] Deep Survival [Ex] Trap Sense +1 [Sp] Reduce (3/day, CL2) [Ex] Stonecunning ---{ GEAR }--- BODY SLOT ITEM Head Headband of Int +3 Face Goggles of minute seeing Throat Chronocharms Shoulders Cloak of elvenkind Body Mithral chain shirt +1 Torso Vest of resistance +1 Hands Gloves of manual prowess Arms Waist Belt of ultimate athleticism Ring (right) Lockpicking ring Ring (left) Feet Acrobat boots ***NONMAGICAL ITEMS*** [Clothing] Explorer's Outfit 10 gp Адвенчурная херота (тм) 15 gp ***WEAPONS*** Mwk composite (+1 Str) shortbow 450 gp Arrows x60 3 gp Mwk short sword (crafted) 103 gp ***ARMOR*** Mithral chain shirt +1 (crafted) 1367 gp Mithral heavy shield +1 (crafted) 1340 gp ***CLOTHING*** Acrobat boots [MIC] 900 gp (3 charges, +10/+15/+20 ft. speed for 1 round) Belt of ultimate athleticism [MIC] 3600 gp (with swift action take 10 (for 1 round) or 20 (1/day, 1 check) on Balance, Climb, Jump, Swim, or Tumble checks) Cloak of elvenkind 2500 gp Chronocharms [MIC]: of the Celestial Wanderer 500 gp (1/day reroll Listen or Spot) of the Fateweaver 500 gp (1/day reroll Balance, Climb, or Tumble) of the Grand Master 500 gp (1/day gain +5 dodge AC against range attack) of the Horizon Walker 500 gp (1/day move 10 ft as swift action) of the Laughing Rogue 500 gp (1/day reroll Disable Device) Gloves of manual prowess [MIC], 4500 gp of Strength +1 (3 charges, +5/+7/+10 competence bonus on single Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope check) Goggles of minute seeing 1250 gp Headband of Int +3 9000 gp Lockpicking ring [MIC] 3500 gp (knock 1/day) Vest of resistance +1 1000 gp ***TOOLS*** Heward's handy haversack 2000 gp Warder's keys [DrM] 1000 gp ***WANDS*** ***POTIONS*** Money: 962 gp