Felix ECL09
From Game Logs
Male Human Swordsage (monk variant)4/ Monk (Decisive, UA sleeping tiger)2/ Warblade 1/ Master of Nine 2 LN Medium Humanoid, ECL9 ************************* Str 12 (+1) [04 pts] Dex 22 (+6) [10 pts] +2(HD) +4(Enh) Con 14 (+2) [06 pts] Int 10 (+0) [02 pts] Wis 18 (+4) [10 pts] +2(Enh) Cha 08 (-1) [00 pts] ************************* HP 8d8 + 1d12 + 18 = 64 AC +6(dex) +4(wis) +5(armor) +1(deflection) = 26, Touch 21, Flat 20, Dodge Init +6(dex) +1(SSg) +4(feat) +2(bracers) = +13 BAB +6, Grapple +7 Speed 40 ft (+10 enhancement from boots) Save: Fort +1(SSg) +3(Mnk) +2(Wrb) +0(MO9) +2(Con) +3(vest) = 11 Ref +4(SSg) +3(Mnk) +0(Wrb) +0(MO9) +6(Dex) +3(vest) = 16 Will +4(SSg) +3(Mnk) +0(Wrb) +3(MO9) +4(Wis) +3(vest) -3(flaw) = 14 ************************* Attacks: 1. Unarmed, with gauntlet: AB: +6(BAB) +6(Dex) +1(Weapon Focus) +1(Enh) = +14 Damage: 2d6 +1(Str) +6(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+8 [+3d6(sneak)] 2. Decisive Strike: AB: Unarmed -2 = +11 Damage: Unarmed*2 = 4d6+14 ************************* Skills: x Balance +0(rank) +6(dex) +2(tumble synergy) = +8 * Concentration +11(rank) +2(con) = +13 * Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1 x Hide +12(rank) +6(dex) +2(sleeping tiger monk) +1(darkweave) +5(bracers) = +26 x Jump +12(rank) +1(str) +2(tumble synergy) +5(boots) +4(speed) = +24 * Listen +9(rank) +4(wis) = +13 * Martial Lore +2(rank) +0(int) = +2 [+2 on Shadow Hand and Tiger Claw)] x Move Silently +12(rank) +6(dex) = +18 * Sense Motive +5(rank) +4(wis) = +9 * Spot +1(rank) +4(wis) = +5 x Tumble +12(rank) +6(dex) +2(jump synergy) = +20 Current armorcheck penalty 0, applies to skills marked with "x" ************************* Skill Tricks: * Extreme Leap (jump DC10/20 for 10 ft bonus move) * Back on Your Feet (up from prone as immediate) ************************* Teamwork Benefits (w. Xael): * Infiltration (stealth at full speed) * Scouting (free spot&listen check each round) ************************* Feats: FLW: Adaptive Style [ToB] HBF: Shadow Blade [ToB] HD1: Dodge MNK: Weapon Finesse HD3: Blind-Fight MNK: Improved Initiative HD6: Improved Natural Attack HD9: Two-Weapon Fighting ************************* Flaws: * Weak Will (-3 will save) ************************* Human Traits: * Favored Multiclass: Any * +1 Skill Point per level ************************* Monk (Sleeping Tiger style [UA]) abilities: * Proficiency with monk weapons * Unarmed strike 1d8 * AC Bonus (Wis to AC while unarmored) * Skill bonus: unnamed +2 to Hide * Decisive Strike [PHB2] * Evasion (Ex) ************************* Warblade [ToB] abilities: * Proficiency with light and medium armor, non-tower shields, simple and martial weapons * Weapon Aptitude (Ex) * Battle Clarity (Int to Reflex saves) * Warblade maneuvers known/readied = 3/3 * Warblade stances known = 1 ************************* Swordsage [ToB] abilities: * Discipline Focus (Weapon Focus) [Shadow Hand] * Discipline Focus (Insightful Strike) [Tiger Claw] * Quick to Act +1 = bonus to Init * AC Bonus (Wis to AC while in light armor) * Swordsage maneuvers known/readied = 12/7 * Swordsage stances known = 3 * Swordsage initiator level = 7.5 ************************* Master of Nine [ToB] abilities * Swordsage maneuvers known/readied = +3/+2 * Swordsage stances known = +1 * Dual Stance (4 rounds/day) * Full initiator level progression ************************* Items: * Gauntlet +1, Caustic Surge (4302 gp, 1 lb) ** Triple weapon capsule retainer (900) *** Ghostblight, Quicksilver, Quickspark (175) * Gauntlet +1 (2302 gp, 1 lb) [offhand] ** Triple weapon capsule retainer (900) *** Ghostblight, Quicksilver, Quickfrost (175) * Dagger, cold iron, mwk (304, 1 lb) * Mithral Chainshirt +1, Death Ward (5100, 12.5 lbs) [equipped] * Gloves of Dexterity +4 (16000) * Periart of Wisdom +2 (4000) * Ring of Protection +1 (2000) * Vest of Resistance +3 (9000, 1 lb) [loot] * Mantle of Second Chances (6000, 1 lb) * Boots of Striding and Springing (5500, 1 lb) [loot] * Bracers of the Hunter (8500, 2 lbs) [SoX] * Money belt (4) [pickpocket DC+5] * Monk's Outfit, Darkweave (100) * Amulet of Feather Fall x3 (150) * Heward's Handey Haversack (2000, 5 lbs) [load 8/80] ** Hammock (5, 1 lbs) ** Signal torch, 1 green, 2 red (3 lbs) ** Alchemist fire x4 (80, 4 lbs) ** Oil of magic weapon x2 (100) ** Potion of Shield of Faith +2 x2 (100) ** Potion of Barkskin +2 (300) ** Potion of Fly (750) ** Silversheen (300) ** Everlasting Ration (350) * Capsule retainer [tooth] (100) ** Leap capsule (15) [loaded, +4 jump] ** Leap capsule x6 (90) ** Quickspark capsule x4 (100) ** Quickfrost capsule x4 (100) ** Quicksilver capsule x2 (100) (337 gp left, in the money belt) (total ?? lbs < 43 = light load) ************************* Swordsage maneuvers: 1. Burning Blade (DW1, boost) (1d6+IL fire) 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember 3. Moment of Pefect Mind (DM1, counter) 4. Counter Charge (SS1, counter) 5. Shadow Blade Technique (SH1, strike) 6. Wolf Fang Strike (TC1, strike) 7. Shadow Jaunt (SH2, untyped) 8. Mountain Hammer (SD2, strike) 9. Soaring Raptor Strike (TC3, strike) 10. Iron Heart Surge (IH3, pwnz0rz) 11. White Raven Tactics (WR3, boost) 12. Death From Above (TC4, strike) Readied by default: 1, 2, 6, 7, 9, 11, 12 Swordsage stances (3 known): 1. Child of Shadow (SH1) 2. Island of Blades (SH1) 3. Assasin's Stance (SH3) ************************* Warblade maneuvers: 1. Leading the Attack (WR1, strike) 2. Steely Strike (IH1, strike) 3. Sapphire Nightmare Blade (DM1, strike) Warblade stances (1 known): 1. Bolstering Voice (WR1) ************************* Action Points (9/9): 1. Attack on Dread Pirate (wasted) 2. Tumble across the jungle (helped)